Title. Thread. Question. Answer. Thanks.
Title. Thread. Question. Answer. Thanks.
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
I was wondering the same. I know AK and WP are now pretty much equal in terms of gear requirements/difficulty level.
AK / WP / Crafted for i55, HM dungeons / Pharos Sirius for i60, Get some darklight + i60 -> CT for i80. Full DL / CT / Crafted i70 -> HM Ultima -> Coil / Extreme Primals .
Weapons AK / WP / Grand Company / Crafted i55 -> Ifrit -> Garuda -> Good King Moogle Mog Good King Mog, lord of all the land (hear hear!) -> Titan / Relic -> Relic + 1 / Extreme Primals -> Allagan weapon.
Last edited by AdvancedWind; 12-19-2013 at 02:26 AM.
thanks for the info!
What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".
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