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  1. #51
    Player
    Mihael_Longclaw's Avatar
    Join Date
    Aug 2013
    Location
    Limsa~
    Posts
    277
    Character
    Misa Strongarm
    World
    Cactuar
    Main Class
    Marauder Lv 50
    The whole purpose of Medica 2 isn't HPS or Burst, it's like the back up to an actual burst heal like Medica (or Cure 3 now).
    Probably made it a helluva lot more efficient.

    Holy. I shouldn't even have to say something about the 2nd strongest AoE in the game belonging to a healer, along with a 6 second stun.

    Cure 3, it was buffed, why whine? It may not be the greatest thing, but it'll have its uses.
    (0)

  2. #52
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Marishi-Ten View Post
    Lol, Cleric Stance that let's me crit Stone II for over 600 with a recast of every 2 seconds (less with Presence Of Mind).

    Your argument holds no weight. Damage is damage.

    Contribute or don't post. It's not difficult.
    Tell me, how much does your Stone II crit for without Cleric Stance in i49 gear? Sure as hell isn't going to be 600. Due it's bonus being percentile with a swap of MND -> INT, It was always going to scale outrageously with high end gear. Doesn't make my point any less valid.
    Cleric Stance is gained at level 6 and is only available to Healer classes. Level a CNJ/WHM/SCH outside of Dungeons to 50 without ever using Cleric Stance. Tell me how that works out for you.
    The skill is designed to enhance a CNJ/WHM/SCH's ability to solo. That it has use as well in group play doesn't make the skills original purpose invalid.
    (0)

  3. #53
    Player
    CalvatE's Avatar
    Join Date
    Aug 2013
    Posts
    326
    Character
    Lil Muffins
    World
    Tonberry
    Main Class
    Conjurer Lv 63
    Quote Originally Posted by Marishi-Ten View Post
    Are you sure? I've used Presence Of Mind on mobs like Demon Wall and I've noticed a difference. The ability description doesn't say it's limited to healing spells only, but that it increases Spell Speed. I've always assumed it was all magic casting

    http://xivdb.com/?skill/136/Presence-of-Mind
    It works for attacks as well. Stone and Holy apply. Pretty much any magic it works on.
    (0)

  4. #54
    Player
    Marishi-Ten's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    332
    Character
    Marishi Ten
    World
    Diabolos
    Main Class
    Weaver Lv 50
    Quote Originally Posted by Sylve View Post
    Tell me, how much does your Stone II crit for without Cleric Stance in i49 gear? Sure as hell isn't going to be 600. Due it's bonus being percentile with a swap of MND -> INT, It was always going to scale outrageously with high end gear. Doesn't make my point any less valid.
    Cleric Stance is gained at level 6 and is only available to Healer classes. Level a CNJ/WHM/SCH outside of Dungeons to 50 without ever using Cleric Stance. Tell me how that works out for you.
    The skill is designed to enhance a CNJ/WHM/SCH's ability to solo. That it has use as well in group play doesn't make the skills original purpose invalid.
    I can't speak for the lower gear. Though, you're missing the point. Damage is damage. Would you rather the WHM just stand there? Wouldn't you want to squeeze as much damage as you could out of everyone to make the run more efficient? I'm not going to DD because I need to wait 45 seconds to 1 minute before stoneskin breaks so I can cure I > Cure II > Regen > Stoneskin. Hey, if you don't like efficiency, by all means, tell your WHM to not go into Cleric Stance. I DD because I'm contributing more so if I held off, I have the MP and the time to without people dying, and to stave off boredom. I've never been asked to not Cleric Stance. If I was, I'd laugh and do it anyway. I know my own limitations.

    Why would I not use an ability I have access to? To handicap myself? If it can be used to augment or better achieve your/your parties goals, why would you not use it?

    My points are as valid as yours. Let's call it a draw and move on.
    (0)

  5. #55
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Sylve View Post
    Tell me, how much does your Stone II crit for without Cleric Stance in i49 gear? Sure as hell isn't going to be 600. Due it's bonus being percentile with a swap of MND -> INT, It was always going to scale outrageously with high end gear. Doesn't make my point any less valid.
    Cleric Stance is gained at level 6 and is only available to Healer classes. Level a CNJ/WHM/SCH outside of Dungeons to 50 without ever using Cleric Stance. Tell me how that works out for you.
    The skill is designed to enhance a CNJ/WHM/SCH's ability to solo. That it has use as well in group play doesn't make the skills original purpose invalid.
    And what, pray tell, was Holy designed for? The stun? If so, then why does it have such a long casting time? Your argument has just failed. A player not using ALL of their useful abilities in a fight is one I don't want in my team.
    (0)

  6. #56
    Player
    razzgrizz3's Avatar
    Join Date
    Sep 2013
    Posts
    220
    Character
    Depravicus Mana
    World
    Shiva
    Main Class
    Lancer Lv 19
    more and more i am geting the impression this guy has no idea what he is doing...
    he is starting to remind me of motomu toriyama in that.
    (0)

  7. #57
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Not sure we needed another thread on this topic but for what it's worth: Here is my run down in regards to current end game content:

    There are hardly any situations where there is constant light aoe damage incoming (if any at all - depends on how you define it).
    In any situation you want to have the party topped up as soon as possible. Who in their right mind would let a party sit at low HP and hope for a regen that ticks for 30 seconds to top them off.

    Now, Yoshi said they want us to use Medica II as a buffer and that Cure III should be the go to heal.

    Several problems with this:

    Medica II should tick for 30 seconds without overheals to make full benefit for its MP cost. Some people claim it will be less enmity while in fact it will probably lead to more enmity due to the fact that even Eos will start topping people off that are below 70%. So now we cast Medica II AND another aoe heal (Medica or Cure III depending on the situation) which will have Regen go not only to a waste for the remaining time of the 30 seconds but also lead to more overhealing. With the old Medica II you could cast it and trust it to top people off while going back to something else. This also relieved some of the other healers pressure since you were back in the fight for other CD and focus on helping on the MT.

    Using Medica as a buffer or mitigation is not going to make a difference with current mechanics which all burst single or aoe damage. SCH shields already take care of that since they take care of the incoming first burst damage - again you can't rely on the ticks to heal up the part over such a long time. Also, Eos can fill that job just fine and has actually more healing potency than Medica II now.

    Cure III is still very situational since there are hardly any encounters where you want your group to be stacked up to merrit the MP cost. Running the danger that you hit too few people and thus wasting a lot of MP is not a good thing for a class that has no real MP regeneration tools.

    Not to mention the proc to half Cure III's MP cost would ask for us to spam Cure II which will never happen. We already spam Cure I to make sure we can save MP on Cure II casts. So that would be a proc of a proc to actually try to keep our MP cost in check if Cure III is really going to be our go to burst aoe heal from now on. The only time I am actively casting Cure II is during a Death Sentence. Otherwise Cure 1 with divine Seal takes care of most situations with Cure II on proc or if REALLY absolutely necessary.

    I am not saying the sky is falling and the new mechanics might very well be designed so we need to sure Cure III a lot and much more than before. That will still leave us with MP issues.
    They should have adjusted Shroud of Saint to compensate for this.

    And even though I did use Holy in WP and in Coil T4 I couldn't care less about that nerf.
    (1)
    Last edited by Kyomih; 12-17-2013 at 05:51 PM.

  8. #58
    Player
    Tutu's Avatar
    Join Date
    Jan 2012
    Posts
    74
    Character
    Varien Tutu
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    after 24 hours of healing, I do find that medica II a little redundant.....
    Cure 3 . area still too small ...
    (0)

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