this is just a bad idea... will not work in mmorpg, perfect for single player only.
this is just a bad idea... will not work in mmorpg, perfect for single player only.
Theres plenty written about why this wont work already. Though it might work better for quests/instanced content monsters that only you/your party can fight so as to keep them challenging even if someone has max lv/rank. They already have a system like it with the leve system where you can choose the difficulty which alters the monster's levels though it has it limits. They could implement something like that with said content which improves the rewards on higher difficulty settings.
Alaltus, you are a genius. I was thinking about that but didn't want to over post. that would allow Dimo to hit a marmot with 1.3k+ while still allowing you to have some fun in low rank levequests.
So basically they could just add a super mega hard setting for levequests. or maybe a few that will be unlocked as your rank goes up.
Does that sound more MMORPG friendly?
(If that came off as sarcastic i didn't mean it to be)
Last edited by Rinoa; 06-04-2011 at 11:47 PM.
imma aggree Also I do not recall ff8 having monster scaling. I played through the game alot and never seen it. But ya scaling do nort work in mmo. Need a point in leveling up. I liked how ffxi scaled it mobs. I wanted to do the same in ffxiv, but I keep running into the toklin high level. XD like some R20 angler in a group of R3 marmots... scared the poo outa me when I was doing a leve.You need to make the players move away from the city how ffxi did it. Near the city low level mobs as you go on they become strong which is what they going to do on a update. Making players fight the same mobs within the city area is not so great. I play beta1 and having 100+ players killing the same mob was hard you could not even level up ; ; so no to this idea it's sound great but then you have the problem of players staying at one spot forever to get the same item,gil,crystal and new players can't get anything.
it was different in oblivion. as you leveled different types of mobs show up in the maps so there would be a constent challenge no matter how you play or what level. Morrowwind was similar. Pretty much as you level mobs are replaced It wasn't "the same mob" only stronger. LIke doing kvhatch @ 10 meant you mostly fought those fire creatures. instead of scamps.yeah..im with everyone on this one. monster scaling is a terrible idea. I hated it in ff8, i hated it in oblivion. The idea that a monster levels with you really makes no sense. It would kill exploration/new zones even more so and hinder new players. Not to mention there would be no sense of accomplishment of leveling up and seeing the difference in damage,etc. Not gonna lie, hitting a level 1 marmot for 1.3k+ is pretty awesome/hilarious.
Then you need to read this because it existed. http://finalfantasy.wikia.com/wiki/F...e_and_Levelingimma aggree Also I do not recall ff8 having monster scaling. I played through the game alot and never seen it. But ya scaling do nort work in mmo. Need a point in leveling up. I liked how ffxi scaled it mobs. I wanted to do the same in ffxiv, but I keep running into the toklin high level. XD like some R20 angler in a group of R3 marmots... scared the poo outa me when I was doing a leve.
never noticed... I just played the game w.o grinding. I plaued ff8 about 10 times so ya.. :P never really noticed this feature.Then you need to read this because it existed. http://finalfantasy.wikia.com/wiki/F...e_and_Leveling
I don't think this makes walking any more interesting than it already isn't.Zenaku, I see what your meaning. What if the difficulty scaling didn't affect the points earned, so if I'm rank-30 and i kill a rank-1 rat I'll get few to none experience points while still being difficult to kill it. Thus not creating an incentive to play in low rank areas, but still making the walk from Camp Bloodshore to Limsa Lominsa enjoyable.
Does anyone think that might fix the problem of players staying in low rank areas?
Especially since taking time to kill a Marmot will...take longer.
Peach Parfait/Khulan Angura on Gilgamesh
I dont agree with this, you should have to travel further out as you get higher not be able to get rank 1-50 around beard rock and piss off a bunch of low/new players at the same time.
I don't like the idea for this game. Level scaling is a terrible idea. Why to fight rats from 1 to 50 at same area...
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