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  1. #61
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Reynhart View Post
    As long as people will bring a FALSE statement, you'll see this popping again.
    The fact that you generally need less MP to bring a PLD full life is NOT a healing bonus.
    Less damage taken= less HP needed to restore= indirect healing bonus.


    @Paikis: I was factoring Tumult's into the equation.
    (0)

  2. #62
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Paikis View Post
    Indeed, and you don't really need to silence it anyway. The only time Tumult is going to kill you is if you only have 3-4 players left alive. At that point, you deserve to fail.
    The Titan groups I run with do it all the time anyway because it allows the healers to get away with casting only a single AoE heal (Medica II covers 3 Tumult ticks all on its own, no need for Succor) whereas letting the Tumults go off without interruption generally means that the healers both have to spam their AoEs a bit (WHM doing Medica II and then following it up with 1-2 Medica I, SCH just throwing out Succors). Also, if we're bringing along a relatively undergeared carry, they can sometimes die to chain Tumults even *with* AoE heals.
    (0)

  3. #63
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    I don't understand why people do crazy equations or invent obscure terms like "Indirect healing bonus" to just explain "damage reduce"...

    Next time, we'll see "Sword Oath provides an indirect-non-missed-non-skills-enmity-bonus"...Hmm, no, it just gives you an additionnal weaker auto-attack
    (0)
    Last edited by Reynhart; 12-16-2013 at 05:19 AM.

  4. #64
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Reynhart View Post
    I don't understand why people do crazy equations or invent obscure terms like "Indirect healing bonus" to just explain "damage reduce"...
    Less damage taken = less healing needed.
    For a WAR to have the equivalent percentile of healing recovered per heal, a 25% healing bonus is required.
    Hence, mitigation provides an indirect form of a healing bonus.
    There is math that proves it.

    Quote Originally Posted by Reynhart View Post
    Next time, we'll see "Sword Oath provides an indirect-non-missed-non-skills-enmity-bonus"...Hmm, no, it just gives you an additionnal weaker auto-attack
    I like how you've gone from trying to make an actual argument, to just throwing out quips because its too hard to try and hold a form of discussion.
    If you don't like the fact people disagree with you, and can actually prove their points, then perhaps you should simply keep your opinions to yourself.
    (0)

  5. #65
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    The only thing math proves is that -20% damage taken is better than +20% healing received.
    Mitigation provides...mitigation.

    People are just making up terms to explain something else.

    And besides, why did the discussion go on "Which one is better" ? Did I mention "WAR" in my original post ?
    (0)
    Last edited by Reynhart; 12-16-2013 at 07:46 AM.

  6. #66
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reynhart View Post
    The only thing math proves is that -20% damage taken is better than +20% healing received.
    Mitigation provides...mitigation.

    People are just making up terms to explain something else.

    And besides, why did the discussion go on "Which one is better" ? Did I mention "WAR" in my original post ?
    effective hp and effective healing explicitly define what someone is talking about when using "math" to compare less damage taken to either more hp or more healing received.

    effective hp = how much damage you can take when damage reduction is removed from the equation
    effective heals = how much damage is healed when damage reduction and bonus healing are both removed from the equation

    When you convert damage reduction, bonus hp and/or bonus healing into either effective hp or effective heals (depending on what you're talking about), then it's much easier to make meaningful comparisons between the two abilities that detail exactly why one is better than the other.

    They're not terms made up to sound fancy for no good reason. They are precise terms to explain exactly what's going on.
    (1)

  7. #67
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Reynhart View Post
    The only thing math proves is that -20% damage taken is better than +20% healing received.
    Congratulations on agreeing.
    20% mitigation translates to the following.
    25% eHP
    25% healing bonus

    It is not made up terms, it is called math.
    (0)

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