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  1. #1
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    only problem with cure III is how close ppl have to be to each other, even with the little range buff. while it might be true to be the better choice for stuff like stomps when everyone will take large dmg it's still not useful when moves like plumes follow and everyone has to move away. I think it is better than before but it's usefulness is still questionable.
    I like the change on medica II though. just have to change how you play. with divine seal youl probably still get 230 hp/tic. for stuff like T2 ADS it's enough to keep you healed. if you run something with 2 WHMs they can just alternate it every 30s. and if you have to top of everyone fast, medica II was never the way to go anyway
    (0)

  2. #2
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Starkbeaumont View Post
    I like the change on medica II though. just have to change how you play. with divine seal youl probably still get 230 hp/tic. for stuff like T2 ADS it's enough to keep you healed. if you run something with 2 WHMs they can just alternate it every 30s. and if you have to top of everyone fast, medica II was never the way to go anyway
    the thing is i can't think of any other situation where halved regen 30s will be better other than T2, and it's not like there is any problem with T2 before

    and yes, if you wanna top everyone fast you need MedicaII, maybe follow by Medica if need
    as in, if you use just Medica, the first one upfront heals sure do better. but if you need more than one Medica then by the time 2nd goes off, MedicaII upfront+regen could already surpassed a single first Medica
    (1)

  3. #3
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    WHM can now heal more proactively than reactively, like their superior healer SCH.

    Quote Originally Posted by Bellybell View Post
    the thing is i can't think of any other situation where halved regen 30s will be better other than T2, and it's not like there is any problem with T2 before

    and yes, if you wanna top everyone fast you need MedicaII, maybe follow by Medica if need
    as in, if you use just Medica, the first one upfront heals sure do better. but if you need more than one Medica then by the time 2nd goes off, MedicaII upfront+regen could already surpassed a single first Medica
    The ticks from the 2.0 MedII aren't game-breaking as opposed to the 30s duration, and the extended duration will allow for the same potency of healing without pulling dangerous amounts of hate.
    (0)
    Last edited by TaalAzura; 12-17-2013 at 02:30 AM.

  4. #4
    Player
    Eriane's Avatar
    Join Date
    Sep 2013
    Posts
    147
    Character
    Ire Valkyr
    World
    Siren
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by TaalAzura View Post
    WHM can now heal more proactively than reactively, like their superior healer SCH.
    Whm's always had to heal somewhat proactively, timing heals to land as dmg lands from things like mountain buster and death sentence since we don't have many preshielding options.

    Regarding the "buff"..How does medica 2 ticking for 125 help heal proactively? Most of my raid has 4k health unbuffed. What kind of situation is being handled by such a small hot?

    Back up with cure 3's?.... right... whm mana management is so good we can afford to throw out 500 mana cure 3's to supplement already expensive medica 2.
    (4)

  5. #5
    Player
    TaalAzura's Avatar
    Join Date
    Jul 2012
    Posts
    420
    Character
    Taal Kheru
    World
    Gilgamesh
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Eriane View Post
    Whm's always had to heal somewhat proactively, timing heals to land as dmg lands from things like mountain buster and death sentence since we don't have many preshielding options.

    Regarding the "buff"..How does medica 2 ticking for 125 help heal proactively? Most of my raid has 4k health unbuffed. What kind of situation is being handled by such a small hot?

    Back up with cure 3's?.... right... whm mana management is so good we can afford to throw out 500 mana cure 3's to supplement already expensive medica 2.
    Turn5 maintaining MedII during Liquid Hells in the first phase, as well as pre-casting before conflags to offset some of the damage that 3/8 of your party will be taking from said conflags. The main reason I don't use MedII more often is because of the hate generation, but if you are doubling the enmity created by tanks over the same amount healed, albeit over a longer duration, I see MedII being a staple to keep up during fights (to a degree, of course), if not only for the extra regen you get on your tank.

    I will say the CureIII change is quit unappealing; I have seen nor thought up any benefit to the new proc, however the distance cured is a clear buff. I've only used cureIII to recover from fireballs, attempting to proc it with a cure 2 on plummet -> DS. If no one screws up MP is not a concern and losing that crit CureIII kind of makes it useless.
    (0)

  6. #6
    Player
    KahnMeido's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Kahn Meido
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Eriane View Post
    Whm's always had to heal somewhat proactively, timing heals to land as dmg lands from things like mountain buster and death sentence since we don't have many preshielding options.

