The problem is that it should not be on the same job/class because it makes all other classes/jobs of that role less useful.
Ninjas could tank, had Dual Wield so could deal a good amount of damage, and had good utility spells as well...they were so versatile that as long as you had NIN you really didn't need much else but a healer and buffer/debuffer.
That problem should be avoided in FFXIV.
One way to do this is to give jobs the same role but for different situations. For example, Dragoons would be damage dealers that are more effective vs. Dragon-type monsters and deal piercing damage (Piercing as in it ignores some defense but does less total damage as a trade-off) while a Monk would also be a damage dealer, but instead of being more effective vs. a certain type of monster, they deal more damage vs. targets with average-or-less defense than a Dragoon. So while a Monk is better for targets that aren't dragons and that have low/average defenses, you would want a Dragoon in your party for Dragon slaying and for killing high-armor targets.
The tricky part is with debuffers though, since putting a debuffer with a Monk in your party could potentially remove the advantage a Dragoon has over the Monk with the defense piercing.
Hopefully they're thinking about this :X There is a lot of stuff they could do with the different types of damage to further diversify classes and jobs that really isn't seen yet.




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