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  1. #1
    Player
    MBTL90's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Kamahl Stormblessed
    World
    Leviathan
    Main Class
    Gladiator Lv 80

    You want to see overraction? Go check out the DPS forums...

    At least when the tank forum overreacted, it was because one class received significant changes that will actually mix up the class paradigm a little bit. SMNs lose one dot, BRDs lose a utility spell, and BLMs get a bad aoe spell nerfed, and it's the end of the world.
    (6)

  2. #2
    Player
    BlackShroudMercs's Avatar
    Join Date
    Aug 2013
    Location
    Gridania for life
    Posts
    184
    Character
    Talion Dracht
    World
    Adamantoise
    Main Class
    Thaumaturge Lv 50
    Well not to defend the people who are upset and handling it badly but yeah they have a right to be angry.

    SE said NOTHING about this (correct me if I am wrong) but SE told us only bard would see a nerf, then they tag not only bard, but SMN, BLM, and WHM.

    That's not cool, IMO if a class is weak you make it stronger, you dont nerf other classes to make up for another's shortcomings.

    The bard nerf we all were told about and I SUPPOSE that was ok but when they touched classes they shouldn't have, they opened the door for a whole lot of complaining from people already angry about FC pricing.

    Just my opinion. ..
    (7)

  3. #3
    Player
    PriyaJugulataris's Avatar
    Join Date
    Nov 2013
    Location
    Limsa
    Posts
    170
    Character
    Princess Priya
    World
    Goblin
    Main Class
    Arcanist Lv 70
    Um while most BLM's aren't that angry about it (IMO, It's a change in rotation, though people will judge if it's worth it or not to them.), Bard's received significant nerfs dps wise, regaling them to a support slot that has had it's support function lowered as well. To a class surrounding dots, losing a dot (1/4) is a big deal. So it's not that much of an overreaction. In your tanking land, you paladins were held supreme. Now it's pali/warrior is viable and better. In DPS land, melee dps got buffed damage wise, ranged got debuffed. This results in more relative upheaval. Coupled with the lack of forewarning, and sheer lack of necessity, People are angry.
    (4)

  4. #4
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by MBTL90 View Post
    BRDs lose a utility spell . . . and it's the end of the world.
    Not that there aren't some people blowing it out of proportion, but we didn't only lose a utility spell. We've been at the bottom of the DPS barrel for a while now, and they just lowered our DPS even further, ostensibly because our support was too good. Only, then they also nerfed our support. Also, our support really wasn't so hot that we need such low DPS, anyway.

    So, yeah, I think BRDs are right to be upset.
    (7)

  5. #5
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Not that I totally agreed with the changes I do at least see why they made a majority of them.

    -Nerfed CC abilities should be a given, because some classes got jipped in that selection and others (mainly BRD) had too many of the good ones. It basically just leveled the playing field in the CC ability department.

    -Thunder for Blizzard II, well this is kind of give or take. DoM's are complaining because their single target DPS takes a hit without it, the plus side is DoM jobs like SMN and SCH actually get a half decent AoE to use.

    -Holy Nerf Well it has more potency than any BLM spell, costs less mp than most of their spells, and stuns for 5 seconds bit of a no brainer there.

    -MNK and DRG both got boosted so I don't really know why DRG's complaining, they can use their jumps with less consequence now their flanking bonuses got boosted by 5%, some abilities got boosted in potency and duration and recast timers went down on some abilities.

    Other than that alot of the changes made sense if you think about it, but then again I can't speak for everyone.use.
    (3)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  6. #6
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    Quote Originally Posted by SwordCoheir View Post
    snip
    -The only CC bard has is RoD. Nothing else comes close as a CC.

    -Perhaps you missed the point of how Blizzard II's potency is reduced to 50 and has a huge MP cost with no Umbral Ice?

    -Because WHMs get infinite mana regeneration like BLMs... (still rather insignificant change that got hyped up)

    -This I agree with, DRGs shouldn't even be complaining that they're getting a boost in alot of areas.
    (0)

  7. #7
    Player
    Hiroradius's Avatar
    Join Date
    Aug 2013
    Posts
    164
    Character
    Radius Braveheart
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SwordCoheir View Post
    Not that I totally agreed with the changes I do at least see why they made a majority of them.

    -Nerfed CC abilities should be a given, because some classes got jipped in that selection and others (mainly BRD) had too many of the good ones. It basically just leveled the playing field in the CC ability department.