    Regarding the "buff"..How does medica 2 ticking for 125 help heal proactively? Most of my raid has 4k health unbuffed. What kind of situation is being handled by such a small hot?

    Back up with cure 3's?.... right... whm mana management is so good we can afford to throw out 500 mana cure 3's.
    logic right? I'm not going to hit medica 2 proactively when noone has damage to get the weak 30s regen up. Why waste the front loaded potency to put a weak hot up? Why not just remove the front-loaded potency and just make it an aoe regen if that's what you're intending it to be used as? I will say that there is no situation that I will be hitting cure 2 so much that cure 3 will outpace the mana spent, even with the insignificant 15% rate 15% is fine on cure...not on cure 2.
    (1)

  7. #7
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by TaalAzura View Post
    snip
    would you, please, knock it off already with the agro stuff?
    just no, first of all this enmity stuff is clearly a fallacy, as in the end WHM will get the same amount enmity as they get from a single MedicaII as before
    secondly, as its potency lessen, that's mean WHM might need to throw off more Medica to help patch up faster
    (unless the healer has an enjoyment observe the racing between HPbar ticking and the incoming damage if the party will died from another hit within 30s that is)

    to spell this to you, for each extra Medica WHM might need to throw out is the extra enmity they potentially gained, and the more MP consumption for them

    also, the regeneration for 30s is just silly as the AoE burst or party threat normally died down within 5-10 seconds (unless a tank or the whole party is stupid)
    (2)

  8. #8
    Player
    KahnMeido's Avatar
    Join Date
    Oct 2013
    Posts
    30
    Character
    Kahn Meido
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by TaalAzura View Post
    derp
    Wait what? so healing for x amount over 15 seconds was bad in comparison to healing for x amount over 30 seconds? How in the world is doing something twice as slow ever better?That's like working a delivery job (in this case delivering heals) and saying you'll take twice as long to deliver your packages (heals) because you're going half speed due to the "safety" of having your momentum(healing) halved. While going slower is definitely safer in all regards, when you get a ticket(death) for going half the speed limit and are forced to pay (heal) more money the benefit you gained from going so slow is negated. noone will care that you got there safe; they will however care that their packages (heals) were late and your boss will care that someone else(fairy) can do your job better without having to go so slow. Also, what kind of bad tank do you run with that can't hold threat off of you? wont be an issue after this patch either...is shroud an ability that you even use?
    (1)
    Last edited by KahnMeido; 12-17-2013 at 04:14 AM.

  9. #9
    Player
    Impurrrsive's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    121
    Character
    Coleo Softpaw
    World
    Masamune
    Main Class
    Scholar Lv 80
    medica II prevention? it means u can use it before damage happen
    and what do u think will happen >>> agro comes O.O

    i would love to see cure III be use in titan HM
    which we all know that we will use medica II instead of cure III
    unless dps prefer to be beside the main tank and getting slapped by titan

    the points quite ridiculous, that i cannot accept
    but i can accept the NERFED
    (2)

  10. #10
    Player
    Kyomih's Avatar
    Join Date
    Aug 2013
    Posts
    249
    Character
    Kyomi Dreamweaver
    World
    Phoenix
    Main Class
    Arcanist Lv 63
    I think it was pretty clear that they try to force us to use Medica II as a constant regen on target and want us to use Cure III for burst. As very nicely explained earlier in this thread, that just doesn't work out.

    Medica II as prevention won't do squat. Where exactly is there little damage trickling in? Succor does a way better job at this. How they can see a Regen as mitigation while all boss fights and mechanics rely on big burst damage, boggles my mind

    We are not spamming Cure II in order to hope for a half MP Cure III. We are already spamming Cure I for a Freecure for Cure II. Heck I hardly ever cast Cure II in quick succession since I use Cure + Divine Seal to keep aggro and MP cost as low as possible. If we seriously are expected to have Cure III as a go to spell then we need an improvement on SoS. There are instances where we can't use SoS on every CD because we need it to reset aggro in certain boss encounters (T1/T4).

    Also as mentioned, Medica II looses all it's merit with the 30 seconds if they expect us to top people of with Cure III. The regen effect is wasted in most cases since we really can't afford to have the regen tick for its full duration and NOT top people off during that time.

    Unless there are indeed some totally new mechanics in CT and additional Coil turns. We will see, I guess.
    (5)
    Last edited by Kyomih; 12-17-2013 at 02:34 AM.

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