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  1. #41
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    I like how they are putting more importance on individual class abilities rather then cross class. Cross class should supplement but not match or be better than current abilities. B4b and Raging strikes as an example. I have relic on all 9 and enjoy their individual play, I personally don't have much issue with the changes. I scratch my head at the Blizz II/Thunder stuff, but its not huge, and SMNs are still going to be strong.

    I do wish they'd make Mantra slightly more viable for cross class. I can't justify taking it for 5% healing as it stands. If it were 10%, sure. I take it on BRD but not Warrior. I know some people have personal flavor, but I think I'll stick to IR.
    (1)

  2. #42
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    If a BLM wants to come here and cry they would cry about one thing...

    The double Umbral Ice 3 cast fix which will make BLMs unable to do Fire 3 > Fire 3 > Fire 2 > Fire 2. Cause that was like a Swiftcast for Fire 3 every 10 seconds or so.

    SMN cry about losing Thunder... but probably get the QoL fix where Bane right after Bio 1 is possible now (Probably as this is directly linked to what they have done to BLMs)

    WHMs rejoice having to put Cure 3 back into their skillbar.

    SCH finally get a snare.

    BRDs with a hollow victory only having to use Rain of Death only when proc happens.
    (0)

  3. #43
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Bane was fixed really.
    (0)

  4. #44
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    No bane still affects 3 targets it is now stated in the tooltip. However, if you'd notice when you put any sort of DoT and immediately use Bane the last DoT is not likely to register. You'd always have to wait for the DoT to show up before hitting Bane. If they can't fix this "delay" thing on server client side, I don't see how they can fix the Double Umbral 3 Fire 3 any min maxing BLMs would do.
    (0)

  5. #45
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Well dps do not overreact any more then PLD always do.
    As blm and simply think of the changes as having to adjust the rotations, while i may not like the changes what will complaining do? Revert back, not likely SE would ever do this
    As for Bard well i have another char. on a different server and really think it will have more of an impact
    I think people seem to focus too much on who is always on top (dps, tank, etc.)
    (1)
    Last edited by Maero; 12-17-2013 at 04:26 AM.

  6. #46
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by TaneshimaPopura View Post
    If a BLM wants to come here and cry they would cry about one thing...

    The double Umbral Ice 3 cast fix which will make BLMs unable to do Fire 3 > Fire 3 > Fire 2 > Fire 2. Cause that was like a Swiftcast for Fire 3 every 10 seconds or so.

    SMN cry about losing Thunder... but probably get the QoL fix where Bane right after Bio 1 is possible now (Probably as this is directly linked to what they have done to BLMs)

    WHMs rejoice having to put Cure 3 back into their skillbar.

    SCH finally get a snare.

    BRDs with a hollow victory only having to use Rain of Death only when proc happens.
    I'm speculating here a little, but I think with the UI Fix it may also Fix "eating" fire Starters, which in turn will end up being a HUGE DPS increase to Black Mages.
    (0)

  7. #47
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Timberwolf View Post
    Normally I agree with many of your posts on the forums,
    While yes Flare can put out the big numbers, BLM has to build up to it, WHM's can spam Holy like crazy and in much greater succession than Flare which can build up quite a bit of damage even if the initial numbers don't look as impressive, the side effect of stun is just a bonus to it if you had a WHM DPSing. You'd be surprised just how effective it is in a WP speedrun if you got a well equipped WHM DPSing in Clerics Stance spamming Holy in AoE scenarios, of course it won't be quite as effective now but most people never garnered WHM to be to begin with.
    (0)

  8. #48
    Player
    TaneshimaPopura's Avatar
    Join Date
    Nov 2013
    Posts
    463
    Character
    Taneshima Popura
    World
    Carbuncle
    Main Class
    Marauder Lv 50
    @Zdamned

    Not quite sure what you mean since I have yet to get to 50 on my BLM it's just one of the many things I noticed while Powerleveling my chocobo and so happen it was one of the fixes mentioned in the Japanese Patch notes. Unless you clearly explain what "Eating" Firestarter means, I will have not much clue to go about. My BLM is only 44 closing 45.

    This was made possible due to server-client registering buffs/debuffs and damage in a delayed manner. The client thinks that the 2nd Fire 3 had Umbral Ice 3 when casted in quick succession and then during mid way cast Umbral Ice 3 turns to Astral Fire 3 it registers the effect and consumes the appropriate MP and dishes out the amplified damage.

    It's the same thing when you acted slow the damage killed you but you managed to pop off Hallowed Ground, under real time you should have survived.

    Double Casting Firestarter was not possible due to the GCD invoked by casting Fire 3. The better resolution would be make Astral Fire/Umbral Ice 3 grant instant cast for the opposing element, hence you will not be able to clip the next cast in due to being in GCD lock.
    (0)
    Last edited by TaneshimaPopura; 12-17-2013 at 04:49 AM.

  9. #49
    Player
    ZDamned's Avatar
    Join Date
    Sep 2011
    Location
    Limsa Lominsa
    Posts
    388
    Character
    Pacifica Auras
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by TaneshimaPopura View Post
    Not quite sure what you mean since I have yet to get to 50 on my BLM it's just one of the many things I noticed while Powerleveling my chocobo and so happen it was one of the fixes mentioned in the Japanese Patch notes. Unless you clearly explain what "Eating" Firestarter means, I will have not much clue to go about. My BLM is only 44 closing 45.
    The server Feedback is what I think they are fixing to stop the delayed UI removal. My Black Mage is my 2nd most played class, so will gladly explain Fire Starter Eating to you.

    Start of fight Fire 3> AF3 Applied.
    Fire 1 is cast. AF3 Applied. (No Proc, so you are mashing Fire 1 again to get the cast started ASAP)
    Fire 1 is cast. AF3 Applied. (No Proc, so you are mashing Fire 1 again to get the cast started ASAP)
    Fire 1 is cast. AF3 + Fire Starter Applied. (Your still mashing Fire 1 because you don't expect the Firestarter)
    Fire 1 is cast. AF3 + Fire Starter is Applied. (You mash Fire 3 because you had a Fire Starter from your 3rd Fire 1)
    Fire 3 is cast. AF3 is applied, Fire Starter is gone. (You have now eaten a Fire Starter, and lost out on a potential of ~1400 Damage)

    Basically, So, with the fix to UI, it may also fix the lagged reporting of Fire Starter, and allow Black Mage in the situation above to instead get 2 Fire 3's off instead of the 1.
    (0)

  10. #50
    Player
    Itseotle's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    772
    Character
    Itseotle Irracido
    World
    Diabolos
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by BlackShroudMercs View Post
    but yeah they have a right to be angry.
    No one has a right to be angry. People can BE angry about changes but they have no right to be. Its understandable people are paying for SE's service that is this game. However, SE's changes are well within there buyer-seller agreement. They are playing an MMO, and like any other MMO is subject to frequent balance changes, adjustments, additions, and of course, nerfs. This is expected, whether or not someone said it will happen, you play knowing it could happen, and most likely will. There was never any promise made that things would never change.

    I do not understand why people feel so strongly about such changes. Change is a good thing, it prevents stale gameplay, in one way or another. If you feel your class is no longer keeping you interested, you can play another class, and can also comment, like a civilized human being, about it. If you feel SE's service is no longer what you expected or wanted, then stop paying for there service. Its all really, really simple.
    (2)

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