Everyone thought paid retainers and fantasia would be the end of it.
You were warned.
Cash shop in, TrystWildkey out.
Can justify paying that kind of money for this. It cost 2 billion dollars to build the Palace of Versailles which is a far cry from some dinky little fc house. Sorry, I like an equivalent exchange on currency for goods and services. 312 mil is 3.12 billion in 1.0. They took enough gil from us already.
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Last edited by Gugnir; 12-16-2013 at 03:03 PM.
I could understand the prices if there were actual physical pieces of land they were selling. The prices are simply cruel. 20 million gil for a dilapidated shack on Skid Row puts it hopelessly out of reach. And that's just for the land, can't forget all the other price barriers they put in the way. I simply don't understand why they would put such a barrier in the way of the fun.
"We're all different. But there's something kind of fantastic about that isn't there?"
"I'm tired of being polite about something that matters so much" ~ Joss Whedon
"The person who says that the only way to please them is to restrict options for others is, if you ask me, the onewho deserves it least." ~ David Gaider
"Sorry for the inconvenience, we're trying to change the world." ~ The Protester
Post 9 above by Nihility is an excellent example of missing the point of why many people are upset. I am going to demonstrate how:
First, you have no idea that housing was supposed to be a prestige thing. That's what you've assumed. Sed contra, most of us have assumed that it would be relatively accessible, due to the "4-5 players pooling their gil after leveling a single job to 50" quote that has been posted on every one of these threads. Add to this the way they've been selling it so hard in every trailer and live letter since. The implication for most of us was that housing was supposed to be accessible content that everyone could participate in relatively quickly.
Second, its precisely the fact that prices were calculated based on total server wealth that is the problem. It's disconnected from the average wealth of an average player.
First, nobody said that small guilds are entitled to mansions. Don't attack arguments nobody is making. Secondly, the entry level housing is not affordable on many servers. Especially for smaller role playing free companies, who in many ways coveted this content more than anyone.
Fair enough. But with respect to legacy servers, the issue is that the devs are actively working to overcome an advantage (more total gil on legacy worlds) that those legacy players legitimately acquired, by playing longer. Which seems unfair. You don't have to go all the way to "legacy servers deserve mansions on day 1" to say "it seems unfair that legacy players and non-legacy players on legacy worlds are being penalized for................... what? For playing the game longer.
--Ghalleon Helseth of Arrzaneth
Eius in obitu nostro praesentia muniamur.
Thanks for your well thought response. The average pocket of our FC members is 200-400k, and we've saved up a few million as a community. This was crappy shocking news.To me, the widest misconception out there, by players and developers alike, is that people on legacy servers run around farting golden clouds of gil. There is more gil on legacy servers, yes. Most of it is concentrated in the hands of a very few super rich and RMT bank accounts. The rest of it? That's gill we EARNED. By PAYING for a subscription in 1.0, and EARNING that gil with our time and effort. It STILL has been hacked to 10 percent of what it was, and it's STILL being deemed 'too much' by the powers that be?
This is Yoshi we are talking about...it wouldn't be "fun" unless a 40ft tall wall stood in your way and the only means of ascending it was your toothbrush from middle school....I could understand the prices if there were actual physical pieces of land they were selling. The prices are simply cruel. 20 million gil for a dilapidated shack on Skid Row puts it hopelessly out of reach. And that's just for the land, can't forget all the other price barriers they put in the way. I simply don't understand why they would put such a barrier in the way of the fun.
And yes, part of the "fun" is to go and find your long lost tooth brush from middle school, GOOD TIMES!!!
Time to transfer to a non-legacy server.
My FC is about 90% new players on a legacy server with over 100 members. I've been doing dontations and money drives since launch, and all total we've had so many members dontate 200k which is usually over half of the money people have.
We currently sit at 3 million. I've been working really hard to save up and I'm at 1.25 million, I'm putting 1 million in myself, so currently we sit at 4million for a FC of 100 members, and this is something we started to save for right after launch.
It's just really out of perspective these prices they've made. Not realistic for most groups at all.
Last edited by OrionInerghem; 12-16-2013 at 03:07 PM.
It's a situation where the only people who can afford the housing are the very reason noone else on their servers can afford the housing... aka bullshit
Except for the fact that they won't let anyone transfer off a Legacy server, you can transfer between Legacy servers but not off.
Last edited by Yolteotl; 12-16-2013 at 03:13 PM.
80 million? more like 562.5 million
People on low populations can populate a free company and 50 people would only need to contribute 0.5 - 1 mil (feasible just with progression) and buy a large house. And since they are on a lower population server they can also more easily obtain the house in the lower spectrum of the 90 day depreciation.
50 people on Legacy would need at minimum 5 - 10 million gil each.
The Big Problem SE failed to understand is that there is a big difference between obtaining that 1st million (which is barely more than progression) and accounts retaining an additional 9 million accrued purely through profitable non-progression related venues on the side. Just because the server has more gil doesn't mean the accounts perpetually hold that gil. Alot of the 'abundance' of gil on a Legacy server is like America where 0.1% of the population controls 99% of the wealth, however for the rest of the server their gil is the commodity traded in the markets as intended; tossed back and forth for valued purchases.
The average player on a Legacy server doesn't have this amazingly high amount of wealth. New players on Legacy server even more so.
SE knows the markets aren't healthy on Legacy servers... You can't sell anything for any decent amount to accumulate the amount of gil requested. Instead of being a lazy ass looking only at the total accumulated gil and then whatever bs algorithm they used. Actually pay attention to the fact that YOU the DEVELOPERS have done nothing to generate an economy even on Legacy servers. I would like ONE Dev to try to show how a Legacy player is supposed to accumulate the kind of gil they expect to contribute to Housing using the in-game content and Market! Even though people on lower population servers would only need to progress through the storyline and sell a handful of materia to afford a Large house.
Yea enough people could chip in for a small house but guess what the only House that has any utility other than vanity is the Large house so if you buy that small house all u did was rollback your accumulated gil making it even more impossible to ever utilize that basement.
Last edited by Yolteotl; 12-16-2013 at 04:01 PM.
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