"Quote Originally Posted by Rentahamster
You might be able to create some kind of druid job based on those ideas"
^-That's so freaking vague and lacked any specifics. If I didn't personally know the context of the previous posts I would have thought you were referring to WoW and not FFXIV.
Last time I checked this thread wasn't entitled: Kudos for Rentahamster
It is about: Transformations in FFXIV
MORE specifically it is about the nifty idea that SE can recycle FF elements (not druids: WoW much?) in a new and more graphically appeasing manner.
This concept could fit into one of my other posts which states that Classes should allow multiple Job quests: BST > HUNter(unlocked @ BST rank 30) > MoRPher (unlocked @ BST 50)
That thread about Classes allowing multiple Jobs (Class > Job > Job Advancement) turned out really good because it had a lot of people posting USEFUL ideas which built upon my initial idea and in the end made it better.
UPDATE: Had an idea. It would be nice to put more thought into this MP controlling Transformation duration option. That would make the implementation a lot easier for the Devs because it wouldn't require additional UI elements to be added (such as new gauges).
Last edited by AreeyaJaidee; 06-05-2011 at 03:13 PM.
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The morphing thing could... be a high level skill for Summoners, a sort of summoner limit break. with that in mind think of the awesome top tier special skills all the other jobs could eventually get and how much depth that would add to a character.
I wonder what sort of skill set a Morpher would have...
Here is the FF Tactics Advanced version:
Morph: Allows you to morph into various captured mobs.
FFXIV would definitely need more than one skill for Morpher. Any ideas?
Living life one day at a time~!
Mending the past with the joys of today!
You clearly have no idea what you're talking about. Thanks Lienn however for making the connection like I asked for. OP the way you wanted it to be implemented is the reason why it would never fit into a FF series, as I said. I do like you took Lienn's point and tried to pass it off as your own however. Nixon, I would suggest reading these forums before making such ignorant comments. It's sad that you just stand there and stick your fingers in your ears while shouting LALALALA. Even so, this class will never be implemented into FFXIV. That fact and your stupidity, brings me satisfaction.
Stick it in my Balmung.
^-That's so freaking vague and lacked any specifics. If I didn't personally know the context of the previous posts I would have thought you were referring to WoW and not FFXIV.
Exactly what you did with your original post, until Leinn came along and made the connection that I asked for. I really would wish you trolls would take the time to actually read posts. Oh well, another Kilta.
Stick it in my Balmung.
When I read this idea I hated it. Then I read all of the comments and thought the following:
If they implement classes to be an all-rounder family name where you have to get "[pet user class name]" to a certain level to unlock various jobs (or specializations) a la getting to level 30 in FFXI and then being able to unlock advanced classes then they could fuse this into a few areas. So for this idea the class you'd level could maybe have a few elemental spirits to control, a weak charm and/or a weak transformation based on a boss you had to beat (maybe this would depend on your choice of a sub-category of this class type's weapon). Then the jobs could be specialized in the following way:
Job1: Traditional summoner having to beat the Primals in a fight/quest and then summon them to their aid.
Job2: Non-traditional summoner having to beat the Primals (in a separate fight/quest) and then transform into a humanoid/primal blend.
Job3: Traditional beast master being able to charm/trap monsters for use as pets.
Job4: Non-traditional beast master being able to fight certain quest monsters to gain the ability to transform into or use the monster's abilities on their own means (sort of like a blue mage I suppose or possibly like that painter class girl in ff6).
So kind of like a tree. Maybe each of the jobs could go into an advancement to make the family go:
Pet Class - all rounder, non-specific, weaker(or shorter duration charms)/"jug" pets/spirits(elementals)/etc
-Job1 stronger elements than class
--Job1a use of primals
-Job2 imbue an elemental giving you an aura/spells
--Job2a transform into a primal/humanoid race hybrid
-Job3 temporary charm pets
--Job3a permanently trap pets
-job4 gain use of some monster abilities
--job4a transform into some monsters
(edit: the "a" stands for "advanced" - just thought I'd clarify)
Just my two cents. (and my first post ^-^)
Quick Edit: Sticking with FF trend though you'd be able to unlock all 4 jobs and switch between them as you desire.
