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  1. #21
    Player
    Eriane's Avatar
    Join Date
    Sep 2013
    Posts
    147
    Character
    Ire Valkyr
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Knoahl View Post
    you will all be complaining now but when the HoT scales in for those who use ilvl 90 gear, those who are complaining now will probably begin complaining that it's OP later... Cure 3 will be a really effective burst heal now, while medica will be for lighter damage or party wide healing.
    Um... some of us ARE in ilvl 90 gear and the spell heals for 250 now without buffs. Now cut that in half.

    No one is saying cure 3 may not be effective in new content but look at the numbers. Its cast time is being reduced and its range extended. My cure 3 heals for over 1400 . That means in 5 seconds i can heal almost 3k to an entire stacked raid not counting divine seal. What mechanics require that much burst healing?

    If they add mechanics that require that much burst healing... then what is a sch supposed to do? Either way, someone gets screwed.
    (1)

  2. #22
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by AishaK View Post
    @starkbeaumont

    dont be ridiculous the best tics you can expect on medica 2 with seal now is going to be 115-120 non crit hp unless a monk pops mantra or something, then you are all the way up to 145 on close targets. Haha pop a mind potion and you might even reach 155!
    your regen from medica II with divine seal before the patch was only 240 hp/tic? looking at your gear you should be higher :-)

    but ya it won't go up as high as i thought. that's correct
    (0)
    Last edited by Starkbeaumont; 12-17-2013 at 03:21 AM.

  3. #23
    Player
    KahnMeido's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Kahn Meido
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Eriane View Post
    Whm's always had to heal somewhat proactively, timing heals to land as dmg lands from things like mountain buster and death sentence since we don't have many preshielding options.

    Regarding the "buff"..How does medica 2 ticking for 125 help heal proactively? Most of my raid has 4k health unbuffed. What kind of situation is being handled by such a small hot?

    Back up with cure 3's?.... right... whm mana management is so good we can afford to throw out 500 mana cure 3's.
    logic right? I'm not going to hit medica 2 proactively when noone has damage to get the weak 30s regen up. Why waste the front loaded potency to put a weak hot up? Why not just remove the front-loaded potency and just make it an aoe regen if that's what you're intending it to be used as? I will say that there is no situation that I will be hitting cure 2 so much that cure 3 will outpace the mana spent, even with the insignificant 15% rate 15% is fine on cure...not on cure 2.
    (1)

  4. #24
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by TaalAzura View Post
    snip
    would you, please, knock it off already with the agro stuff?
    just no, first of all this enmity stuff is clearly a fallacy, as in the end WHM will get the same amount enmity as they get from a single MedicaII as before
    secondly, as its potency lessen, that's mean WHM might need to throw off more Medica to help patch up faster
    (unless the healer has an enjoyment observe the racing between HPbar ticking and the incoming damage if the party will died from another hit within 30s that is)

    to spell this to you, for each extra Medica WHM might need to throw out is the extra enmity they potentially gained, and the more MP consumption for them

    also, the regeneration for 30s is just silly as the AoE burst or party threat normally died down within 5-10 seconds (unless a tank or the whole party is stupid)
    (2)

  5. #25
    Player
    Darkjolie's Avatar
    Join Date
    Nov 2013
    Posts
    34
    Character
    Jennyfer Croft
    World
    Lich
    Main Class
    Weaver Lv 50
    Every extra Medica gets extra enmity thats right

    But look at pld they got 20% increased Enmity with their shield oath

    So everything is fine again
    (0)

  6. #26
    Player
    KahnMeido's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Kahn Meido
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TaalAzura View Post
    derp
    Wait what? so healing for x amount over 15 seconds was bad in comparison to healing for x amount over 30 seconds? How in the world is doing something twice as slow ever better?That's like working a delivery job (in this case delivering heals) and saying you'll take twice as long to deliver your packages (heals) because you're going half speed due to the "safety" of having your momentum(healing) halved. While going slower is definitely safer in all regards, when you get a ticket(death) for going half the speed limit and are forced to pay (heal) more money the benefit you gained from going so slow is negated. noone will care that you got there safe; they will however care that their packages (heals) were late and your boss will care that someone else(fairy) can do your job better without having to go so slow. Also, what kind of bad tank do you run with that can't hold threat off of you? wont be an issue after this patch either...is shroud an ability that you even use?
    (1)
    Last edited by KahnMeido; 12-17-2013 at 04:14 AM.

  7. #27
    Player
    Muzzy's Avatar
    Join Date
    Dec 2013
    Posts
    23
    Character
    Muzzy Yousefi
    World
    Gilgamesh
    Main Class
    Alchemist Lv 50
    Guys I would like to put this bantering into end game perspective. I am 11/12 i90 SCH "AND" WHM. I have downed t5.

    Here is my input on the changes:
    WHM medica II change was to remove the high enemity from the ticks. I do not see it as a nerf, and if you have to get everyone up so quickly you are better chaining medica II > medica I.
    WHM Cure III is a huge buff. You guys just do not use it thats why you are hostile towards it. now with cost reduction and radius increase you need to start using it over medica II in certain fights.
    SCH Lusterate buff of 5% was due to Virus only being able to be cast once a min. Sacred soil will now have to be used more often in result also.
    (0)

  8. #28
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    Quote Originally Posted by Muzzy View Post
    snip
    And that's exactly what will make the slower regen totally useless since you will heal up people with Medica I or Cure III and then the rest of the 30 seconds from Medica II is wasted due to overhealing. Not to mention the wasted MP for casting two spells instead of one like before. I definitely don't want to rely on the regen to top people off. I want them topped off asap. Also, I never had issues with aggro on Medica II unless I cast it without actually being needed.

    You can't call it a cost reduction for Cure III if it relies on a Cure II proc. When exactly are you spamming Cure II to warrant a proc the moment you actually will be casting Cure III? The 35 second window for Cure 2 cast on DS will hardly proc a Cure III that can be relied on. Without the proc and if we are really expected to use Cure III as the new go to aoe heal, we WILL run into MP issues. They should have adjusted SoS accordingly.

    The virus rotation issue has been solved by giving the 10% damage reduction to Warrior. Sacred Soil was already used. There will be no difference in SCH casting whatsoever. All we have to do now is using the Warriors dmg reduction in the rotation instead of another Virus. That was definitely not the reason Lustrate got buffed to a potential more 15% healing per minute..
    (1)
    Last edited by Kyomih; 12-17-2013 at 05:46 AM.

  9. #29
    Player
    AishaK's Avatar
    Join Date
    Dec 2013
    Posts
    32
    Character
    Aisha Knudel
    World
    Goblin
    Main Class
    Conjurer Lv 50
    hah lustrate buffed because of the virus change... like the change only affects sch
    (2)

  10. #30
    Player
    Knoahl's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    210
    Character
    Teah Bloodwrath
    World
    Ragnarok
    Main Class
    Arcanist Lv 71
    Quote Originally Posted by Eriane View Post
    Um... some of us ARE in ilvl 90 gear and the spell heals for 250 now without buffs. Now cut that in half....
    ...If they add mechanics that require that much burst healing... then what is a sch supposed to do? Either way, someone gets screwed.
    I'm also in ilvl 90 gear on my SCH, And the point of SCH is to prevent damage in the first place and aid the party in ways a Support would (buffs/debuffs/light DPS), it's a good thing, not a bad thing, so why are people crying about the nerfs when they are really buffs, it gives you more time to do other things.
    (0)

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