^^ Ahhh you beat me to it! This 100%.The reason for the RoD and virus changes is because of the storm's path change for warrior (10% damage reduction). Groups who were already doing a virus/eye for an eye/RoD rotation could add in a warrior and basically have a constant 20% reduction in damage instead of just 10%.
I've never had a coil party without a BRD.
No matter how much you got nerfed you'll still be more sought after than melée DPS.
The reason for the RoD and virus changes is because of the storm's path change for warrior (10% damage reduction). Groups who were already doing a virus/eye for an eye/RoD rotation could add in a warrior and basically have a constant 20% reduction in damage instead of just 10%.Oh, so we have too much utility. Cool, take away our utility, but leave our DPS alone.
Again, I perfectly understand nerfing one aspect or the other. That they hit both is what makes me wonder why.
You are not the only one affected by the "nerfing" of cross class abilities. Even though Mnk and Drg are getting buffed, our DPS will not be as high as it could have been with the reduction in effectiveness of the Cross Class abilities. I know it's stupid to bring that up but, it is true. It was a wonder in the first place why Melee DPS was not higher in the first place.
Bard will still be desired, just not always two of them. It leaves room for a melee DPS (who more often than not get benched), who will do more damage now and will now be desired for at least one spot and not just settled for so they can use Melee LB later. They moved RoD to Storms Path so that war would be more useful as well (and desired). It's a little extra incentive. The only loss in incentive for bard really is now you won't want two (though there are still some fights where having two will be helpful to groups).Again, I perfectly understand nerfing one aspect or the other. That they hit both is what makes me wonder why.
Last edited by Leonus; 12-16-2013 at 07:54 AM.
Melee dps has always been significantly higher than BRD damage, even before we got nerfed and you got buffed. I realize that the changes to the base abilities are going to affect melee DPS, too, but you already had the lead, and SE just gave you a boost while hampering our DPS further.
There has never been good reason to run 2x BRD, unless for some reason you're also running 2x WAR, and we all know how often that happens. People who were "settling for" a melee dps clearly have no idea how much damage they do even before 2.1.
The good reason to run 2 BRDs is that it makes things easy. For whatever reason, people seem to always take the path of least resistance, and that path has 2 BRDs and 2 PLDs on it.Melee dps has always been significantly higher than BRD damage, even before we got nerfed and you got buffed. I realize that the changes to the base abilities are going to affect melee DPS, too, but you already had the lead, and SE just gave you a boost while hampering our DPS further.
There has never been good reason to run 2x BRD, unless for some reason you're also running 2x WAR, and we all know how often that happens. People who were "settling for" a melee dps clearly have no idea how much damage they do even before 2.1.
I'd argue that it'd actually be easier to take a full DPS in lieu of the second BRD, because that means the encounter ends sooner. Literally the only justification I can think of to take 2 BRDs is insurance in case your first one dies.
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