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  1. #11
    Player
    Tears-of-Death's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Illyria Morgoth
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Honestly, the 2nd boss was harder than the final boss. We saved LB for the double adds and it was cake. The 2nd boss has a TON of things going on that are just crazy. That was the only time we really felt the prick of the instance. Overall though, great dungeon. Music is awesome in there too.
    (0)

  2. #12
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    I imagine when she absorbs one of the party members if they are low health the aoe can be survived.
    (1)

  3. #13
    Player
    Austurmax's Avatar
    Join Date
    Nov 2013
    Posts
    5
    Character
    Austurmax Laforet
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Any way to avoid the pull in at the end, or do you just need to kill her first?
    (0)

  4. #14
    Player
    Tears-of-Death's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Illyria Morgoth
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Austurmax View Post
    Any way to avoid the pull in at the end, or do you just need to kill her first?
    Everyone should spread out in this phase and dps afterwards. Run to corners of the room so the fire only hits one person at most. Its a dps race at this point.
    (0)

  5. #15
    Player
    LunarLunarious's Avatar
    Join Date
    Dec 2013
    Posts
    2
    Character
    Lunar Lunarious
    World
    Famfrit
    Main Class
    Arcanist Lv 50
    I really think there's something we're all missing on the last boss. My group pretty much one shotted everything up to her and we had plenty of time to figure things out. We're able to get to the final phase, and here's pretty much how we handled the adds:

    She'll seems to summon adds at various HP intervals. First the single Ahirman, then the two maids, then one final add. For the two adds, we ended up splitting our DPS on them, as she'll absorb them one after another. The first one would cause the rain to hit mildly hard, but by the time the second was absorbed, it was almost dead, we were back to full, and hit for pretty much nothing. One very important trick to the final add is you need to be absolutely sure you aren't pushing the boss too far. A few times she'd suck up the add as soon as it spawned, which pretty meant we all wiped. We realized we were usually getting LB at that point and throwing it out, so when we held back, we had plenty of time to weaken the final add.
    (0)

  6. #16
    Player
    LunarLunarious's Avatar
    Join Date
    Dec 2013
    Posts
    2
    Character
    Lunar Lunarious
    World
    Famfrit
    Main Class
    Arcanist Lv 50
    The problem always comes with the final phase. She has the charm move, which we just spread out at so the big AOE only hits one person, but then there's the move where she sucks up a player, one shots them, and then uses rain with that player's life force, and if they were at full life, well, gg. Maybe we could stay low health, but you'd still be messed up if the wrong player was killed.

    There has to be some way to prevent or at least predict the suck up move. Otherwise the fight is just luck based. I don't think it's a simple DPS race, especially given the laughably low IL requirement.

    A few theories that I didn't get to test:
    -She only pulls someone if they are far away (I know I was the farthest player whenever I got sucked in). So maybe the trick is you need to stack up after the charm move?
    -She only sucks people up over a certain HP? Meaning everyone has to be stacked for the charm, so everyone takes the big hit.
    (0)

  7. #17
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Did this on sch and it went just fine, noticed Energy Drain took a big chunk out of the weaker adds. Certainly wasn't so much damage happening to the tank that a healer couldn't help out with them.
    (0)

  8. #18
    Player
    bardaboo's Avatar
    Join Date
    Oct 2013
    Posts
    509
    Character
    Kochie Monster
    World
    Cactuar
    Main Class
    Bard Lv 60
    Could it be triggered by amount of time spent fighting her?
    (0)

  9. #19
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    This dungeon is super-fun to speedrun. Gonna be our go-to dungeon for myth capping from now on instead of WP. Already setting some pretty good times..

    Anyway ahem, all I can say for the last boss is that you just want to focus DPS on the adds quickly - the healer included if possible. Why? The fight is not heal-intensive at all apart from some big bangs here and there on the tank (which can be dealt with quickly), assuming you avoid the void fires as DPS/the healer and have the adds destroyed so that the boss's blood rain attacks don't do much damage at all. Seduction by the end is not a big deal really, you can eat it up and patch things up before the 2nd Seduction comes up - if it even has the time to come up before the boss is nuked.
    (1)

  10. #20
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    To add to the previous post:

    We kind of do it all guns blazing, which roughly translates to me as the WHM deliberately having medica 2 on all the time for spawn aggro on the adds. I get the aggro while close-ish to the tank so the adds fly over to me - after that we AOE nuke the adds while also hitting the boss. Ie. first up, the Ahriman and the boss, with me doing some Holy close to the tank hitting both of the NPCS at the same time. This is then followed by the same idea with pulling the duo of the succubi that spawn later (they are stunnable) and just nuking them with all kinds of aoes. Their damage is pretty much negligible if you have a WHM there with medica 2 up and a divine sealed regen on themselves - can spam a few holies for stuns and damage, then pop a shroud to get them off if they are not dead by then. After that, we usually have the BLM LB on the final succubus add as it's a bit more dangerous than the 2 maidservants, followed by quickly nuking the boss.
    (2)

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