There are those that say: "Well every MMO has lockouts why are you surprised here?"
This is a fair point, and in most MMO's where class progression is tied 1/1 with a single character this makes sense as all effective lockouts are preventing you from stacking gear and blowing through content.
Unfortunately it seems like this game has yet to decide whether or not it's fully embracing the armory system that it's pushing as it's main unique feature.
In theory the idea behind the armory system would be for more gear to be available rather than less, as the more gear you have access to the more likely you are to level alternate classes and be more flexible as a player. Ideally you would be experiencing more content not because you "only play DRG" or "only play WHM" but because your perspective would shift on doing content you had previously attempted. you might try something as say a DPS the first time then maybe as a tank the second time and possibly a healer the third.
It seems counterintuitive to allow players access to 9 playable jobs but to only reasonably be able to gear maybe 1 or 2 of them at a given time, this is of course under the assumption that the system is designed and intended for us to play all classes/jobs on the same character (I'm under the impression it is)
Now this doesn't mean I'm asking for zero lockouts of any kind or for content to be able to be zerged, lockouts can be a good thing as mentioned as it prevents content locusts from devouring everything and dropping subs so i can understand a developers desire to gate things in a way to promote longevity.
Personally, I'm in the pool of people who don't have an issue with general lockouts as long as they're within reason. In the case of Crystal Tower it may be that 1 week per 1 piece of gear is a bit too long of a lockout, but i could see 48 - 72 hours being much more reasonable. Or if they really wanted to appeal to the masochistic grind crowd a feature to "buy" our way pass the lockout or reset our lockout by spending Philosophy tomes (say 1500 - 2000) would be preferred as well.
The point is simply in a game where we are supposed to be encouraged to level and play multiple jobs, gearing those jobs appropriately should be difficult but not punishing or forbidding, especially not when concerning gear that is far from best in slot.


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