Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12
  1. #1
    Player
    Seikijin's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Seikijin Zangeif
    World
    Moogle
    Main Class
    Conjurer Lv 50

    Wht mage changes. What I'd like to have seen.

    This is just my opinions but i'd love to have seen medica and cure III approached in this manner.

    Medica II
    Remove all initial healing and return the HoT to 100 Potency. Duration reduced to 15seconds again.
    Additional effect: 50% chance per cast to reduce MP cost of the next medica I to 0.

    Reasons: Medica I is already the ''burst'' aoe heal and Medica II is used mainly for the regen. While wht mages have nowhere near the efficiency of a sch the additional effect would be a great to help manage MP. While having no initial cure and only a HoT, the proc to reduce medica I MP to 0 would be pretty balanced as it will only be cast once every 15seconds.

    Cure III
    Increase the potency to 900 and the aoe 300 potency for 10yd.

    Reasons: Cure II being more potent than cure III is mind boggling truthfully. With the change to the additional effect of cure II to reduce the mana cost of cure III to match cure II is a great start. However people have pointed out cure II is not spamable therefore adding the effect to cure I freecure proc giving us the option to freecast cure II or choose a half MP cure III for healing on demand is reasonable. Having no additional effect is justified by the 300 potency 6yd aoe heal.

    Cure II
    Additional effect: 10% additional chance to proc freecure on cure I

    Reasons: if we meld in the cure II current 2.1 additional effect to freecure this leaves cure II without any inciting effects. Simply giving it the additional effect to make the next cure I to have a 25% chance to proc freecure. Doesn't really need an explanation.

    Presence of Mind
    Apply Stoneskin to all abilities cast within the next 10seconds.

    Reasons: The increase casting speed... lets face it for a 5minute ability and it was below mediocre. Stoneskin is never cast during combat, it has so much unused potential. Using PoM then medica for an aoe Stoneskin on a 5minute cooldown would give it a true meaning of a game changing cooldown.
    (2)
    Last edited by Seikijin; 12-16-2013 at 08:53 PM.

  2. #2
    Player
    Seikijin's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Seikijin Zangeif
    World
    Moogle
    Main Class
    Conjurer Lv 50
    In the end, I just want us to have a reason to use cure III except when people stack up. Majority of bosses you're soposed to spread killing the current effectiveness of this ability.

    Yes I am still leveling a wht mage but from the Tooltips i can guess the jist of what situations abilities are used for and how SITUATIONAL they are.

    For the holy potency nerf... thank god I'm not a healer to dps... I'd roll Blm if i wanted to dps. I'd actually like to see a further nerf to holy but an additional effect similar to virus where it can be used to reduce incoming damage... that's our role.
    (0)
    Last edited by Seikijin; 12-16-2013 at 07:19 PM.

  3. #3
    Player
    vpc's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Alphard Alshua
    World
    Ultros
    Main Class
    Arcanist Lv 80
    Really liking your suggestion for Medica 2, and the proc effect would be fantastic. Perhaps lower it per tick though? 16% for each tick over the course of 15 seconds (assuming the hot would revert to its original duration) is a bit gamebreaking imo,.
    Another thing I had suggested for Cure3 was to add the proc onto Cure 1, forcing us to choose between a free Cure 2 or half-mana Cure 3 for that proc.
    (0)

    The most beautiful man to grace the Final Fanty, attractive and goodlooking girls please send me a message in game. Must be attractive and goodlooking. Thanks.

  4. #4
    Player
    Seikijin's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Seikijin Zangeif
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by vpc View Post
    Really liking your suggestion for Medica 2, and the proc effect would be fantastic. Perhaps lower it per tick though? 16% for each tick over the course of 15 seconds (assuming the hot would revert to its original duration) is a bit gamebreaking imo,.
    Another thing I had suggested for Cure3 was to add the proc onto Cure 1, forcing us to choose between a free Cure 2 or half-mana Cure 3 for that proc.
    Well the 16% is only for 8 people. 8% for 4 people. I didn't want it to be unusable elsewhere. Well that and the fact you will have a limited amount of time to throw it out due to the proc. 160% chance avg on 8man and 80% chance on 4man are reasonable numbers where healing is more demanding. O and duration stays 30seconds for 10 ticks, want it to be used for its regen more than anything.

