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  1. #21
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by Tano View Post
    Good bards will still be on par with good black mages.
    Bad bards will now suck as bad black mages.

    Before 2.1 (well, now) good bards could solo titan's heart (unlike any other dps class, even melee).

    Bard deserved a nerf, deal with it. It's on par with the other ranged classes now.

    To be honest as a tank i didn't like RoD change. It was a pretty useful debuff.
    Also 200TP for accuracy down is just useless.
    on par with blm? lol. u have no idea. let me break it down for u. currently with similarly geared bard and blms, blms will out damage bards by about 30-50k. The damage hierarchy goes like this SMN>BLM=MNK>BRD>DRG. its not much of a nerf but bards didnt need this nerf to begin with.
    (6)

  2. #22
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Xellos2099 View Post
    They just made turn 4 and 5 a lot harder by nerfing rain of death. Thanks for all the cry to nerf bard people... you reap what you sow.
    The nerf RoD and the change to virus really affect everyone. It actually makes things a lot harder. Thing is I'm not sure there's an alternative to RoD and virus. Tanks are gonna drop more often in T5 without those supporting abilities.
    (8)

  3. #23
    Player
    NeoAmon's Avatar
    Join Date
    Aug 2013
    Posts
    688
    Character
    Sparda Amon
    World
    Behemoth
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Axidrain View Post
    on par with blm? lol. u have no idea. let me break it down for u. currently with similarly geared bard and blms, blms will out damage bards by about 30-50k. The damage hierarchy goes like this SMN>BLM=MNK>BRD>DRG. its not much of a nerf but bards didnt need this nerf to begin with.
    MNK > SMN = BLM > BRD = DRG as of 2.1
    (1)

  4. #24
    Player
    Zeronic's Avatar
    Join Date
    Sep 2013
    Location
    Nijmegen
    Posts
    140
    Character
    Lenalee Luna
    World
    Odin
    Main Class
    Archer Lv 50
    I totally agree with the cross class skills. Blood for Blood was basically a free raging strikes since we as a moving ranged class basically don't get hit a lot. Internal release has a short cooldown and that combined with straight shot and HQ deviled eggs made for a real Bloodletter barrage. Totally understandable. Shadowbind and Hawk's eye, I don't care much about. But the Rain of Death nerf is just plain stupid. Remember that this is a lvl 45 skill. It is used BEFORE coil as well. And it was really usefull. Can't remember the times it saved a garuda run by using it on both adds. This was a nice support ability that is now lost since we will not use it till... some time very far away for most players?

  5. #25
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,066
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    So they just shiftet the RoD effect to a Warrior skill, I think it would be too OP if both classes could stack those but I agree that the nerf to RoD was too harsh and -10% evasion IS useless...
    (4)

  6. #26
    Player
    Vmage's Avatar
    Join Date
    Jul 2011
    Posts
    198
    Character
    Mrv Light
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    the Rain of Death nerf happened because warrior's get the 10% debuff on Storm's Path now

    they just moved the effect to a different class :s
    (3)
    http://na.finalfantasyxiv.com/lodestone/character/1037683/achievement/detail/747/

  7. #27
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Zeronic View Post
    I totally agree with the cross class skills. Blood for Blood was basically a free raging strikes since we as a moving ranged class basically don't get hit a lot. Internal release has a short cooldown and that combined with straight shot and HQ deviled eggs made for a real Bloodletter barrage. Totally understandable. Shadowbind and Hawk's eye, I don't care much about. But the Rain of Death nerf is just plain stupid. Remember that this is a lvl 45 skill. It is used BEFORE coil as well. And it was really usefull. Can't remember the times it saved a garuda run by using it on both adds. This was a nice support ability that is now lost since we will not use it till... some time very far away for most players?
    ^ THIS.

    100% this.
    (4)

  8. #28
    Player
    Nexxus's Avatar
    Join Date
    Mar 2011
    Location
    Lyon
    Posts
    2,261
    Character
    Yoko Ceres
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Rain of Death now gives -10% enemy eva instead of -10% enemy attack (with 100% acc isn't that useless?)
    As a MNK i see this change most welcome, as i have to keep some piece with Acc+ to be capped and lose some dps~. It's still a small boost, but... if it's affect for more than one member, it can become a powerfull buff. Now Bardes will have to use it everytime it's fade off.

    To bad it's change to enemy attack but sometime, attack is the best defense.
    (0)

    Il est possible de dépassé la limite des 1ooo caractères, il suffit d'éditer son post ~

  9. #29
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    Meh.. people worry too much...
    (2)

  10. #30
    Player
    Axidrain's Avatar
    Join Date
    Nov 2013
    Posts
    436
    Character
    Axidrain Fy
    World
    Tonberry
    Main Class
    Archer Lv 50
    Quote Originally Posted by NeoAmon View Post
    MNK > SMN = BLM > BRD = DRG as of 2.1
    nope smn are on top for dps
    (0)

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