Quote Originally Posted by PallasLloyd View Post
Yeah but his interpretation makes sense whereas yours doesn't.

People who have money could afford to buy the plots of land. That in and of itself should not be a problem because it's how buying things works. If you can afford it you should be able to buy it.

If we take this to mean a FEW wealthiest players (wealthiest FCs) could easily buy up all available plots of land so that the unique player to plot ownership distribution was not 1:1 that COULD be considered abuse. But, there is an extremely simple fix for that which involves just restricting one plot per FC leader. Since that explanation is too simple and too mind-boggling as to why they would not or could not implement such a restriction, most of us are giving YoshiP and the dev team the benefit of the doubt in this case (believe it or not), and interpreting that statement as:

"There are more FCs that would be able to afford housing than we could physically provide or handle" assuming the unique player to plot ownership distribution IS 1:1.

It's an assumption, yes. But it's the only explanation that makes any sense if we take for granted that these developers have any degree of competence, which I'm willing to grant them. Not as much as you would expect considering they demand 15 bucks a month for this, but not absolutely none.
That's a fine opinion to have. His interpretation makes more sense to you than mine does, fine by me. That doesn't make it correct. Mine is based on an education in finance and economics where I can easily see the wealthy players in game and the RMT easily abusing the system. a 1:1 ratio would fix it certainly, but being that the Dev team is so unwilling to as of yet have made that determination, I am of the opinion that its because the content they have planned in the future is designed to incorporate this system for housing into future content or as a way to stimulate player involvement in the game's economy while giving crafters and gatherers something they can always participate in.

Quote Originally Posted by PapesseLudovique View Post
The indication of a bad argument, is the declaration of opinions. Considering you're spouting your own, it seems kind of moot.
Also by creating individual servers, or instanced housing, you'd have avoided the entire possibility.

You also have to question why anyone would waste their money on identicle plots, just because they can.
I'll tell you, it never happened on LOTRO, Rift, or SWG.

So here's an easy solution, limit plots to one per FC. How hard is that? An FC only needs one, so why even let them buy more if you're afraid they'll buy them all?
That is all an argument is, a difference of opinions. You can classify my arguments as 'bad' all you want, still just another opinion to heap on the pile.

I don't have to question anything. In my mind, I can perfectly see the reasoning a player would have to buy 10 identical plots. It would be so he can hold them and then jack up the prices even higher to sell to the community who didn't have the cash to buy them. Makes perfect sense to me.