    As for free cure... well we could but we wouldn't have any good reason to use cure II other than the proc aswell. Sharing both on 1 more than likely cure II will be used for MP reserves. If you cast a cure II and the half mp cost of cure III proc comes up then you' follow up with cure III since it will be the same cost as cure II.
    (0)
    Last edited by Seikijin; 12-16-2013 at 07:42 PM.

  5. #5
    Player
    Tranquil's Avatar
    Join Date
    Oct 2013
    Posts
    416
    Character
    Rin Shiraishi
    World
    Phoenix
    Main Class
    Warrior Lv 60
    I think your medica II proc suggestion is too overkill with how good it would be, assuming I understood you correctly. (Ie. 16% per tick for 8-mans, effecting every single tick for the on-going 15 secs).

    Cure III, in my ideal world, would have a visible cast-area to it, kind of like Shadow Flare has right now, but with whatever they decided to put the radius to, so you could actually place it as opposed to eyeing the range of the spell, sort of, which you have to do while keeping server lag and player movement in mind. It would also be nice if we could have less reliance on procs - especially procs that are generated from casting cure II, because ideally we never spam cure II, thus activating the cure III proc from cure II means that something is not going too well to begin with, apart from certain situations. Would be nice if we could have both cure II and cure III procs activate from our cure I - while only being able to use one proc before the effect disappears.
    (0)

  6. #6
    Player
    Seikijin's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Seikijin Zangeif
    World
    Moogle
    Main Class
    Conjurer Lv 50
    I'd like to keep the duration 30seconds but I do see your point. How about moving it away from the ticks and it to the cast of medica II. It will really only be used once every 30seconds so the proc chance needs to be higher than the average 15%. On that note if its per cast of medica II then reducing duration to 15seconds isn't a bad trade off ether for more procs. Also now that it is explained about the spaming of cure II and now that isn't a think sharing the proc on cure I is a good idea but what could we do for cure II?

    How about giving cure II an additional effect to increase the chance to proc freecure on cure I? I'll put it up to my original post and see what people think!
    (0)

  7. #7
    Player
    Exphryl's Avatar
    Join Date
    Aug 2013
    Posts
    52
    Character
    Exphryl Windstrider
    World
    Adamantoise
    Main Class
    Conjurer Lv 50
    I'd like to see PoM redesigned to be a simple ability that resets any ability on Cooldown. A simple change that would have a huge impact for us...
    (0)

  8. #8
    Player
    Bellybell's Avatar
    Join Date
    Nov 2013
    Posts
    162
    Character
    Bella Chia
    World
    Tonberry
    Main Class
    Conjurer Lv 100
    I like MedicaII and CureII ideas but I prefers CureIII to just buffs its range to 10y or something, at least it's an AoE heals WHM can relied upon without throwing themselves in the fray

    also, I'd like Holy MP to reduced accordingly to its potency
    (0)

  9. #9
    Player
    Staticka's Avatar
    Join Date
    Dec 2013
    Posts
    3
    Character
    Staticka Elementia
    World
    Behemoth
    Main Class
    Astrologian Lv 60
    I just like the idea of Cure3 being a targettable area, rather than "guess who's around this person after lag and cast"

    Medica 2 is a nice idea, but easily abusable with the setup like that.
    (0)

  10. #10
    Player
    Seikijin's Avatar
    Join Date
    Dec 2013
    Posts
    18
    Character
    Seikijin Zangeif
    World
    Moogle
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Exphryl View Post
    I'd like to see PoM redesigned to be a simple ability that resets any ability on Cooldown. A simple change that would have a huge impact for us...
    I like the suggestion, made a edit in the original most about a possible change to PoM. Stoneskin on all abilities (basically 18% shield) on each ability cast for 10seconds would justify 300second cooldown... nearly all lower cd abilities are better.
    (0)

Page 1 of 2 1 2 LastLast