
I love it. I think it's all fairly balanced, maybe I am just lucky and got some pretty awesome intense matches. But I thought it was great. I have only gone in as DRG and my first match sucked really badly. I ran straight at them and died in milliseconds. Lol but at least got to see arena. Later on I started thinking up strategies, actually began winning a little. It's really fun, and there is no longer rotations like in PVE...every single time there is a hectic rush to this pretty awesome fast-paced chess match where all my abilities are helpful. I am kinda surprised it worked this well. I even got in a match where our healer died first and we still took down all four, so anything can happen if you are just quick to evaluate what's going on. Methinks a lot of people are just trying the same strategy over and over and getting bored when this is about thinking on your feet.

I'm a BLM and I think Sleep (along with the rest of the PvP) is terrible right now. I don't like crowd control in PvP. Losing control of your character for long periods of time is not fun, it's frustrating.

We need diminishing returns and we need a push back on casts, not 100% interrupt on all damage taken.
^ This shiet right here is what ruins games. Do not re balance PvE skills for the sake of PvP. You make a different skill set JUST for PvP or even have certain skills do certain things while in a battleground. Which i believe is what Yoshi was intending to do later anyway.

That is how most PvP are
But the facts are Sleep is a bit on the overside of powerful at the moment. Warhammer had a similiar issue, but they fixed it like this. When you get stunned, sleept (Not not slowed) after you get cured or it runs out you det a debuff so you wont be able to be chained slept or stunned.
Something Like that mgiht solve the issue. Since people will use CC less "spammy"
Good thing this is a PvE game first and foremost anyway - Everyone playing prior to 2.1 should have realized that.

Yea personally I would just tell the lot of you whinning. If you don't like it then don't pvp till they fix it. Which I'm sure they will although when I did pvp I didn't find sleep to much of an issue more annoying then anything. Point is this patch put in a lot of different things we can do and experiance. Instead of taking your time bashing the game about one aspect you don't like. Why not try focusing on the aspects you do like. No one likes an always negative nancy.

Since it somehow made it into the game, I must assume devs thought 30 second sleep is perfectly fine. Like I said, while PvP on most games are eventually broken due to unforseen interaction of skills/gear/class, this game seems to just skip that part and go straight to the broken from start.
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