Edit2: Hadn't read Lienn's post #29 so this basically just wound up being the same general idea with a few adjustments and a little more fleshed out. >.<
Last edited by MartaDemireux; 06-05-2011 at 04:42 PM.
* I fully give permission for any of my written ideas to be used by SE without recognition.
That's because OP's idea was random and didn't fit into the game. Lienn actually made a really nice connection between transformations and the FF series. But that's all they have in common. OP's idea, and I mean her original idea, not the one she's trying to change it to. OP wanted everyone to be able to do quests and change into beasts because other games were doing it. OP, please learn how to debate. Don't try and take credit for something you had no idea existed until someone else brought it to light, and tried to say oh yeah, that's what I meant.
Stick it in my Balmung.
I would like to first start by saying that even though this is my first post, I am a well seasoned Final Fantasy player. I have been playing FFXIV since the BETA, FFXI since the NA release, and virtually every FF game released in NA. Needless to say I am not a Nuub.
I tend to agree with the majority in that this feature would not be a good fit for FFXIV in its original envision. It sounds much like the system in FFXIII and I didn’t care for it in that game either. However, I do like some of the concepts. The idea that every “job”/”class” could have this ability does not fit well with SE’s role based parties. I do like the idea of transforming into the entity vs. controlling one, or casting a single ability. I think it would be an innovative way to portray the Summoner job. Even though the mention of a Summoner type job has been rather minute thus far, it is safe to say that SE will eventually implement something to that effect.
(BTW Asmeret is a certified troll and I am not going to even acknowledge any of his posts from here on.)
Yeah. I don't know why you hated my idea. It was a GENERIC system mechanic outline, I wasn't too far off what Lienn suggested I was just saying it in a different way and with a bit more flexibility so that the idea could be expounded upon. Lienn did a awesome job of that by taking the GENERIC system and tying to a previously existing system which yes I agree was different but also had some commonalities. THAT was my goal: to enhance the original idea with other people who care about this game the same that I do!
I understand how this happens though, everyone perceives things differently. This thread however isn't about me. It is about something bigger and what others could gain from this Class and Job Set.
Even though I personally like your idea I can see only one problem with your enhancement.
If you check out my post on Classes with multiple jobs:
http://forum.square-enix.com/ffxiv/t...cifications%29
You will see that the majority of people that responded were opposed to 4 Jobs per Class. Much less more than 4 per class. Because they say it foster a false sense of ONE job being BETTER than the other which would cause players to SKIP all the way to the next Job and completely avoid the ones below it.
One person did however suggest a system where, as I stated previously in THIS thread, you could rank up a class and gain a Job @ 30 and then an advanced form of that Job @ 50.
Now my thinking is:
- FF series has a lot of Jobs
- A lot of people LOVE a lot of those Jobs
- Why limit us on how many Jobs we can get by limiting Development time of the Jobs with a 1:1 ratio of Class to Job?
What does this means for Beastmaster, Hunter, and Morpher?
- You could end up with either scenario:
> System One: (Class) BST > HUNTER (unlocked @ rank 30 BST) > MORPHER (unlocked @ BST 50)
^- This would seemingly give the player a great sense of achievement. But why choose BST > HUN > MRP? Because That's how it was originally done. Why? Because Beastmaster, Hunter, and Morpher all have one thing in common: They manipulate Beasts. Therefore they belong in the same series.
> System Two: The scenario you stated (Which I qouted above for the sake of not having to re-type
Now both systems work.
However: The one I mentioned states that the player DOES NOT get as many Jobs per Class.
BUT: The one you mentioned states that the player DOES get many Jobs per Class.
So I like your idea about the multiple Jobs per Class a lil more
It seems to somewhat follow the FFTactics series which I am a die-hard fan of.
The above had a few digression: However...
What Skills would you think that this Class and these Jobs would have?
Beastmaster (I personally like the skill set from FFXI since BST was my main for the 7 years I played)
Hunter: Me and my LS talked about this Job briefly on ventrilo. We are always brainstorming FFXIV and I will try to write down some of the ideas in future posts.
Morpher: Same as Hunter. Nothing written down as of yet.
Any Idea on these?
Last edited by AreeyaJaidee; 06-06-2011 at 01:21 AM.
Living life one day at a time~!
Mending the past with the joys of today!
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