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  1. #1
    Player
    Beeraga's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Beeraga Z'destroyer
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60

    Anti-Social MMO?

    This game is tons of fun but something keeps striking me. It feels like the mechanics of it almost encourage people to be anti social.

    -512 member FCs that can only do 8 person content, why bother with a large FC?
    -Coil lockouts that create static situations for that content and can leave odd men/women out
    -Cannot create your own alliance for CT, and as a side result, cannot play around with alternative setups with friends for fun
    -CT gear lockouts giving no purpose to redoing the content until next locout once you get an item (not to mention wasted gear that no one lots because they don't want it to lock them out)
    -FC Housing prices that are a gil sink, and grinding gil is an individual task
    -The first 15 levels of the game are basically slower if you try to do them with anyone else
    -Its sometimes easier to get hard things done in DF hoping to get aid from people with better gear then trying to progress as a group
    -Flipside Duty Finder pseudo anonymity and lack of reliance on local server assistance encourages trollish behavior
    -Duty Roulette is only accessible if you go solo, with a myth bonus that actually encourages you to do so

    I'm lucky in that I came over with a group of friends from XI so we do a lot of things together, but I keep thinking about these mechanics and how they actually splinter a lot of people rather than encourage them to work together.
    (13)

  2. #2
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    ATM the game rewards you for playing solo honestly.

    IT is absurd but you are punished if you are in a guild in XIV. IT is completly backwards. IT will continue to happen if devs continue to focus on lowman and duty finder for all endgame.

    Guild atm are 100% pointless in XIV in everyway. You are actully hurting your progression being in 1 instead of a just a 8man static group.

    As the OP my guild came over from XI and many of us been together for nearly a decade. The game design is a cancer though, our new member turn over is astronomical atm because everyone just wants to static/pug everything and we sorta force some guild interaction. This game feel much more like a Steam Game or call of duty where you just log in and play with friends instead of a being a game focused on community and guilds. I for one refuse to give up a guild... I am losing faith, but hopefull SE wakes up fast and realizes how horrible the current path of the game is and what will happen when guilds finally just say the hell with this and jump ship to a more hospitable environment.
    (9)

  3. #3
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    I've been saying this for awhile now.

    Add to the list quests that can't be done in groups as well as other quests that are just really poorly optimized for people playing in a group.

    If you don't already have a social group to play with, randomly coming across one is quite the challenge.

    Furthermore, other than the fact that boss fights in CT actually have three groups of 8... everything is still balanced around 3 entirely autonomous groups of 8. The way loot works right now you won't ever get the chance to have everyone in your alliance choosing between three different drops per boss, you are just stuck with whatever item your specific group gets, and if you don't want it, it goes to the floor, it's an incredibly awkward group dynamic.

    This dev team seems to have some glaring blind spots when it comes to understanding MMOs. Not least of which is the MM part.
    (3)

  4. #4
    Player rocheetbombe's Avatar
    Join Date
    Oct 2013
    Posts
    86
    Character
    Astraea Hitaki
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Xatsh View Post
    Guild atm are 100% pointless in XIV in everyway. You are actully hurting your progression being in 1 instead of a just a 8man static group.

    But.... I like my FC buffs...
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    -512 member FCs that can only do 8 person content, why bother with a large FC?
    Nobody has a 512 member FC except one major website community that likes to invade the flavor of the month game (forgot what it was called)and no game has 512 member content. Any FC with more than like 20 members is more like a community, and not expected to all do the same thing at the same time.
    -Coil lockouts that create static situations for that content and can leave odd men/women out
    If you're concerned about this, then don't run when your friends aren't around.
    -Cannot create your own alliance for CT, and as a side result, cannot play around with alternative setups with friends for fun
    Creating your own alliance will be possible in the future.
    -CT gear lockouts giving no purpose to redoing the content until next locout once you get an item (not to mention wasted gear that no one lots because they don't want it to lock them out)
    If you're playing with friends, why they wouldn't want to help eachother get items is beyond me. What kind of friends would those be anyway?
    The first 15 levels of the game are basically slower if you try to do them with anyone else
    The first few levels of just about every MMO are meant to be done solo, this is nothing new
    -Its sometimes easier to get hard things done in DF hoping to get aid from people with better gear then trying to progress as a group
    It's also often harder. Titan anyone? Then there's Coil which you MUST form parties with friends locally to play.
    -Flipside Duty Finder pseudo anonymity and lack of reliance on local server assistance encourages trollish behavior
    Vote kick and player commendations address this issue
    -Duty Roulette is only accessible if you go solo, with a myth bonus that actually encourages you to do so
    The main purpose of duty roulette is to create an extra incentive to play as needed roles and get more players into lower tier dungeons to help newer players. 3/4 of the roulettes are mainly for dungeons which are more of interest to people playing through things the first time.

    --response to reply due to post limit ---

    That's uh, kind of my point?
    well, your point contradicts itself then. You appeared to complain that there is no content for 512 member FCs despite the fact that virtually no FC has that many people. Why make content nobody can play? If you WANT people to have 512 member companies, well, good luck with that, but I don't think large groups should be expected to all be doing the same thing at the same time- so I don't see any problem here nor can I really tell what your point is. Nothing about this is "anti social."

    And what do I do when I have 10 friends and 8 person content that locks those 8 people out?
    Find 6 more friends or alternate or use alts.

    Don't put words in my mouth. I do have friends, we do work together. The point is if I didn't I would have no real reason to make friends. And since I already have my friends, I have no real motivation to help random Joe.
    I don't see the problem? If you are working with friends, then how is the game being antisocial? And your motivation to help others should be "because it helps others." What better motivation is there?

