
These changes really aren't that bad. The change to Holy will be annoying in dungeon SR's.
Cure III is still very useful if you need a quick burst heal on a stacked party- ie Fireball on Twintania. Now that it costs so much less mana and the range is slightly larger, I think it is more useful than it used to be.
The change to the Medica II burst healing will take some adjusting, but it really isn't that bad. For instance, on Titan's tumults, one Medica II followed with a normal Medica will be far more than sufficient healing to keep everyone topped off. You also seem to forget there is usually another healer around. If you are solo healing, then Medica II > Medica is still more than manageable.
If people take more damage than they should and die, then that is their fault.
Last edited by Noxe; 12-17-2013 at 10:37 AM.
Cure III is now useless. (Unless they make some raid mechanic where your Healers will be out of Medica range. Lol?)
It was useless even with the nice auto crit that you get on the CII proc. In fact, the only time I ever used a Proc'd Cure III was during Titan when everyone stacks on jumps. Totally unnecessary, but I like to use it to keep my tank awake and paying attention, and as solo WHM healer in Titan it was pretty much guaranteed that everyone was full HP in one heal.
...Nobody uses Cure III without a proc, and even now...It's going to be extremely rare to see a WHM even use a Proc'd Cure III unless a game mechanic forces it.
Really don't see how Yoshi can call this a buff.

There is your answer, instead of spamming Medica II then Med I, why not try Medica II and Cure III?
From what I see, I think Medica II is the biggest buff out of everything they did, more often than not, people will top off the party even with the Medica II regen on, what does that mean? That's 10~15 seconds of wasted regen potential AND more aggro generated in a shorter time. Now with the new effect, those tics are spread out more, which means less aggro and while this can be situational band aid the little damages that people get from making mistakes.
In a coordinated party, people will know when to stack and say for example we stack on Titan's butt because of Tumelts, with the new range of Cure III, it can reach the tank (if you place yourself properly) it'll have a bigger potency, and I believe that's worth the extra 100 MP, instead of using Medica I twice.
Last edited by Decrith; 12-17-2013 at 10:38 AM.
WHM got buffed...not nerfed. Why are people talking about WHM dps and then complain about running out of mana? I'm confused. Do WHM have mana problem or not? Holy is a huge mana sink. You can only use it a lot when a bard is present. Most of the time when I dps, I just use stone II and aero II, it's much more efficient for bosses. Holy is only good for wp speed run and T4 but I rarely do SR cuz I had enough of wp.

24 mans. At the very least, 6 tanks in range of C3. Also, Medica probably won't hit the other 2 parties, so C3 will/should become the go to melee heal if multiple cross party people have low health.





Cure 3 is less useless now procd. I may consider putting it in my cross bar.
Though I'd be much happier if they increased the refresh potency of shroud of saints and/or added a few more seconds on divine seal

Holy Nerf is unacceptable makes me care even less than I already did

Would still take Holy over Shadow Flare any day![]()
Unable to Update the Group NA/EU character list, please wait.

Didn't you have this thread already?
...Wasn't it called "Holy Nerf?"
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