So you want everyone to have it? Dual-wield should be only that need it the rest give them something less. Matter what happen there alway going to be that one powerful DD and powerful tank and that one awesome mage.I understand your point ... but I disagree, respectfully.
Entire game dynamics can be altered on these details. I'm sure the FFXI Development Team didn't think it "that important" that they gave Utsusemi (the most effective tanking ability) and Dual-Wield (a powerful DD ability) to a single Job (Ninja) ... helping make it the most powerful and versatile Job in that game.
I would like this Dev Team to avoid that particular mistake in FFXIV.
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The problem is that it should not be on the same job/class because it makes all other classes/jobs of that role less useful.
Ninjas could tank, had Dual Wield so could deal a good amount of damage, and had good utility spells as well...they were so versatile that as long as you had NIN you really didn't need much else but a healer and buffer/debuffer.
That problem should be avoided in FFXIV.
One way to do this is to give jobs the same role but for different situations. For example, Dragoons would be damage dealers that are more effective vs. Dragon-type monsters and deal piercing damage (Piercing as in it ignores some defense but does less total damage as a trade-off) while a Monk would also be a damage dealer, but instead of being more effective vs. a certain type of monster, they deal more damage vs. targets with average-or-less defense than a Dragoon. So while a Monk is better for targets that aren't dragons and that have low/average defenses, you would want a Dragoon in your party for Dragon slaying and for killing high-armor targets.
The tricky part is with debuffers though, since putting a debuffer with a Monk in your party could potentially remove the advantage a Dragoon has over the Monk with the defense piercing.
Hopefully they're thinking about this :X There is a lot of stuff they could do with the different types of damage to further diversify classes and jobs that really isn't seen yet.
Peach Parfait/Khulan Angura on Gilgamesh
This thread is too long. I m not sure if anybody can answer me this question :
Is any dev mention job rank? I wonder if we need to rank them up too?. If anybody could quote the dev post, it would be pleasure.
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http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
I forget where it was quoted exactly, but Bayohne I think mentioned that you do not need to rank your job up and that it would be the same rank as whatever class you equip it to.
Peach Parfait/Khulan Angura on Gilgamesh
Agreed. The problem with Ninja was more the fact that it could avoid damage entirely. Dual wield was just weird design in XI, and was made that much more powerful once multi-hit weapons entered the game.The problem is that it should not be on the same job/class because it makes all other classes/jobs of that role less useful.
Ninjas could tank, had Dual Wield so could deal a good amount of damage, and had good utility spells as well...they were so versatile that as long as you had NIN you really didn't need much else but a healer and buffer/debuffer.
That problem should be avoided in FFXIV.
I know where you're coming from, but this makes damage dealing overly complicated. It shouldn't be so situational, since it devalues player choices and has your job/role chosen for you by the situation. I'm more for just having the damage dealers deal around the same amount of damage, being interchangeable in a party set-up while having their own utility to bring in.One way to do this is to give jobs the same role but for different situations. For example, Dragoons would be damage dealers that are more effective vs. Dragon-type monsters and deal piercing damage (Piercing as in it ignores some defense but does less total damage as a trade-off) while a Monk would also be a damage dealer, but instead of being more effective vs. a certain type of monster, they deal more damage vs. targets with average-or-less defense than a Dragoon. So while a Monk is better for targets that aren't dragons and that have low/average defenses, you would want a Dragoon in your party for Dragon slaying and for killing high-armor targets.
The tricky part is with debuffers though, since putting a debuffer with a Monk in your party could potentially remove the advantage a Dragoon has over the Monk with the defense piercing.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
People need to, at the very least, look at it from the perspective of "What weapons should a job be able to use" rather than "what class should advance to which job".
I don't know why SE doesnt just give us free range of all weapons though. And, in this fashion, let any class unlock any job.
Let it sort itself out.
I mean, really.
There's a lot of overlap between jobs and weapons though, plus it's not like there is an absolute precedent for weapons :X A lot of the class weapons changed over the games...People need to, at the very least, look at it from the perspective of "What weapons should a job be able to use" rather than "what class should advance to which job".
I don't know why SE doesnt just give us free range of all weapons though. And, in this fashion, let any class unlock any job.
Let it sort itself out.
I mean, really.
Peach Parfait/Khulan Angura on Gilgamesh
Exactly, so they should just let us have free reign of the weapons. And if a weapon sucks for a specific job... that's natural selection.
I agree but it's probably not going to happen regardless.
"Too much like FFXI" or perhaps "CLASSES MATTER TOO MUCH."
Beginning to feel that the armory system is too limiting when combined with the job system, but we'll see what SE does...
Peach Parfait/Khulan Angura on Gilgamesh
I don't see how anyone could complain how such a system would be too much like FFXI.
In FFXI, jobs had a few choices of weapons, but not all.
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