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  1. #1
    Player
    Ladon's Avatar
    Join Date
    Aug 2012
    Posts
    570
    Character
    Resa Nome
    World
    Hyperion
    Main Class
    Paladin Lv 90
    MT switching mechanics which keep the game interesting would not be possible without provoke. It also allows a tank to actually get back in the fight if they die and get raised. The skill is anything but underwhelming.

    And as mentioned above, as a general utility, it is the only far range skill tanks have.
    (2)

  2. #2
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    Quote Originally Posted by Ladon View Post
    MT switching mechanics which keep the game interesting would not be possible without provoke. It also allows a tank to actually get back in the fight if they die and get raised. The skill is anything but underwhelming.

    And as mentioned above, as a general utility, it is the only far range skill tanks have.
    But other games have provokes/taunts that work just fine but have the added benefit of being useful outside 1 or 2 niche scenarios. SWTOR's taunt for example made any enemy taunted glued to you for 6 seconds, giving you time to build threat and working just fine for a tank swap. The main point I'm trying to make is the current provoke is only useful in a handful of situations, maybe really only in some 5% of situations, while the other 95% of the time it's just a waste of a hotbar space.

    The problem being most content you need enemies on you fast, and provoke doesn't generate threat on it's own, nor does it force enemies to attack you. Effectively tanks have no burst threat to work with, when that's what a provoke is meant to do. In XI I would provoke an enemy/boss and it gives me a chance to keep them on me at the start of a pull. In SWTOR I could taunt enemies and have 6 seconds of breathing room to get my aoe's off to build the threat I need. In XIV I run in, flash, and hope there's no over zealous BRD or WHM to rip threat off me. If they do provoke is worthless, because 99% of the time they will continue to DPS or heal after I provoke and I can only watch as I have to try and winning a ranged threat battle to get it back, or abandon the rest of the enemies I'm trying to tank too.

    As it stands it's the most underwhelming threat generating ability I've seen in an MMO to date.
    (0)

  3. #3
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kaonis View Post
    SWTOR's taunt for example made any enemy taunted glued to you for 6 seconds, giving you time to build threat and working just fine for a tank swap.
    Actually, SWTOR's taunt rendered the entire threat subgame a complete joke (which the devs actually intended) because it provided you with 30% of total current threat even if you were already tanking the target. After about 30 seconds, you could just spam taunt for the rest of the fight and have more than enough threat.

    The fact that Provoke provides the exact amount of enmity required to get aggro and nothing else is one of the things that makes the enmity subgame at least marginally interesting. The way Provoke is implemented, you can't just use Provoke on its own; you have to use Provoke in conjunction with something else, which, given that it's an off-GCD ability, isn't all that hard. Provoke's lackluster performance is, in my opinion, a good thing. It means that there isn't a single "I win" tanking button.
    (2)

  4. #4
    Player
    Paikis's Avatar
    Join Date
    Sep 2013
    Posts
    418
    Character
    Paikis Pryslack
    World
    Coeurl
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Kitru View Post
    It means that there isn't a single "I win" tanking button.
    You're forgetting Overpower :P
    (1)

  5. #5
    Player
    JeTaisNoobie's Avatar
    Join Date
    Oct 2013
    Posts
    202
    Character
    Eborel Kreuz
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kaonis View Post
    But other games have provokes/taunts that work just fine but have the added benefit of being useful outside 1 or 2 niche scenarios. SWTOR's taunt for example made any enemy taunted glued to you for 6 seconds, giving you time to build threat and working just fine for a tank swap.
    I don't mean to be offensive here, but I feel you're asking for an easy time in terms of snap aggro. In order to prove your worth in this game, you really have to be on your toes. Don't expect to be spoon-fed with a nice 6 second aggro to build your threat slowly and without worry. Like yourself, I have tanked in another game and had the luxury of a provoke skill similar to your previous games as well, and that made me lazy. So much so I could simply provoke, and do some texting/emailing and still be able to hold aggro after. I prefer this provoke but of course, I would still appreciate it if it were changed to be like the provoke in your previous games.
    (0)

  6. #6
    Player
    Imapooonu's Avatar
    Join Date
    Oct 2013
    Posts
    322
    Character
    Drain Bead
    World
    Mateus
    Main Class
    Marauder Lv 50
    I've been kinda feeling the same way lately. Provoke seems very situational at best. I like the extended range, that does come in handy, but it's not necessary but on a few pulls.

    Also, it seems like a "get out of jail free card" sometimes for over-healers and gun-jumpers.

    QUESTION: If you're waaay ahead of the threat level on an enemy and you use provoke, does it reset your hate to top +1? I know, not many cases where that'll happen, I'm just curious.

    With all that said, I've yet to take provoke off my hotbar xD
    (1)