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  1. #231
    Player
    Pinworms's Avatar
    Join Date
    Sep 2013
    Posts
    640
    Character
    Wiggly Pinworms
    World
    Diabolos
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Aresaka View Post
    If BLM's cant get bio 1, why should SMN get Thunder? I get that you're a dot class, but SMNs were slightly ahead in power until now simply because thunder got nerfed for us after beta. You're on par now, whoopdedoo, get over it. If you didnt have it in the first place would you be complaining? No. Every summoner ive talked to in game is let down, but gets why they dont have it anymore. We have one instant spell and it got nerfed. You have a pet for constant damage AND dots. We're screwed when it comes to pvp, its sleep and run for us. You know what spell BLM's get from SMN? Bio, no point. You get Swiftcast, MASSIVE use.
    Yeah the cross class skills are not balanced. Even blizzard II to summoners is unbalanced. Ooo blm get ruin...w/e find me a use for it.
    (0)

  2. #232
    Player
    mythicrose's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Hvinire View Post
    The team feels that even with the removal of thunder that summoners still remain an extremely potent DPS job even when compared to monk and dragoon post update.
    "Feels" is the problem. While I've no doubt your team has the data available to derive the actual class-to-class comparisons, the player base only has jerry rigged parsign tools. Any tweaks done to a class will cause knee jerk reactions by various people until a working parser available to all is implemented.


    Edit : Also, what's with the possible tool tip errors found in some bard skills and dragoon skills (i.e. jump is now listed at 250 potency yet combat log suggests it is still at 200 potency) ?
    (6)
    Error 3102 Survivor

  3. #233
    Player
    PapesseLudovique's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    148
    Character
    Arlecchino Palazzo
    World
    Zalera
    Main Class
    Lancer Lv 50
    I don't mind losing thunder in itself, but replacing it with another localized AoE was a bad move. Its bad enough we need to wade into mobs to launch Miasma II, but another one? This will only hinder our boss utility. Unless they mad buff our pets or other DoT's, this is a huge loss to dps. But I've yet to see this in action, so I could be wrong.
    (0)

  4. #234
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    I find myself trying to cast thunder still due to muscle memory. Then I have a giant blast of blue crap around me instead.
    (4)

  5. #235
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tupsi View Post
    Except, SE never randomly nerfed SMN, they've only ever buffed it xD.
    SE nerfed smn quite a few times in ffxi. At one point in time mountain buster was kicking butt and they super nerfed it.
    (1)
    My prediction: SE will keep war amazingly devastating in PvP so later down the line you must do lolPvE to get PvP stuff... and that will fix the 'lack of tank' issues. /pets cat.

  6. #236
    Player
    xxalucard's Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Nurse Joy
    World
    Goblin
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Hvinire View Post
    The team feels that even with the removal of thunder that summoners still remain an extremely potent DPS job even when compared to monk and dragoon post update.
    That's a fair statement, but you could remove a dragoon's jump and say it's still an extremely potent DPS job.

    Why did the team decide to just totally remove thunder from our rotation?
    (3)

  7. #237
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Aresaka View Post
    You know what spell BLM's get from SMN?
    Eye for an Eye, Virus?

    Quote Originally Posted by Hvinire View Post
    The team feels that even with the removal of thunder that summoners still remain an extremely potent DPS job even when compared to monk and dragoon post update.
    The team also felt that warriors were a strong tanking job.

    Edit: casting more Ruin is not fun. I don't care how strong or weak they are, if you remove a debuff from a debuff class, we are gonna whine about it.
    (3)

  8. #238
    Player
    dragonczarxi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    29
    Character
    Khuja Tyatu
    World
    Jenova
    Main Class
    Dancer Lv 80
    and whats funny about all this? i dont miss thunder and hardly used it to begin with as it was a huge mana drain and still did great dps. the change that i have noticed and the only one is our dots no longer refresh when spread as that accounted for a decent size of aoe dmg and saveing on mana but thats my 2 cents
    (0)

  9. #239
    Player
    Malendroit's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    60
    Character
    Malendroit Urat
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by xxalucard View Post
    That's a fair statement, but you could remove a dragoon's jump and say it's still an extremely potent DPS job.

    Why did the team decide to just totally remove thunder from our rotation?
    I don't get the comparison as Thunder is a cross-class skill for SMN, while Jump is a primary job skill for DRG.
    Elaborate, please.
    (2)

  10. #240
    Player
    RightMSJ's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Lizzi Luu
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    The issue wasn't that Summoners were ahead in dps or not, and that is very debatable, the problem is the class is supposed to be a DoT class and they took away one of their DoTs, which makes no sense. If the class is designed to focus on launching Dots and working around that mechanic, then they should have access to all of the DoTs in this cross class system.
    (6)

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