Not all games have to follow the basic cookie cutter "I am a Paladin therefore I tank AND heal!".
Not all games have to follow the basic cookie cutter "I am a Paladin therefore I tank AND heal!".
Uh...Paladins normally aren't ones that can tank and heal, heck Paladins generally aren't Sword and Shield users (as their primary weaponry) - If anything it's more of a FF thing to have Paladins as a tank that can cure themselves, which would fit well with Final Fantasy XIV ARR. Not all games have to follow the generic "most of your skills can land a debuff on the enemy so a support/debuffer class isn't truly needed in the game" battle system but hey, guess what system ARR follows?
Curing yourself was more of an enmity tool than survivability tool first and foremost.

By this logic then we should just remove cure 1 then I guess... Please name one game where a pld doesn't have curing abilities? And shame on WHM cookie cutter jobs, how dare they all cure! Not a very thought out response.
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