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  1. #991
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sorel View Post
    I understand your point ... but I disagree, respectfully.

    Entire game dynamics can be altered on these details. I'm sure the FFXI Development Team didn't think it "that important" that they gave Utsusemi (the most effective tanking ability) and Dual-Wield (a powerful DD ability) to a single Job (Ninja) ... helping make it the most powerful and versatile Job in that game.

    I would like this Dev Team to avoid that particular mistake in FFXIV.
    So you want everyone to have it? Dual-wield should be only that need it the rest give them something less. Matter what happen there alway going to be that one powerful DD and powerful tank and that one awesome mage.
    (0)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  2. #992
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
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    Great Gubal Library
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    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Zenaku View Post
    So you want everyone to have it? Dual-wield should be only that need it the rest give them something less. Matter what happen there alway going to be that one powerful DD and powerful tank and that one awesome mage.
    The problem is that it should not be on the same job/class because it makes all other classes/jobs of that role less useful.

    Ninjas could tank, had Dual Wield so could deal a good amount of damage, and had good utility spells as well...they were so versatile that as long as you had NIN you really didn't need much else but a healer and buffer/debuffer.

    That problem should be avoided in FFXIV.

    One way to do this is to give jobs the same role but for different situations. For example, Dragoons would be damage dealers that are more effective vs. Dragon-type monsters and deal piercing damage (Piercing as in it ignores some defense but does less total damage as a trade-off) while a Monk would also be a damage dealer, but instead of being more effective vs. a certain type of monster, they deal more damage vs. targets with average-or-less defense than a Dragoon. So while a Monk is better for targets that aren't dragons and that have low/average defenses, you would want a Dragoon in your party for Dragon slaying and for killing high-armor targets.

    The tricky part is with debuffers though, since putting a debuffer with a Monk in your party could potentially remove the advantage a Dragoon has over the Monk with the defense piercing.

    Hopefully they're thinking about this :X There is a lot of stuff they could do with the different types of damage to further diversify classes and jobs that really isn't seen yet.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #993
    Player
    Alise's Avatar
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    Mar 2011
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    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    This thread is too long. I m not sure if anybody can answer me this question :
    Is any dev mention job rank? I wonder if we need to rank them up too?. If anybody could quote the dev post, it would be pleasure.
    (0)

    FFXIV : ARR all instance boss gameplay video can be found here..
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  4. #994
    Player
    SuzakuCMX's Avatar
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    Apr 2011
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    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Alise View Post
    This thread is too long. I m not sure if anybody can answer me this question :
    Is any dev mention job rank? I wonder if we need to rank them up too?. If anybody could quote the dev post, it would be pleasure.
    I forget where it was quoted exactly, but Bayohne I think mentioned that you do not need to rank your job up and that it would be the same rank as whatever class you equip it to.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  5. #995
    Player
    Duelle's Avatar
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    Mar 2011
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    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by SuzakuCMX View Post
    The problem is that it should not be on the same job/class because it makes all other classes/jobs of that role less useful.

    Ninjas could tank, had Dual Wield so could deal a good amount of damage, and had good utility spells as well...they were so versatile that as long as you had NIN you really didn't need much else but a healer and buffer/debuffer.

    That problem should be avoided in FFXIV.
    Agreed. The problem with Ninja was more the fact that it could avoid damage entirely. Dual wield was just weird design in XI, and was made that much more powerful once multi-hit weapons entered the game.
    One way to do this is to give jobs the same role but for different situations. For example, Dragoons would be damage dealers that are more effective vs. Dragon-type monsters and deal piercing damage (Piercing as in it ignores some defense but does less total damage as a trade-off) while a Monk would also be a damage dealer, but instead of being more effective vs. a certain type of monster, they deal more damage vs. targets with average-or-less defense than a Dragoon. So while a Monk is better for targets that aren't dragons and that have low/average defenses, you would want a Dragoon in your party for Dragon slaying and for killing high-armor targets.

    The tricky part is with debuffers though, since putting a debuffer with a Monk in your party could potentially remove the advantage a Dragoon has over the Monk with the defense piercing.
    I know where you're coming from, but this makes damage dealing overly complicated. It shouldn't be so situational, since it devalues player choices and has your job/role chosen for you by the situation. I'm more for just having the damage dealers deal around the same amount of damage, being interchangeable in a party set-up while having their own utility to bring in.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #996
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    Join Date
    May 2011
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    People need to, at the very least, look at it from the perspective of "What weapons should a job be able to use" rather than "what class should advance to which job".

    I don't know why SE doesnt just give us free range of all weapons though. And, in this fashion, let any class unlock any job.

    Let it sort itself out.

    I mean, really.
    (0)

  7. #997
    Player
    SuzakuCMX's Avatar
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    Apr 2011
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    Great Gubal Library
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    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Vesperia View Post
    People need to, at the very least, look at it from the perspective of "What weapons should a job be able to use" rather than "what class should advance to which job".

    I don't know why SE doesnt just give us free range of all weapons though. And, in this fashion, let any class unlock any job.

    Let it sort itself out.

    I mean, really.
    There's a lot of overlap between jobs and weapons though, plus it's not like there is an absolute precedent for weapons :X A lot of the class weapons changed over the games...
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  8. #998
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    May 2011
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    519
    Quote Originally Posted by SuzakuCMX View Post
    There's a lot of overlap between jobs and weapons though, plus it's not like there is an absolute precedent for weapons :X A lot of the class weapons changed over the games...
    Exactly, so they should just let us have free reign of the weapons. And if a weapon sucks for a specific job... that's natural selection.
    (0)

  9. #999
    Player
    SuzakuCMX's Avatar
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    Peach Parfait
    World
    Gilgamesh
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    Weaver Lv 70
    Quote Originally Posted by Vesperia View Post
    Exactly, so they should just let us have free reign of the weapons. And if a weapon sucks for a specific job... that's natural selection.
    I agree but it's probably not going to happen regardless.

    "Too much like FFXI" or perhaps "CLASSES MATTER TOO MUCH."

    Beginning to feel that the armory system is too limiting when combined with the job system, but we'll see what SE does...
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #1000
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    Join Date
    May 2011
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    Quote Originally Posted by SuzakuCMX View Post
    I agree but it's probably not going to happen regardless.

    "Too much like FFXI" or perhaps "CLASSES MATTER TOO MUCH."

    Beginning to feel that the armory system is too limiting when combined with the job system, but we'll see what SE does...
    I don't see how anyone could complain how such a system would be too much like FFXI.

    In FFXI, jobs had a few choices of weapons, but not all.
    (0)

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