So I've tanked everything in coil up to turn 4 on both my PLD and WAR, and I've talked about this a bit with other FC mates who have done tanking too. I'm curious if other people find provoke to be severely underwhelming as it is?
It seems to be very situational, namely any situation where you wind up with a mob having more threat on someone else than you can't get back with your ranged attack or doing a combo. Also tank swaps as well.
However I rarely encounter a situation like that, more often than not if someone pulls threat off me and I hit provoke, I usually lose it back instantly because it's either a healer, in which case they usually need to keep healing, or it's a DPS who won't stop DPS for a second. So I've been finding in such situation to just skip provoke and go straight to using anything else that generates threat as being 1 above someone ends up meaning jack when they keep generating threat, whether because they are a bad player, or out of necessity.
One issue tanks in general seem to have is burst threat. The best threat generation in the game comes from our combos, however those take time to use. All the while I really find myself wishing for a provoke like from XI that just acted as a big burst of threat, or like the taunt from SWTOR that would make things stick to you for a set period of time for you to build threat on as well as some threat generation on it's own.
It just feels like a lack luster ability that doesn't really help tanks maintain threat, and the waste of animation time would be better suited to starting a combo. I'm hoping I'm not the only person feeling this way about it.