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  1. #11
    Player
    Thanix's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Thanix Caelus
    World
    Leviathan
    Main Class
    Samurai Lv 70
    Just to touch on the comparison to DPS DoT being "halved" in DPS - it actually has the same net DPS over the course of 30 seconds. There is no nerf, unless you use it and it clips because a target dies. It arguably becomes more efficient presuming the resource cost doesn't change, since the DoT needs to be refreshed half as much (and DoT abilities on DPS typically have higher TP costs than straight damage abilities).

    Same deal with Medica II. Now we can cast more Medica/Cure III. It's not all front-loaded, but it just requires slight adjustments now.

    I do agree that there's been a lot of knee-jerk reactions from the Devs/Yoshi-P about some of the "controversial" topics in this patch, though.
    (2)

  2. #12
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Today's special word is "fiasco".
    (3)

  3. #13
    Player
    Nofacekiller's Avatar
    Join Date
    Nov 2013
    Posts
    85
    Character
    Noface Killer
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ferth View Post
    If you read the OP you'd have seen the part where he said the nerf was expected and justified, he's just saying that the reason Yoshida gave for the change was disingenuous.
    No it wasn't, you guys just want to interpret it that way because you don't like the nerf to begin with. Please don't act like martyrs because Yoshi wants a healing class to play like...a healing class. Holy was clearly not as niche as anybody thought it would be when in the context of 4 man dungeons and was clearly stealing BLM's thunder.


    But don't worry, it still has an AOE stun, decent potency, and is still useless for top end content anyway which is where we should be focusing our attention...ie the Medica II nerf.
    (0)

  4. #14
    Player
    Daarksoul's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Dark Soul
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Didn't Yoshi also say something about housing being affordable?
    (1)

  5. #15
    Player
    Bladeglory's Avatar
    Join Date
    Mar 2011
    Posts
    113
    Character
    Bladeglory Ilucien
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by jebali View Post
    snip
    I see what you're saying. You're simply misunderstanding how the potency is played out. It's a potency of 50 per tick, not over the length of the spell.
    (0)

  6. #16
    Player
    Vess's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Vess Akoria
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Personally I welcome the nerf to holy dps, might stop whm just spaming that over healing the tank in speed WP runs : P
    (0)

  7. #17
    Player
    Nofacekiller's Avatar
    Join Date
    Nov 2013
    Posts
    85
    Character
    Noface Killer
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Thanix View Post
    stuff
    That is not true, any time you are spending cast time on Thunder instead of Ruin is an increase in dps.

    That extra 2s you save every 30s on casting a half potency, longer duration thunder would not be made up for by the extra ruin cast you are able to do.


    Moreover, as far as Medica II goes, it forces WHM to spend MORE MANA to quickly top off party members. That or they will not use Medica II at all, which is just a complete failure as far as class design goes. WHM doesn't need to be any simpler than it already is.
    (2)

  8. #18
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Honestly, I'm perfectly fine with all the pure-WHM changes. And yes, I know how to WHM.

    Medica II has less "upfront" healing than Medica, and costs more mana, so even pre-patch you should be casting Medica II then spamming Medica to AoE heal...which is not something I actually saw very often. The change makes AoE healing more mana efficient, and maybe even more healing efficient since Medica II overhealed a lot. It will also be less of an aggro-grab, which is a major WHM issue

    Holy needed a nerf. Stop kidding yourselves. A Healer having one of the best AoE attacks, just on potency alone, AND has a long-duration AoE stun on it too? Yeah, it needed a nerf. Be glad the stun is still the same.

    Cure 3 now can actually be used. When it procs, it AoE heals a good amount for less mana than a Cure II. Even if it just heals the tank(s) and a melee, that's ahead on hp/mana ratio. And it will be the go-to AoE heal on fights like Titan, when everyone's stacked on each other thanks to the range increase and cast time decrease.
    (2)

  9. 12-17-2013 01:37 PM

  10. #19
    Player
    Ferth's Avatar
    Join Date
    Jul 2011
    Location
    Uldah
    Posts
    1,329
    Character
    Ferth Fontaine
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Nofacekiller View Post
    No it wasn't, you guys just want to interpret it that way because you don't like the nerf to begin with. Please don't act like martyrs because Yoshi wants a healing class to play like...a healing class. Holy was clearly not as niche as anybody thought it would be when in the context of 4 man dungeons and was clearly stealing BLM's thunder.


    But don't worry, it still has an AOE stun, decent potency, and is still useless for top end content anyway which is where we should be focusing our attention...ie the Medica II nerf.
    Everything Yoshida has said in this unscheduled live letter was disingenuous. I'm not even a white mage, but I can still see that his comment about Medica 2 either implies Yoshida really doesn't understand combat or is just trying to be politic. This whole debacle is ruining his credibility as well as his notion of transparency.

    If any white mage felt compelled to fire off a Holy in any serious situation they soon would learn the folly of their ways. It had some very (hilariously) situational uses, but I don't think anyone felt compelled to use Holy for it's damage thinking that it was more important than curing.

    Quote Originally Posted by Thanix View Post
    Just to touch on the comparison to DPS DoT being "halved" in DPS - it actually has the same net DPS over the course of 30 seconds. There is no nerf, unless you use it and it clips because a target dies. It arguably becomes more efficient presuming the resource cost doesn't change, since the DoT needs to be refreshed half as much (and DoT abilities on DPS typically have higher TP costs than straight damage abilities).
    You do realize that DPS means Damage Per Second, yes? For your argument to be correct it would need to do the SAME damage over double the time.

    If I have a DoT attack that does 300 damage every three seconds it is effectively doing 100 DPS provided it is active. If it suddenly does 150 damage every three seconds it doesn't matter how long it is active for, it is now only doing 50 dps.

    The cost of the ability is the ONLY thing being mitigated here, you essentially use half the cost and do half the dps.
    (1)

  11. #20
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ferth View Post
    If you read the OP you'd have seen the part where he said the nerf was expected and justified, he's just saying that the reason Yoshida gave for the change was disingenuous.
    The fact that it was OP is what caused people to demand WHM to aoe too, I mean a good WHM should but they should not be forced to so here we are
    (0)

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