    -Thunder for Blizzard II, well this is kind of give or take. DoM's are complaining because their single target DPS takes a hit without it, the plus side is DoM jobs like SMN and SCH actually get a half decent AoE to use.

    -Holy Nerf Well it has more potency than any BLM spell, costs less mp than most of their spells, and stuns for 5 seconds bit of a no brainer there.

    -MNK and DRG both got boosted so I don't really know why DRG's complaining, they can use their jumps with less consequence now their flanking bonuses got boosted by 5%, some abilities got boosted in potency and duration and recast timers went down on some abilities.

    Other than that alot of the changes made sense if you think about it, but then again I can't speak for everyone.use.
    Well the thunder for blizzard 2 thing does suck. Reason 1, Summoners already had a weak aoe that binds the mobs, Tri-disaster, we also have 2 AOE spells, shadow flare and miasma 2, AND they cut the potency of blizzard 2 in half, so yeah, it's just a PvP spell while our PVE takes a nerf because we just lost 1 of our dots as a summoner.

    As a Sch, blizzard 2 again is worthless, pve wise, the scholar should NEVER be in the middle of mobs to actually be able to use this, but in essence it's a buff for Sch, since they didn't lose anytyhing, just gained a worthless spell.

    Black mages again had their blizzard 2 spell cut in half, and scathe weakened down, granted it doesn't hurt them all that much in pve.

    These changes were made for PvP purposes for arena class balance, and that sucks because they are screwing up our pve ability for pvp.. WoW did this often and remember after a couple of changes, suddenly people would not invite certain talent trees into raids, i.e., for a while arcane mages could not raid, then it switched to fire mages.. etc etc..

    Most of what I'm reading as changes, except for the warrior changes, everything else really feels more centered around pvp. Monks got a huge buff, and their dps was already tops, dragoons were given vast improvements, but still most of this feels like pvp.
    (0)

  8. #8
    Player
    MBTL90's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Kamahl Stormblessed
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by PriyaJugulataris View Post
    Um while most BLM's aren't that angry about it (IMO, It's a change in rotation, though people will judge if it's worth it or not to them.), Bard's received significant nerfs dps wise, regaling them to a support slot that has had it's support function lowered as well. To a class surrounding dots, losing a dot (1/4) is a big deal. So it's not that much of an overreaction. In your tanking land, you paladins were held supreme. Now it's pali/warrior is viable and better. In DPS land, melee dps got buffed damage wise, ranged got debuffed. This results in more relative upheaval. Coupled with the lack of forewarning, and sheer lack of necessity, People are angry.
    "Significant Dps Nerfs"

    Blood for Blood:
    say baseline damage is 100/sec.
    With blood for blood
    2400 damage while active(20 sec)
    6000 while not(60 sec cd)
    8400 total
    105 damage/sec

    Nerfed
    2200 while active
    6000 while not
    8200 total
    102.5 damage/sec

    Blood for Blood nerf is about a 3% nerf, and I imagine internal release is less. This also assumes that abilites go on cd as soon as they get used, not after duration, of which I have no clue about. For some reason I never actually checked if this is the case or not. They said they were going to nerf brd dmg, and they did slightly, without changing the class. I honestly thought they were going to add a cast bar to one of the abilites, but all they did was very slightly nerf damage.
    (0)
    Last edited by MBTL90; 12-15-2013 at 06:08 PM.

  9. #9
    Player
    ProxyTooMuch's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Azalea Cindersong
    World
    Gilgamesh
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by MBTL90 View Post
    "Significant Dps Nerfs"

    Blood for Blood nerf is about a 3% nerf, and I imagine internal release is less. This also assumes that abilites go on cd as soon as they get used, not after duration, of which I have no clue about. For some reason I never actually checked if this is the case or not. They said they were going to nerf brd dmg, and they did slightly, without changing the class. I honestly thought they were going to add a cast bar to one of the abilites, but all they did was very slightly nerf damage.
    Bards aren't nerfed that badly. Add everything up it amounts to about a 3.75% to 5% damage nerf whereas summoners are looking at a ~7% single target damage nerf. BLM got their aoe damage nerfed quite dramatically (no more Blizz III -> Fire III -> Flare). Virus got nerfed pretty hard, too.

    So overall, Coil just got a bit harder.
    (0)

  10. #10
    Player
    Pavise's Avatar
    Join Date
    Aug 2013
    Location
    Behind You
    Posts
    205
    Character
    Alek Sol
    World
    Ravana
    Main Class
    Samurai Lv 97
    Almost as bad as the paladin reaction to the warrior buffs.
    (5)

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