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  1. #31
    Player
    BloodPact's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    414
    Character
    Atemi'a Arecis
    World
    Leviathan
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Fyreus View Post
    I hope this nerf wasn't to help FFXI players feel at home in FFXIV
    You just brought up 6 years of of healing duty, and carby pulling, back to my mind... Thanks ;_;
    (7)

  2. #32
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by awvv View Post
    Blizzard II potency is now 50. Single target DPS is significantly worse without Thunder.
    Just cast more ruin.
    (3)

  3. #33
    Player
    Fyreus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    174
    Character
    Fyreus Hunter
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by BloodPact View Post
    You just brought up 6 years of of healing duty, and carby pulling, back to my mind... Thanks ;_;
    You gotta admit that's what you thought when you saw the notes
    (2)
    My prediction: SE will keep war amazingly devastating in PvP so later down the line you must do lolPvE to get PvP stuff... and that will fix the 'lack of tank' issues. /pets cat.

  4. #34
    Player
    awvv's Avatar
    Join Date
    Sep 2013
    Posts
    28
    Character
    M'laiboli Lhea
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Lol, if you didn't use Thunder as a SMN you were a bad SMN. Thunder has the same damage as Bio, Bio II, and Miasma. With the loss of thunder, that's a total loss of 10% dps.
    (16)

  5. #35
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fyreus View Post
    I hope this nerf wasn't to help FFXI players feel at home in FFXIV
    Except, SE never randomly nerfed SMN, they've only ever buffed it xD.
    (0)

  6. #36
    Player
    Xairos's Avatar
    Join Date
    Aug 2012
    Posts
    418
    Character
    Xairos Karalis
    World
    Siren
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by awvv View Post
    Lol, if you didn't use Thunder as a SMN you were a bad SMN. Thunder has the same damage as Bio, Bio II, and Miasma. With the loss of thunder, that's a total loss of 10% dps.
    I didnt use thunder because I was already facerolling WP and AK, which is where i mostly used my smn. But I understand the need for that 10% in stuff like Coil and.....
    (1)

  7. #37
    Player
    Tannlore's Avatar
    Join Date
    Oct 2011
    Location
    Windrust.. I mean Gridania!
    Posts
    239
    Character
    Tannlore Belegeria
    World
    Midgardsormr
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Hayward View Post
    OK, someone's got to keep his head while others are losing theirs.

    ....

    I swear some of you make Chicken Little look even-keeled.
    I don't think you realize how smn stat priorities work or how much damage your dots do. We're losing crit on our shoes and are now stuck with spell haste, which is horrible for us. Really.... bad.

    A loss of thunder for me translates to a 650-700dmg loss on a single target. That is... a lot of dmg. As a damage dealer having to output dmg in highly timed events where you need to get as much out as you can (yay to fast paced mechanics) this kind of loss is very painful.
    (8)

  8. #38
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Parodine View Post
    Way to make SMN even more undesirable to play SE, woo.
    Wth are you talking about? SMN has slow burst, but has the highest overall dps of all classes. Parser with equally equipped/skilled players confirmed that multiple times.
    I rarely used Thunder in my rotation since I only use it when all other DoTs are up and I have Fester on cd. Of course it's a nerf (not 10% of the overall damage i must say, maybe 3%), but SMN dps was the highest.

    Now it's Ruin II spam when you have DoTs/Fester up for more burst (that is actually what SMN lacked) and 2% less overall DPS (to be proven).

    I think it's still the best ranged DPS in the game (if you can use it).


    About BLM, lol, Blizzard 2 was useful only in rare occasions, like little damage+bind on Garuda feathers as they popped, or emergency damage on Tonberrys against the king. I've never used it in my AOE rotation.
    I always do Fire 3 (AF3) > Fire 2 spam X times > (Swiftcast) Flare on low MP > Transpose/Convert > Blizzard 3 > Filler > Repeat
    That's the highest damage AOE rotation for BLM and it doesn't have Blizzard 2 in it. It's the best even now, pre-nerf.

    Blizzard 2 used to be spammed by noobs to do easy aoe damage with no mp consumption and no brain usage. It was never the best source for dps.


    The only stupid change in this patch is Rain of Death for evasion instead of damage.
    (1)

  9. #39
    Player
    Shamirah's Avatar
    Join Date
    Aug 2013
    Posts
    347
    Character
    Shamirah Zullya
    World
    Moogle
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by Tano View Post
    Wth are you talking about? SMN has slow burst, but has the highest overall dps of all classes. Parser with equally equipped/skilled players confirmed that multiple times.
    I rarely used Thunder in my rotation since I only use it when all other DoTs are up and I have Fester on cd. Of course it's a nerf (not 10% of the overall damage i must say, maybe 3%), but SMN dps was the highest.

    Now it's Ruin II spam when you have DoTs/Fester up for more burst (that is actually what SMN lacked) and 2% less overall DPS (to be proven).

    I think it's still the best ranged DPS in the game (if you can use it).

    Lol. Learn to play SMN before saying such wrong things. Spamming RUIN 2 ? Not using thunder ? What are you smoking ?
    (13)

  10. #40
    Player
    Tano's Avatar
    Join Date
    Oct 2011
    Posts
    272
    Character
    Kidel Aleron
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Tannlore View Post
    A loss of thunder for me translates to a 650-700dmg loss on a single target. That is... a lot of dmg. As a damage dealer having to output dmg in highly timed events where you need to get as much out as you can (yay to fast paced mechanics) this kind of loss is very painful.
    You know, instead of doing thunder you can use Ruin2 a couple of times (in the same time it would require to use 1 thunder). You still lose some dmg (if it doesn't crit, otherwise you gain dmg) but you'll have more burst outcome and blind to help the tank.

    Quote Originally Posted by Shamirah View Post
    Lol. Learn to play SMN before saying such wrong things. Spamming RUIN 2 ? Not using thunder ? What are you smoking ?
    Thunder is obviously better than 2 Ruin2, I'm not saying that Ruin2 is better lol. Just saying it's a workaround for not losing much dps.
    Still it's not such a big nerf on a Job that has and will still have the highest ranged dps.

    Learn to read before saying such wrong things.
    I said that you'll have to use ruin2 instead of thunder "now" (meaning in 2.1), that I believe is correct if you have other dots/fester up
    (0)
    Last edited by Tano; 12-15-2013 at 04:46 AM.

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