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  1. #61
    Player
    bob13bob's Avatar
    Join Date
    Dec 2013
    Posts
    57
    Character
    Rude Rudy
    World
    Malboro
    Main Class
    Gladiator Lv 50
    "it was easy" translation: "I got lucky with right group comp AND group had decent gear (uncommon in pre 50 dungeon)."

    Quote Originally Posted by Noahlimits View Post
    I just had to LOL at this comment. If you read any of the previous posts, there's VERY SIMPLE ways to beat every boss. You can stun the orge's 360 swings. You can Cleric stance holy the adds in the third boss. With a blm or bard they can AOE them down easily as well. It's just knowing what to do and not having derpy members.
    So what do you do if you have ST DPS and a scholar healer? Content that excludes certain groups too hard for lv47 dungeon imho

    The 10-tonze swing of the second boss is confusing, it changes randomly between frontal cone and 360 degrees swing... The debuff you get on first and third bosses is worse than the whole of AK combined, AK is simple but when you're synced down full DL gear has trouble with that debuff.
    Tank should get boss face away from group. 10 ton swipe can't and hsouldn't be avoided. 100 ton SWIPE is front conal hit and and avoid by running through the boss behind him. 100 ton SWING needs to be stunned every single time are you will probably wipe. No other stuns should be applied due to stun resistance.

    First boss fruit should be eaten at 2+ stacks. Final boss fruit eaten at 3+ stacks. If you eat too early you'll probably run out of fruit. Final boss spawn fruit must be killed or seedlings spawn which apply a stack on every attack *ouch*. If seedlings spawn, tank grabs aggro and kites around room until seedlings are dead. have to grab a fruit before boss vines you. stack + vines = death.
    (0)
    Last edited by bob13bob; 12-17-2013 at 07:03 AM.

  2. #62
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    I hated this dungeon. Not because it was TOO hard, but because it required competant players (which most <50 players aren't because they aren't used to challenging content, yet) and is exceptionally hard without a good group of classes.

    For example, whenever I tried to cast Fire II on the fruits on the last boss, there was always at least 1 fruit left and I didn't have enough MP to switch over to UI and burn it down before it hatched. We had a SCH (not getting into the pet thing since that's changing, now) so Holy wasn't an option and the other DPS was a monk, so without BRD or WHM (Not entirely sure the range of DRG AoE and DoT spread isn't that reliable here) it becomes unnecessarily difficult despite the fact content under level 50 shouldn't REQUIRE specific group-comps. (Neither should any content, actually... but hey.) This dungeon unlocks AK which is significantly easier than this dungeon. As was WP, Ifrit and Garuda.

    While I don't think they should change it because it prepares people for harder content, I'm never changing my GC as I never want to do it again. Took me a week to find a decent group in DF. Hell, I beat Titan HM without relicers quicker than I beat AV and I tried AV more times than Titan HM.
    (0)

  3. #63
    Player
    bob13bob's Avatar
    Join Date
    Dec 2013
    Posts
    57
    Character
    Rude Rudy
    World
    Malboro
    Main Class
    Gladiator Lv 50
    it becomes unnecessarily difficult despite the fact content under level 50 shouldn't REQUIRE specific group-comps. (Neither should any content, actually... but hey.)
    In other words, it's too hard. Still wondering how someone beat it with 2 dragoons and a scholar.
    (0)

  4. #64
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    "Too hard" and "unnecessarily difficult" are two different things. It's unnecessarily hard for its level but not too hard that it's impossible to do. It's definitely possible to beat as long as you have a good group of classes but a fresh SCH is going to mess it up repeatedly, as are people who only speak a language that I can't speak so I can't explain anything to them. I saw plenty of people leave as soon as they realized that the healer was a SCH, which gimps any SCH who wants to continue progression unless they get carried (though, 2.1 fixes this).

    It's possible to do, it's just ridiculous to make group-comp requirements before end-game content, is all.

    Also, do DRG get their AoE before 50? With 2 DRG they could stand at either side of the pack on the third boss and AoE it down... apart from that, I think everyone would have to attack the fruit.
    (0)

  5. #65
    Player
    bob13bob's Avatar
    Join Date
    Dec 2013
    Posts
    57
    Character
    Rude Rudy
    World
    Malboro
    Main Class
    Gladiator Lv 50
    It's unnecessarily hard for its level but not too hard that it's impossible to do.
    that's not what too hard means.
    (0)

  6. #66
    Player
    SirGazuntai's Avatar
    Join Date
    Nov 2013
    Posts
    172
    Character
    Sir Gazuntai
    World
    Moogle
    Main Class
    Thaumaturge Lv 50
    Too hard implies that it's far too difficult to complete, which isn't the case. Too hard would be Titan for a team of AF-geared players which would result in a wipe, while Titan for a team of ilvl60 geared players is unnecessarily hard but still possible.
    (0)

  7. #67
    Player
    Mordermi's Avatar
    Join Date
    Aug 2013
    Posts
    185
    Character
    Mordermi Auditore
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by bob13bob View Post
    In other words, it's too hard. Still wondering how someone beat it with 2 dragoons and a scholar.
    If they had a WAR tank, the tank could have helped AoE the fruit down.
    (0)

  8. #68
    Player
    NaasGardaliin's Avatar
    Join Date
    Oct 2013
    Posts
    3
    Character
    Naas Gar'daliin
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Honestly, if a scholar has quickcast, it isn't hard. I just insta summon pet when he dies on first boss. Second boss has never had anything to do with my healing. It's always people standing in AoE. Last boss basically comes down to whether or not you have AoE in your group. If you do, it's a piece of cake. If you don't, it's almost certainly a fail.
    (0)

  9. #69
    Player
    Pupwub's Avatar
    Join Date
    Nov 2013
    Posts
    5
    Character
    Pup Wub
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Yeah Aurum Vale is pretty intense. Definitely one of the most challenging for me looking back (at least via Duty Finder.) First DF attempt we ran out of time. Second DF attempt we finished with only 5 (FIVE!!!) seconds left. Definitely need coordination killing adds and avoiding attacks...

    Malboros are annoying in every FF game though, so...yeah. A dungeon filled with them and boss versions of them = ouch.
    (0)

  10. #70
    Player
    Siven's Avatar
    Join Date
    Aug 2013
    Location
    Minnesota
    Posts
    39
    Character
    Siven Atreides
    World
    Leviathan
    Main Class
    Astrologian Lv 60
    Came here after seeing how hard AV and Temple got hit with the nerf hammer during the patch. So depressing, the only interesting dungeons got the axe. I thought surely it was a mistake, and now I read here that everyone is clamoring for it. Obviously, dungeons just need to be like the single player content, where you finish your fights without losing HP. Wouldn't want to dirty anyone's gear. Maybe this sounds elitist, but I don't have as much fun when there isn't a challenge. Nothing feels quite as good as overcoming a difficult boss. Oh well.
    (0)

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