Page 3 of 3 FirstFirst 1 2 3
Results 21 to 28 of 28

Hybrid View

  1. #1
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    WHM got buffed...not nerfed. Why are people talking about WHM dps and then complain about running out of mana? I'm confused. Do WHM have mana problem or not? Holy is a huge mana sink. You can only use it a lot when a bard is present. Most of the time when I dps, I just use stone II and aero II, it's much more efficient for bosses. Holy is only good for wp speed run and T4 but I rarely do SR cuz I had enough of wp.
    (2)

  2. #2
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Cure 3 is less useless now procd. I may consider putting it in my cross bar.

    Though I'd be much happier if they increased the refresh potency of shroud of saints and/or added a few more seconds on divine seal
    (0)

  3. #3
    Player
    Davionx's Avatar
    Join Date
    Sep 2013
    Posts
    128
    Character
    Davion Crismorn
    World
    Gilgamesh
    Main Class
    Conjurer Lv 50
    Holy Nerf is unacceptable makes me care even less than I already did
    (0)

  4. #4
    Player
    Budi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    130
    Character
    Arie Laure
    World
    Midgardsormr
    Main Class
    Scholar Lv 60
    Would still take Holy over Shadow Flare any day
    (1)
    Unable to Update the Group NA/EU character list, please wait.

  5. #5
    Player
    FMElan's Avatar
    Join Date
    Nov 2013
    Posts
    160
    Character
    Sophia Dirschelle
    World
    Hyperion
    Main Class
    Paladin Lv 96
    Didn't you have this thread already?

    ...Wasn't it called "Holy Nerf?"
    (1)

  6. #6
    Player
    TwoEggs's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    84
    Character
    Two Eggs
    World
    Midgardsormr
    Main Class
    Conjurer Lv 50
    I hardly ever used holy except on speedruns never in coil.. when your WHM is geared up medica 2 was over healing anyways I like that it lasts longer.. and cure 3 well hell I never used it cause it wasn't mana efficent seems lile they fixed it by reducing the cost on cure 2 proc.. not nerfing imo looks lile balancing.. the reduction in cure 2 cast time is fantastic
    (3)

  7. #7
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    To OP, whew, golly, that's toned down? Sorry I missed your earlier posting.

    Actually, you made some good points, some I agree with some not, but referring to people who have a different opinion as 'inane', 'asinine', 'idiotic', 'stupid', 'idiot', undermines your own arguments.
    (1)
    --------------------------------------------------

    The generation of random numbers is too important to be left to chance.

  8. #8
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Personally, I like these "nerfs" to the WHM.

    1) Never used Thunder, so whatever. And I don't really care about the Holy nerf; healer having one of the best AoE attacks always seemed odd. If I was DPSing it was Aero and a Stone II or three occasionally, or Holy in a WP speed-run, but outside the Slime boss (my BLM Flares the adds anyway, so I only ever needed to Holy twice anyway) and King (took me one or two Holies to kill adds depending on RNG anyway, so now it always takes two. Big deal, I have the mana to do that, and the King takes that much extra damage) I used it more for the AoE stun (which is unchanged) rather than damage.

    2) Cure 3 actually has a use now. Increased range and when proc'ed costs less mana than Cure II. Even if it only hits one tank and a melee, I'll take it.

    3) Medica II...honestly, the regen was causing so many aggro problems, and like others have said, cast Medica II then spam Medica if you have to AoE heal a party. Much more mana and healing efficient.

    4) Virus...this is the only real important nerf I see, but its not a WHM nerf so much as a magic nerf overall. Yeah, not going to use it in 8-mans, or if my 4-man has a SMN, so it kinda hurts a little. Just have to adjust tactics to compensate.
    (1)

Page 3 of 3 FirstFirst 1 2 3