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  1. #21
    Player

    Join Date
    Mar 2011
    Posts
    196
    this is just a bad idea... will not work in mmorpg, perfect for single player only.
    (0)

  2. #22
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Theres plenty written about why this wont work already. Though it might work better for quests/instanced content monsters that only you/your party can fight so as to keep them challenging even if someone has max lv/rank. They already have a system like it with the leve system where you can choose the difficulty which alters the monster's levels though it has it limits. They could implement something like that with said content which improves the rewards on higher difficulty settings.
    (1)

  3. #23
    Player
    Rinoa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    526
    Character
    Rinoa Lilieu
    World
    Hyperion
    Main Class
    Blacksmith Lv 88
    Alaltus, you are a genius. I was thinking about that but didn't want to over post. that would allow Dimo to hit a marmot with 1.3k+ while still allowing you to have some fun in low rank levequests.

    So basically they could just add a super mega hard setting for levequests. or maybe a few that will be unlocked as your rank goes up.

    Does that sound more MMORPG friendly?

    (If that came off as sarcastic i didn't mean it to be)
    (0)
    Last edited by Rinoa; 06-04-2011 at 11:47 PM.

  4. #24
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Zenaku View Post
    You need to make the players move away from the city how ffxi did it. Near the city low level mobs as you go on they become strong which is what they going to do on a update. Making players fight the same mobs within the city area is not so great. I play beta1 and having 100+ players killing the same mob was hard you could not even level up ; ; so no to this idea it's sound great but then you have the problem of players staying at one spot forever to get the same item,gil,crystal and new players can't get anything.
    imma aggree Also I do not recall ff8 having monster scaling. I played through the game alot and never seen it. But ya scaling do nort work in mmo. Need a point in leveling up. I liked how ffxi scaled it mobs. I wanted to do the same in ffxiv, but I keep running into the toklin high level. XD like some R20 angler in a group of R3 marmots... scared the poo outa me when I was doing a leve.
    (0)

  5. #25
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Dimo View Post
    yeah..im with everyone on this one. monster scaling is a terrible idea. I hated it in ff8, i hated it in oblivion. The idea that a monster levels with you really makes no sense. It would kill exploration/new zones even more so and hinder new players. Not to mention there would be no sense of accomplishment of leveling up and seeing the difference in damage,etc. Not gonna lie, hitting a level 1 marmot for 1.3k+ is pretty awesome/hilarious.
    it was different in oblivion. as you leveled different types of mobs show up in the maps so there would be a constent challenge no matter how you play or what level. Morrowwind was similar. Pretty much as you level mobs are replaced It wasn't "the same mob" only stronger. LIke doing kvhatch @ 10 meant you mostly fought those fire creatures. instead of scamps.
    (0)

  6. #26
    Player
    Join Date
    Mar 2011
    Location
    リムサ ロミンサ
    Posts
    1,084
    Quote Originally Posted by Kilta_Firelotus View Post
    imma aggree Also I do not recall ff8 having monster scaling. I played through the game alot and never seen it. But ya scaling do nort work in mmo. Need a point in leveling up. I liked how ffxi scaled it mobs. I wanted to do the same in ffxiv, but I keep running into the toklin high level. XD like some R20 angler in a group of R3 marmots... scared the poo outa me when I was doing a leve.
    Then you need to read this because it existed. http://finalfantasy.wikia.com/wiki/F...e_and_Leveling
    (0)

  7. #27
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    Quote Originally Posted by Sonic_the_Hedgehog View Post
    Then you need to read this because it existed. http://finalfantasy.wikia.com/wiki/F...e_and_Leveling
    never noticed... I just played the game w.o grinding. I plaued ff8 about 10 times so ya.. :P never really noticed this feature.
    (0)

  8. #28
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Rinoa View Post
    Zenaku, I see what your meaning. What if the difficulty scaling didn't affect the points earned, so if I'm rank-30 and i kill a rank-1 rat I'll get few to none experience points while still being difficult to kill it. Thus not creating an incentive to play in low rank areas, but still making the walk from Camp Bloodshore to Limsa Lominsa enjoyable.

    Does anyone think that might fix the problem of players staying in low rank areas?
    I don't think this makes walking any more interesting than it already isn't.

    Especially since taking time to kill a Marmot will...take longer.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  9. #29
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I dont agree with this, you should have to travel further out as you get higher not be able to get rank 1-50 around beard rock and piss off a bunch of low/new players at the same time.
    (1)

  10. #30
    Player
    Synthesis's Avatar
    Join Date
    Mar 2011
    Posts
    642
    Character
    Green Green
    World
    Ragnarok
    Main Class
    Archer Lv 20
    I don't like the idea for this game. Level scaling is a terrible idea. Why to fight rats from 1 to 50 at same area...
    (0)

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