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  1. #1
    Player
    Dimo's Avatar
    Join Date
    Mar 2011
    Posts
    67
    Character
    Denji Venrir
    World
    Behemoth
    Main Class
    Lancer Lv 50
    yeah..im with everyone on this one. monster scaling is a terrible idea. I hated it in ff8, i hated it in oblivion. The idea that a monster levels with you really makes no sense. It would kill exploration/new zones even more so and hinder new players. Not to mention there would be no sense of accomplishment of leveling up and seeing the difference in damage,etc. Not gonna lie, hitting a level 1 marmot for 1.3k+ is pretty awesome/hilarious.
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  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Dimo View Post
    yeah..im with everyone on this one. monster scaling is a terrible idea. I hated it in ff8, i hated it in oblivion. The idea that a monster levels with you really makes no sense. It would kill exploration/new zones even more so and hinder new players. Not to mention there would be no sense of accomplishment of leveling up and seeing the difference in damage,etc. Not gonna lie, hitting a level 1 marmot for 1.3k+ is pretty awesome/hilarious.
    it was different in oblivion. as you leveled different types of mobs show up in the maps so there would be a constent challenge no matter how you play or what level. Morrowwind was similar. Pretty much as you level mobs are replaced It wasn't "the same mob" only stronger. LIke doing kvhatch @ 10 meant you mostly fought those fire creatures. instead of scamps.
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