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  1. #1
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    I'm not a fan of the idea of moving content to NPCs. Crafters need more things to do.

    Competition will drive down prices. People just don't care any more. I've watched the average price of yew logs drop from 10k to 2k in the past week as the market has gained a few people who must get their reward first no matter what. You'll get plenty people willing to give their time away for pretty much free with this system too.

    I won't be inlaying materia for people for the same reason I don't repair random people's stuff, for the same reason I won't be harvesting any more yew logs. The reward won't be worth the effort. Materia inlaying will be a service conducted by crafters who think 2k gil is a lot of money, much like repairs. At the end of the day time = money and any crafters who cares about gil has better things to do.
    (1)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Xenor View Post
    I'm not a fan of the idea of moving content to NPCs. Crafters need more things to do.

    Competition will drive down prices. People just don't care any more. I've watched the average price of yew logs drop from 10k to 2k in the past week as the market has gained a few people who must get their reward first no matter what. You'll get plenty people willing to give their time away for pretty much free with this system too.

    I won't be inlaying materia for people for the same reason I don't repair random people's stuff, for the same reason I won't be harvesting any more yew logs. The reward won't be worth the effort. Materia inlaying will be a service conducted by crafters who think 2k gil is a lot of money, much like repairs. At the end of the day time = money and any crafters who cares about gil has better things to do.
    so how much do you think someone should pay you to inlay materia?
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Xenor View Post
    I'm not a fan of the idea of moving content to NPCs. Crafters need more things to do.

    Competition will drive down prices. People just don't care any more. I've watched the average price of yew logs drop from 10k to 2k in the past week as the market has gained a few people who must get their reward first no matter what. You'll get plenty people willing to give their time away for pretty much free with this system too.

    I won't be inlaying materia for people for the same reason I don't repair random people's stuff, for the same reason I won't be harvesting any more yew logs. The reward won't be worth the effort. Materia inlaying will be a service conducted by crafters who think 2k gil is a lot of money, much like repairs. At the end of the day time = money and any crafters who cares about gil has better things to do.
    Crafters will spam high-fail rate double synths for the chance at an axe with two double attack+2%'s in it, and they'll mark it up by degrees of 10 and overestimate how much work it takes to keep buying materia up and spam it into weapons.

    Crafters perpetually think they're worth more than they actually are in this game. No, they already have their rewards. People actually buy their worthless junk that they make while trying to create things to sell.

    You already benefit. You get to sell your remaining rings for prices more than 7k each.
    You should not get the opportunity to spam rings with two hp or mp+2% in them and charge for it as well. You'll just whip up all the black pearl rings, blow them on double materia synths, then sell what you make for 27 million gil to whoever can afford it.

    The double inlay should not belong to crafters. Way too broken. They already have their rewards--gear is now consumable.

    Any discipline should be able to take a materia'd gear to a NPC and for a flat rate, try to convert it to a double inlay. Then you have even distribution of a potentially broken profit system.
    (1)
    Last edited by Peregrine; 06-06-2011 at 02:29 AM.

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