3. It completely negates any and all progress people tried to make PRE patch (regardless of server btw but esp. for 1.0 vets on legacy servers who made it a goal to save up for a house), because SE made our savings work AGAINST us, not FOR us. We all would have been better off to spend nothing, make nothing, and grind nothing until post this patch. Because at least then, the prices might still be crazy...but we wouldn't have actually made the task more difficult by letting them go...
'Hey world A, your ave FC only saved 100K gil towards a house...so based on that, your entry plots will be priced at 8 Million (but really 4 million

if you're patient

-This sucks even more for 1.0 players as they are punished 3-6 times more than non legacy servers and already had their gil 'redominated' (but really confiscated)...the arguement for the 1/10th gil thing at the time was 'you won't need to buy arrows or bait (bait thing a lie btw) and to keep the gil more in line with NPC pricing...but we ALL know it was to get rid of MOST (90% of all the gil generated by 1.0) (oh and those of you touting Atmos Farming...early day 1.0 Leves would like a word with you...and they were totally legit ways of earning gil. Even an achievement for getting 100K from 1 leve...)