    Look at all the people with relic weapons that are still in AF gear. Now try to do titan with an entire party of 8 people in AF gear.
    These are people who either bought wins and don't know how to play, or got carried. You can get much better gear than AF without any lockouts, there's no excuse. But I think you're missing the point: Duty finder isn't always the best solution and thus players are still encouraged to talk to others and group up in order to play more difficult content. You're not really helping your case with your quote here.
    (6)
    Last edited by Alhanelem; 12-19-2013 at 04:45 AM.

  6. #6
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by rocheetbombe View Post
    But.... I like my FC buffs...
    IF buffs are the only reason to join a guild in XIV... that explains the issue with the game.
    (1)

  7. #7
    Player rocheetbombe's Avatar
    Join Date
    Oct 2013
    Posts
    86
    Character
    Astraea Hitaki
    World
    Malboro
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Xatsh View Post
    IF buffs are the only reason to join a guild in XIV... that explains the issue with the game.
    Was just saying, because you said "in every way".
    (3)

  8. #8
    Player
    Orma's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    Orma Goldstone
    World
    Behemoth
    Main Class
    Miner Lv 50
    Running duty finder is, most of the time, a poop show for the harder content. The reliability and having proper communication with members makes things much smoother in terms of running endgame content. So I don't agree. Having a good FC is recommended.

    In terms of leveling? 1-50 takes very little time, so yes solo would be somewhat faster but otherwise, I'd 100% go with FC runs rather than duty finder runs when I hit 50.
    (0)

  9. #9
    Player
    Beeraga's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Beeraga Z'destroyer
    World
    Cactuar
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Alhanelem View Post
    Nobody has a 512 member FC except one major website community that likes to invade the flavor of the month game (forgot what it was called)and no game has 512 member content. Any FC with more than like 20 members is more like a community, and not expected to all do the same thing at the same time.
    That's uh, kind of my point?

    Quote Originally Posted by Alhanelem View Post
    If you're concerned about this, then don't run when your friends aren't around.
    Creating your own alliance will be possible in the future.
    And what do I do when I have 10 friends and 8 person content that locks those 8 people out?

    Quote Originally Posted by Alhanelem View Post
    If you're playing with friends, why they wouldn't want to help eachother get items is beyond me. What kind of friends would those be anyway?
    Don't put words in my mouth. I do have friends, we do work together. The point is if I didn't I would have no real reason to make friends. And since I already have my friends, I have no real motivation to help random Joe.

    Quote Originally Posted by Alhanelem View Post
    The first few levels of just about every MMO are meant to be done solo, this is nothing new
    I leveled multiple jobs with friends 1-75 in XI and it was fun at every level.

    Quote Originally Posted by Alhanelem View Post
    It's also often harder. Titan anyone? Then there's Coil which you MUST form parties with friends locally to play.
    Look at all the people with relic weapons that are still in AF gear. Now try to do titan with an entire party of 8 people in AF gear.

    Quote Originally Posted by Alhanelem View Post
    The main purpose of duty roulette is to create an extra incentive to play as needed roles and get more players into lower tier dungeons to help newer players. 3/4 of the roulettes are mainly for dungeons which are more of interest to people playing through things the first time.
    Most people grind out level 50 dungeons at end game for tomes, this gives them a real incentive to do so alone. Just last night when thinking about something to do with one other person, it was really strange when the thought crossed my mind "Hey, maybe we should split up and duty roulette alone so we double our myth return." That's just strange.
    (3)
    Last edited by Beeraga; 12-19-2013 at 04:06 AM.

  10. #10
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    I think its funny how you distorted several of your examples to push your argument.

    1. You're complaining how getting your item means that you have no reason to do CT again. How about redoing CT to help your friends?
    2. You'd think that because FC housing is a gil sink that requires a lot of gil that this would promote some unity in an FC with the members having a common goal to obtain. Not to mention, not all means of making gil are an individual task, the most blaringly obvious example would be making spirit-bonding parties.
    3. Its hilarious how you complain that its easier to complete content with a higher geared character and not your own group. This has ZERO to do with the game not promoting socialization.
    4. Apparently, for you socializing means "doing stuff with my own group and the less I interact with strangers the better!"

    Maybe in the future they'll release content for big groups, but I can't really say I miss them. The more people you need to have logged on at a specific time to do stuff more often than not just means more delays because someone is running late.

    Quote Originally Posted by Beeraga View Post
    I leveled multiple jobs with friends 1-75 in XI and it was fun at every level.
    Really? Because even in FFXI it was a lot more efficient to level 1-10 solo (which the overwhelming majority of FFXI's playerbase did). You could do the 1-10 levels as a group in FFXI, but the same can also be said about FFXIV.

    Quote Originally Posted by Beeraga View Post
    Never said I wouldn't. But most people are not a benevolent as you assume them to be.
    Oh I see, so you're a hypocrite then. Because a few minutes ago you were saying this was a problem and now it's a problem because only other people do it, not you. Just get your friends together then and you no longer have a problem.

    Quote Originally Posted by Beeraga View Post
    Right, and to expand, in this game, you only need to wait for one person to log in, you.
    And once again your arguments are based on gross exaggerations. In 8-man content, that's 8 people to account for, not just me.

    I think its hilarious how socializing to you means "Only playing with my group". In the end, it's not the game that's anti-social, it's you, because you don't want to anything with strangers.
    (3)
    Last edited by Gilthas; 12-19-2013 at 04:28 AM.

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