I think its funny how you distorted several of your examples to push your argument.
1. You're complaining how getting your item means that you have no reason to do CT again. How about redoing CT to help your friends?
2. You'd think that because FC housing is a gil sink that requires a lot of gil that this would promote some unity in an FC with the members having a common goal to obtain. Not to mention, not all means of making gil are an individual task, the most blaringly obvious example would be making spirit-bonding parties.
3. Its hilarious how you complain that its easier to complete content with a higher geared character and not your own group. This has ZERO to do with the game not promoting socialization.
4. Apparently, for you socializing means "doing stuff with my own group and the less I interact with strangers the better!"
Maybe in the future they'll release content for big groups, but I can't really say I miss them. The more people you need to have logged on at a specific time to do stuff more often than not just means more delays because someone is running late.
Really? Because even in FFXI it was a lot more efficient to level 1-10 solo (which the overwhelming majority of FFXI's playerbase did). You could do the 1-10 levels as a group in FFXI, but the same can also be said about FFXIV.
Oh I see, so you're a hypocrite then. Because a few minutes ago you were saying this was a problem and now it's a problem because only other people do it, not you. Just get your friends together then and you no longer have a problem.
And once again your arguments are based on gross exaggerations. In 8-man content, that's 8 people to account for, not just me.
I think its hilarious how socializing to you means "Only playing with my group". In the end, it's not the game that's anti-social, it's you, because you don't want to anything with strangers.