What I would like to know is what SE's long-term thinking was. I mean, eventually, every bona-fide FC (~20+ members?) will have an FC house, right? When does SE think they'll have enough housing instance servers to support that? 3 months from now? 6?

This also shines a light on something SE probably doesn't want made public: The state of the game economy. Surely SE has set prices knowing how much money each FC has in it and its members. If SE can only support, say, 100 houses per world the first week, they would price it so only the top ~80 FCs could afford it. Apparently the top FCs have a *TON* of gil. (Yoshida seems to have said today they're sure they removed RMT gil from the equation.)

I'm no economist, but maybe the economy will improve greatly once groups sitting on 100M+ drop it into a non-refundable, non-sellable, non-upgradable house. But what happens when everyone else ("the 99%") goes into savings mode, or if everyone is selling and nobody is buying? My guess is "collapse". And unless 2.1 brings lots more "gil fountains" (rewards for gameplay, *not* market ward, which only transfers existing gil), people won't be playing content because progression = gil loss (repair, gear upgrades, etc.).