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  1. #71
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by Dannyl View Post
    Don't put Miasma II in there unless you're fighting more than one mob. For one you'll have to be close to the mob and, secondly, it's overall potency is worse than ruin. That being said, casting Ruin over and over can become boring so I do add a miasma II sometime myself for the sake or diversity.
    Miasma II with contagion.
    (0)

  2. #72
    Player
    Miotoss's Avatar
    Join Date
    Dec 2013
    Posts
    13
    Character
    Avaly Stormwind
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    good summoners already spam ruin 1 and 2 dont be stupid.
    (1)

  3. #73
    Player
    EvokerKeii's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    246
    Character
    Evoker Keii
    World
    Excalibur
    Main Class
    Arcanist Lv 50
    Raging Strikes + Int Potion + Thunder (and other dots of course) + Contagion is far, FAR more DPS than just "Ruin 2 moar" (which, if you're casting Ruin 2, you're bad. If you're suggesting it, you have no credibility).
    Also, with Boot change, DPS goes down further.
    (7)
    Last edited by EvokerKeii; 12-15-2013 at 05:53 AM.

  4. #74
    Player
    Tannlore's Avatar
    Join Date
    Oct 2011
    Location
    Windrust.. I mean Gridania!
    Posts
    242
    Character
    Tannlore Belegeria
    World
    Rafflesia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Sayori View Post
    thats what i say, just simply replace it with ruin to fix that little dps lost.
    Sure, it won't be the same damage, but it's not the end of the world for smn.
    It still is a dps loss, stack in the change to bane and contagion, and the loss of a viable crit option for boots.

    It isn't one thing, it's all these things together that hurt the job. I already said in an earlier post above yours that we will have to toss in ruin/ruin2 to offset some of the dmg loss from thunder, but it is still a lot. The loss of thunder, given the amount it can do when it crits, is still a loss of at least 10% dmg over ruin 1/2 (considering ruin 1/2 both need to crit to deal the same dmg as thunder)
    (0)

  5. #75
    Player
    Dannyl's Avatar
    Join Date
    Aug 2013
    Posts
    28
    Character
    Dannyl Fallstar
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shamirah View Post
    Miasma II with contagion.
    Fair enough, that does get it up to 120 potency.
    (1)

  6. #76
    Player
    Tannlore's Avatar
    Join Date
    Oct 2011
    Location
    Windrust.. I mean Gridania!
    Posts
    242
    Character
    Tannlore Belegeria
    World
    Rafflesia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Dannyl View Post
    Don't put Miasma II in there unless you're fighting more than one mob. For one you'll have to be close to the mob and, secondly, it's overall potency is worse than ruin. That being said, casting Ruin over and over can become boring so I do add a miasma II sometime myself for the sake or diversity.
    Miasma 2 is there for completeness of damage for an over all picture. Never once did I say it's a primary rotation, just the complete total damage you can do, as a smn, w/o your egi boosts or crits. However given the loss of thunder, you might now NEED to do this to keep the damage you loss ne? (god I hope I'm joking lol)

    Quote Originally Posted by Seobit View Post
    How can you even say that without including ruin and garuda?Yeah when I cast thunder, and only thunder, it's 100% of my dps! In 2.1 I will do exactly ZERO (0) DPS!
    Because this is a picture of -YOUR- damage, not your egi or bust damage. That amount is a picture of the damage you output over time, which is your primary source of damage. thunder is DOING its damage while you can do these burst activities.

    As for egis, that's a whole kettle of broken fish that needs to be fixed badly.

    Edit: Actually let's take your inclusion of Egis. Without thunder being boosted by Contagion, it is now a bigger loss than alone.
    (2)
    Last edited by Tannlore; 12-15-2013 at 06:00 AM.

  7. #77
    Player
    Miotoss's Avatar
    Join Date
    Dec 2013
    Posts
    13
    Character
    Avaly Stormwind
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Basically zero point to this class in coil now besides turn 4.
    (1)

  8. #78
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by awvv View Post
    Patch notes: "Thunder Can now only be used by thaumaturge and black mage."

    Thunder is at least 10% - 15% of SMN total DPS (including pet). This is a pretty big nerf for SMN... especially considering melee DPS classes are getting buffed.

    Well, time to go BLM.. except for all this myth I spent.

    Oh, and Allagan Boots nerf:
    Before: INT+18, VIT+18, Critical Hit Rate+21, Accuracy+15
    After: INT+18, VIT+18, Spell Speed+21, Determination+11
    Thunder was more damage than ruin, *however* you will now be casting ruin instead. So while it is a nerf, it isn't as big as 10-15% your damage.
    (0)

  9. #79
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Miotoss View Post
    Basically zero point to this class in coil now besides turn 4.
    egi + fairy + 1 person fireball mitigation. 2nd best damage in game.
    (1)

  10. #80
    Player
    Madoka's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    561
    Character
    Ayukawa Madoka
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    RIP Thunder
    RIP Summoner
    RIP Egis that aren't Garuda
    RIP Virus

    RIP
    (7)

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