This game is tons of fun but something keeps striking me. It feels like the mechanics of it almost encourage people to be anti social.

-512 member FCs that can only do 8 person content, why bother with a large FC?
-Coil lockouts that create static situations for that content and can leave odd men/women out
-Cannot create your own alliance for CT, and as a side result, cannot play around with alternative setups with friends for fun
-CT gear lockouts giving no purpose to redoing the content until next locout once you get an item (not to mention wasted gear that no one lots because they don't want it to lock them out)
-FC Housing prices that are a gil sink, and grinding gil is an individual task
-The first 15 levels of the game are basically slower if you try to do them with anyone else
-Its sometimes easier to get hard things done in DF hoping to get aid from people with better gear then trying to progress as a group
-Flipside Duty Finder pseudo anonymity and lack of reliance on local server assistance encourages trollish behavior
-Duty Roulette is only accessible if you go solo, with a myth bonus that actually encourages you to do so

I'm lucky in that I came over with a group of friends from XI so we do a lot of things together, but I keep thinking about these mechanics and how they actually splinter a lot of people rather than encourage them to work together.