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  1. #1
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    only problem with cure III is how close ppl have to be to each other, even with the little range buff. while it might be true to be the better choice for stuff like stomps when everyone will take large dmg it's still not useful when moves like plumes follow and everyone has to move away. I think it is better than before but it's usefulness is still questionable.
    I like the change on medica II though. just have to change how you play. with divine seal youl probably still get 230 hp/tic. for stuff like T2 ADS it's enough to keep you healed. if you run something with 2 WHMs they can just alternate it every 30s. and if you have to top of everyone fast, medica II was never the way to go anyway
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  2. #2
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Starkbeaumont View Post
    I like the change on medica II though. just have to change how you play. with divine seal youl probably still get 230 hp/tic. for stuff like T2 ADS it's enough to keep you healed. if you run something with 2 WHMs they can just alternate it every 30s. and if you have to top of everyone fast, medica II was never the way to go anyway
    the thing is i can't think of any other situation where halved regen 30s will be better other than T2, and it's not like there is any problem with T2 before

    and yes, if you wanna top everyone fast you need MedicaII, maybe follow by Medica if need
    as in, if you use just Medica, the first one upfront heals sure do better. but if you need more than one Medica then by the time 2nd goes off, MedicaII upfront+regen could already surpassed a single first Medica
    (1)