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  1. #1
    Player ceiimq's Avatar
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    Sep 2013
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    117
    Character
    Sasaro Levantera
    World
    Omega
    Main Class
    Arcanist Lv 94

    Yoshi-P says WHM is getting a buff

    From the live reading of the patch notes that just ended on Youtube. Apparently Yoshi considers that the changes to WHM are a buff.

    He said Cure III now has enough utility to be your go-to solution for party healing after big, expected damage, while the changes to Medica II are meant to make it more useful for prevention. Basically when big damage is incoming everyone would pack up, you'd put up Medica II in advance and them top them back up with Cure IIIs.

    He also says that the new content has a lot of mechanics (he mentions damage sharing) where you want to be able to heal the tank and close-range DPS at the same time, and Cure III is obviously ideal for this.
    (7)

  2. #2
    Player
    Liger's Avatar
    Join Date
    Apr 2012
    Posts
    105
    Character
    Mellowlola Hime
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    where is the reading posted. Do you have a link please?
    (1)

  3. #3
    Player
    Belzeboss9's Avatar
    Join Date
    Sep 2013
    Posts
    18
    Character
    Manwe Sulimo
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    These changes are made to Crystal Tower mechanics, and new coil turns too. Tomorrow well see CT, maybe whm are going to shine there
    (2)

  4. #4
    Player ceiimq's Avatar
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    Sep 2013
    Posts
    117
    Character
    Sasaro Levantera
    World
    Omega
    Main Class
    Arcanist Lv 94
    Quote Originally Posted by Liger View Post
    where is the reading posted. Do you have a link please?
    There's no written transcript. They were just reading the patch notes aloud and commenting on them.
    (0)

  5. #5
    Player
    Nazzo's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Gio Nazzo
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by ceiimq View Post
    From the live reading of the patch notes that just ended on Youtube. Apparently Yoshi considers that the changes to WHM are a buff.
    Since I didn't see the translation you're referring to, I'm going to assume that your reporting on/insight into Yoshi's way of thinking is accurate for the sake of discussion.

    If that's the case, it sounds like another example of the erroneous 'warriors are fine' way of thinking Yoshi had previously. He doesn't seem to understand the mechanics as well as he thinks he does.

    He said Cure III now has enough utility to be your go-to solution for party healing after big, expected damage
    Well, no. You are not going to be spamming Cure II to fish for an Overcure proc in anticipation of 'big, expected damage' to multiple people. That would be extremely inefficient, especially considering the fact that, with the changes to Overcure, all it does is halve the MP cost, it has no impact on the potency of the Cure III. It would be self-defeating to do this. If it happens to line up that you have an Overcure proc AND people are stacked up AND a large chunk of healing is absolutely necessary right away? Okay. Great. Cast Cure III. Willing to wager you'll just find yourself casting Medica I more often unless new mechanics make casting Cure III make sense.

    the changes to Medica II are meant to make it more useful for prevention.
    Not really. Succor/Adlo/SS/Protect etc. provide prevention. Medica II, especially now that its potency is stretched out over a longer period of time, will only be beneficial in circumstances where you can afford to allow the regen time to be effective. If people need to be healed up quickly, much of the regen effect from Medica II will end up going to waste, reducing its efficiency per point of MP spent casting it. In fact, it will most likely go to waste anyway unless there is constant, incremental damage done to 3+ people. Turn 2 is a good example of where this may be beneficial, but it's pretty much the only example. Even so, Medica II was perfectly fine and did not need to be changed.

    He also says that the new content has a lot of mechanics (he mentions damage sharing) where you want to be able to heal the tank and close-range DPS at the same time, and Cure III is obviously ideal for this.
    Here's hoping, I guess. If this scenario becomes common, I suppose Cure III might be seen as more useful. It could still stand to be improved, however.
    (3)

  6. #6
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Hey yoshi , if your intent was to buff us. Then leave medica II alone.

    Weakening the regen ticks contradicts his third point made. Why can't we have full power ticks and use cure III? I mean e.g say tank and melee take 2000 damage and need to be healed asap. How does weakening medica 2 regen effect help with healing them asap? So instead of being able to heal 2000 hp in 6 seconds. We need to wait 12 seconds ?

    If you want to give whm some prevention how bout instead of nerfing their bread and butter. Why not let us aoe apply stoneskin in some way. Like we used to be able too.

    All primals punish stacking and so does alot of coil... Cure 3 still going to be situational. Most of us preferred that garunteed critcal rather 50% mana reduction for 1 cast.

    They should off
    Left medica 2 alone
    Increased duration and proc chance of overcure
    Made Cure 3 cast time same as other cure spells and increased its range (thats good)
    (9)
    Last edited by sharazisspecial; 12-17-2013 at 01:29 AM.

  7. #7
    Player
    Euphe's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Euphe Liefe
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I am okay with the changes to Cure III and to WHM in general, but I agree that Cure III could still be improved upon.
    (0)

  8. #8
    Player
    Bigpurpleharness's Avatar
    Join Date
    Sep 2012
    Posts
    256
    Character
    Alaik Ropaire
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Ah, I miss this.

    SE: "We feel as though Samurai is too strong, so they will receive little to no changes, while we bring other jobs (Like THF) up to their level)

    Next patch: Samurai gets Sengikori. Thief gets Despoil. lol


    Long story short, don't trust SE to balance anything. You could have a DD who does 1000x the damage of another, and they'd be fine. Or a healer who can ignore MP/threat/cast and move and heal for the same amount as the other who has none of that, for instance.
    (6)

  9. #9
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    only problem with cure III is how close ppl have to be to each other, even with the little range buff. while it might be true to be the better choice for stuff like stomps when everyone will take large dmg it's still not useful when moves like plumes follow and everyone has to move away. I think it is better than before but it's usefulness is still questionable.
    I like the change on medica II though. just have to change how you play. with divine seal youl probably still get 230 hp/tic. for stuff like T2 ADS it's enough to keep you healed. if you run something with 2 WHMs they can just alternate it every 30s. and if you have to top of everyone fast, medica II was never the way to go anyway
    (0)

  10. #10
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Starkbeaumont View Post
    I like the change on medica II though. just have to change how you play. with divine seal youl probably still get 230 hp/tic. for stuff like T2 ADS it's enough to keep you healed. if you run something with 2 WHMs they can just alternate it every 30s. and if you have to top of everyone fast, medica II was never the way to go anyway
    the thing is i can't think of any other situation where halved regen 30s will be better other than T2, and it's not like there is any problem with T2 before

    and yes, if you wanna top everyone fast you need MedicaII, maybe follow by Medica if need
    as in, if you use just Medica, the first one upfront heals sure do better. but if you need more than one Medica then by the time 2nd goes off, MedicaII upfront+regen could already surpassed a single first Medica
    (1)

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