It's amazing how people are so offended about a feature of a VIDEO GAME. Keep it coming, too funny.Every FC has 500 members, according to white knights. So the pricing is fine.
/eyeroll
I should of brought some popcorn, it's amazing how offended people are when you challenge a decision their Dev-God makes. Keep it going though, glad you want to alienate players rather than bring them together. Makes total sense lol.I've been chomping on popcorn all day.
How long ago did you read that? As I recall from the fairly recent streams, they said that if one housing ward fills up a new one will be created.
From the patch notes:
So no - plots of lands won't necessarily run out, based on the information I can currently see.Additional wards will be added as required based on fluctuations in the population and economy of each World.
As for the general 'challenge' debate. One, MMOs are timesinks. Doesn't take a rocket scientist to figure that out. Two, if you want a premier spot in a Ward (especially one of the early/default wards) for easy access/everyone will see your FC house then gathering enough gil to buy a good plot before another FC can be viewed as a challenge. It's much like how people do speedruns of easy games. Beating the game isn't all that hard. Beating it faster than anyone else though, is something else entirely.
The patch notes were also quite unclear about the mechanics of the price going down. Unless there's more than one way the price is doing down several of the notes conflict with each other. Might just be an English translation issue.
Last edited by Vortok; 12-17-2013 at 06:56 AM.
I know it is rather amazing. Like this day in age, people still are okay with not getting something they are paying monthly for.
Dang...I kinda feel bad for their financial judgement in RL now. Oh wait....No I don't![]()
Square-Enix themselfs have no idea what there doing with housing. Hell even Yoshi doesn't. First he shows off Housing as individual owning one during the beta phase of the game, then all of a sudden its a FC house that wasnt going to be expensive. Now its an FC house that is expensive and they don't even know if there going to do Individual housing next or a room inside the FC house.
They already screwed it up big time and they deserve the hate for it. Simple as that. I personally wish they would just can this and delete it in 2.2 then just introduce free housing like in FF11 and be done with it.
Ah okay. So Any FC that doesn't have 500 active members isn't considered a viable FC for housing. Makes total sense.No, you are missing the point my half witted friend. Free companies were not designed by the devs for small groups of people. The INTENTION was such that Free Companies be LARGE. This is why they have such a large capacity as opposed to linkshells which are much smaller in capacity. You see, this is the way the game designers had intended for things to unfold.
Do keep in mind that this is FREE COMPANY HOUSING intended for BIG FREE COMPANIES. This is not personal housing and as such reflects that.
Now lets recap. FCs were designed with the intention of bringing together 500 people, give or take. FC Housing was designed as a major gil sink for these large free companies to host their many members.
Now, you run along and say "hey i have a 10 man FC and I want my own house" Well sorry kid, but that wasn't the intent. Now you want to go against the grain? Swim against the tide, and try to buy yourself a house intended for a free company with 20 times your member count, by all means, it will be 20 x more difficult.
You should know, I am one of those small Free Company leaders (not even 6 ppl in mine) who wanted to purchase a big ass plot of land, but obviously I don't have that kind of gil... so why don't you see me complaining? Because I understand the intentions behind the game design that you all choose to deny. You all just want everything without having to work for it. Good riddance.
Also I will need a source in where the Devs said such a thing. Thanks
If you can't provide a source though then...well you're wrong.
I'm betting on the latter though, my half-witted friend.![]()
But you CANT say the same about every feature in every video game. Tasks that are truly challenging require learning and growth. Monotony requires neither.
As said by Stormrider, committment is a much more accurate description.
I realize I'm arguing semantics, btw. But my code is being tested atm so I gotta pass the time somehow :-)
Well, actually, I can say the same about every feature in the game. Chalk it up to subjectivity if you wish, but I haven't encountered a single "challenge" in a video game that could not be beat by spending more time on it. Turn 4 coil was hard at first, but that quickly became a matter of throwing enough bodies at it for hours on end until people knew every mechanic ahead of time...
You're telling me that dungeon raiding is more of a challenge because it requires 'growth" and "learning". Well, I have news for you; Earning gil in this game also requires "growth" and "learning". You can't just buy npc items and sell em on the AH and become a millionaire over night. I levelled all of my crafts to 50, figured out the best skill rotation to pump out HQ 100% of the time with the materia and cross class abilitites I had available to me. I made spreadsheets keeping track of the cost and profit margins on dozens of items, I have built relationships with Free Companies to whom I provide valuable services in exchange for gil. have even made millions selling titan merc runs to the less fortunate. Now, if beating titan is considered "challenging" then would not selling titan runs make earning gil a "challenge" by your own definition...?
I will not have you come in here and tell me that getting enough gil to buy a house is a more of a "committment" than a "challenge". I actually have earned enough gil to buy a small plot of house on legacy server, I can tell you from experience IT WAS CHALLENGING. Yeah, it was monotonous too, but what isn't? Seriously, which part of this game isn't monotonous? Levelling? Myth tomes? Darklight grinding? Coil? oh wait... everything.
Hmmm, you seem to have a problem using your powers of observation.Ah okay. So Any FC that doesn't have 500 active members isn't considered a viable FC for housing. Makes total sense.
Also I will need a source in where the Devs said such a thing. Thanks
If you can't provide a source though then...well you're wrong.
I'm betting on the latter though, my half-witted friend.
Lets recap:
Free Companies (can host 500 players)
Linkshells (much less?)
Housing = For Free Companies
Therefore, housing is meant for the bigger social structure by design; rather than the smaller one. Otherwise, they would have made housing for linkshells too!
But wait there's more! We know that personal housing is coming in the future.
What's your problem? Oh, you don't have enough gil to afford a house so you are complaining? Such a shame...
Well, I've made enough gil to buy myself a first class small plot of land on sargatanas. I earned it all since EA too. So, pretty much anyone could have earned that kind of gil by now. That's too bad for you, guess you will just be sleeping on the streets of coerthas while i'm kickin back in my hammock in the myst.
Don't hold your breath for a source bro, I use the powers of intuitive observation to understand the intention of a design. I don't need to be told by someone how to do something in order to understand how it was meant to be done. LOL. Do you want SE to hold your hand before you cross the street too?
I don't understand how a small house, which has the size of ~2 * Inn Room, is being designed for a big free company. It can barely hold 10 players.Do keep in mind that this is FREE COMPANY HOUSING intended for BIG FREE COMPANIES. This is not personal housing and as such reflects that.
Now lets recap. FCs were designed with the intention of bringing together 500 people, give or take. FC Housing was designed as a major gil sink for these large free companies to host their many members.
Sound simple right? But how do you determine the true value of that Type A widget and Type B widget? Give you an example, if you havn't take weaver job before you will not understand why fleece is so expansive. If you never get to lvl 50 crafting before you will not know what's crafting 2 star looks like.To an extent. Rarity of a Type A widget and its demand vs Type B widget means more than whether or not I can make said widget myself. But I haven't sank an even -greater- amount of time in to crafting so what do I know, right? Since craft level is indicative of wealth, apparently lol.
Craft level isn't indicative of wealth, but it doesn't mean you don't need it at all to back up what you said.
Under your logic, a level 1 DoM/DoW can claim they are the best in Coil Turn 5 right? Since level isn't indicative of their knowledge, apparently.
I never mentioned raiding.
It was your choice to make money crafting instead of playing the market (which, generally, is far easier and more fruitful).
And that's exactly what I'm saying: you committed to a goal and achieved it. Congrsts! I disagree that a 'challenge' (in the sense of difficulty + obstacles impeding your path) was involved though.
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