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  1. #1
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70

    Provoke underwhelming?

    So I've tanked everything in coil up to turn 4 on both my PLD and WAR, and I've talked about this a bit with other FC mates who have done tanking too. I'm curious if other people find provoke to be severely underwhelming as it is?

    It seems to be very situational, namely any situation where you wind up with a mob having more threat on someone else than you can't get back with your ranged attack or doing a combo. Also tank swaps as well.

    However I rarely encounter a situation like that, more often than not if someone pulls threat off me and I hit provoke, I usually lose it back instantly because it's either a healer, in which case they usually need to keep healing, or it's a DPS who won't stop DPS for a second. So I've been finding in such situation to just skip provoke and go straight to using anything else that generates threat as being 1 above someone ends up meaning jack when they keep generating threat, whether because they are a bad player, or out of necessity.

    One issue tanks in general seem to have is burst threat. The best threat generation in the game comes from our combos, however those take time to use. All the while I really find myself wishing for a provoke like from XI that just acted as a big burst of threat, or like the taunt from SWTOR that would make things stick to you for a set period of time for you to build threat on as well as some threat generation on it's own.

    It just feels like a lack luster ability that doesn't really help tanks maintain threat, and the waste of animation time would be better suited to starting a combo. I'm hoping I'm not the only person feeling this way about it.
    (2)

  2. #2
    Player
    Hocchi's Avatar
    Join Date
    Oct 2013
    Posts
    110
    Character
    Aoibhinn Mhacha
    World
    Balmung
    Main Class
    Gladiator Lv 60
    I dunno, I feel as if provoke is fine as it is.
    I'll usually use it if I lose aggro on something and wait until I have RoH combo'd 2/3rds done to regain a fair amount of emnity or if I know I can get back with Shield Lob. It's also great if you suddenly get k.o'd while tanking in a pug and end up dying due to someone not healing you, or just having messy coordination, since it'll put you right back at the top with +1 emnity.
    (0)

  3. #3
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Helluva lot better than it used to be in 1.0 and in FFXI. Even if the Enmity bonus scaled as you leveled it would still fall pretty short if you died and are trying to recover. Besides that there are alot of creative ways to build enmity, so having the Provoke as a catch all in a worst case scenario is a bigger boon, but that's just my opinion.
    (2)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

  4. #4
    Player
    Leiron's Avatar
    Join Date
    Sep 2013
    Posts
    563
    Character
    Haeen Kazerith
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Be nice if provoke forced the mob to attack you for 3 seconds though
    (4)

  5. #5
    Player
    Megido's Avatar
    Join Date
    Nov 2013
    Posts
    210
    Character
    Datura Megido
    World
    Cerberus
    Main Class
    Marauder Lv 66
    It gives top enmity +1.

    So it can be possible for the one tanking to grab aggro with auto attack in between 2nd tanks provoke -> highest enmity attack, alone.
    This can also be remedied some by simply facing away from the boss for a second, so that you wont auto attack right after the provoke. Though im not sure but i assume you cant parry attacks when not facing the boss, so it has to be done quickly, say right after death sentence but making sure a plummet wont hit right after. You yourself could pop a Fight or Flight or Berserk at a tank switch point, boosting your enmity.

    Obviously our ranged pulls work very well in tandem with provoke too.
    (0)
    Last edited by Megido; 12-14-2013 at 08:32 PM.

  6. #6
    Player
    Syphoner's Avatar
    Join Date
    Sep 2013
    Posts
    6
    Character
    Thya Syph
    World
    Goblin
    Main Class
    Arcanist Lv 50
    Ive been noticing problems with it too.sometimes when I use it on a mob that I loose from a group I will gain hate then a dps will crit and take it before I can get ROH combo off. Then when I finish Roh I will get hate back just in time for the healer to grab it. All the while ive lost hate on the other mobs due to focusing on the one that I lost. Imho provoke is garbage and a waste of a hotbar slot. I would like it to also boost hate of follow up actions for a set amount of time. Maybe 1.5 time hate generation or even double for next 3 to 5 secs
    (1)

  7. #7
    Player
    Yunnie's Avatar
    Join Date
    Aug 2013
    Posts
    166
    Character
    Sarah Leonhart
    World
    Goblin
    Main Class
    Gladiator Lv 80
    I think it's fine as is, but if I was to change or add anything to it, I would like it to decay the other person's emnity to my previous agro level (sort of like swapping our threat). But that's wishfull thinking because that's probably hard to code.
    (0)

  8. #8
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    It's not an instant-I-win button like taunts have become in many other MMOs.

    I like that. You have to know what it is and what it does, and what it isn't and what it doesn't.

    You can't just "taunt fluff" to trivialize threat, but you DO have a tool to guarantee a threat swap on demand.

    The only change I'd consider making to it is more than top+1 threat. Giving it a few hundred threat buffer (not a top+x%, just a straight top+x) would help streamline tank swaps, especially in PUG groups when you can't count on your co-tank having a clue, and also make it easier to corral wayward mobs in a wider variety of content.
    (2)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  9. #9
    Player
    PetiteMalFleur's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,252
    Character
    Viva Diva
    World
    Gilgamesh
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Syphoner View Post
    Ive been noticing problems with it too.sometimes when I use it on a mob that I loose from a group I will gain hate then a dps will crit and take it before I can get ROH combo off.
    I actually like that in this game emnity is the responsibility of the entire party. If a dps rips hate then doesn't stop dps, or switch targets, to allow you to get it back after a provoke then that's on them. As a healer when I've gotten the attention of one of the mobs I will let my own health dip so a cure won't put me back in top aggro while the tank is working to get it back.
    (1)

  10. #10
    Player
    Riyos's Avatar
    Join Date
    Oct 2013
    Posts
    133
    Character
    Akio Sakiro
    World
    Shiva
    Main Class
    Marauder Lv 60
    Pull far mobs
    (0)

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