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  1. #1
    Player
    Rinoa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    526
    Character
    Rinoa Lilieu
    World
    Hyperion
    Main Class
    Blacksmith Lv 88

    Introduction of the FF-VIII enemy difficulty system to FF-XIV

    As your Character grows stronger, the enemies near Camp Bearded Rock and Camp Skull Valley become easier to kill. Its not much of a challenge to defeat an enemy with one hit now is it?

    I propose we carry over an idea from FF-VIII. In FF-VIII the enemies gain strength as you do. this was difficult at times, but we may be able to salvage this system to make low level areas more enjoyable to high level players.

    I do not intend for a Wharf Rat to be as strong as a Dire Rat so there should be a curve as to how much an enemy can be improved. Also there would be a limit to how weak an enemy can be.

    If this system was used, the areas that are not for your rank wouldn't give you much experience points but still present an enjoyable battling experience. The areas that are for your rank would give you the same experience points as usual.
    (0)
    Last edited by Rinoa; 06-04-2011 at 11:29 AM.

  2. #2
    Player

    Join Date
    May 2011
    Posts
    23
    Great, it's like endless level sync in the dunes with a twist.
    (0)

  3. #3
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Uh.

    How would this work? dLevel and HP aren't decided until you claim a monster or what? This is pretty much what already happens with enemies having random spawns in a certain level range.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  4. #4
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    VIII's system works because it was not a MMORPG, I don't think a system would work too well in actual game play because:

    1) It doesn't ever encourage expanding your field of play
    2) It will ruin the game play for new players, since the monsters near the town will always be claimed
    3) The Economy will go crazy due to an abundance in Marmot meat and skin and little of much else
    (1)

  5. #5
    Player
    MeowyWowie's Avatar
    Join Date
    Mar 2011
    Posts
    1,162
    Character
    Meowy Wowie
    World
    Balmung
    Main Class
    Pugilist Lv 70
    I'm curious about how VIII's system in an MMO would pan out, but honestly I don't think it would work. The notion of keeping high rank players in low rank areas seems like a huge step backwards. FFXIV already does this in a way, and many have already stated that they're tired of fighting the same mobs in the same areas all the way to cap. I just don't see it happening.
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    FFVIII had the character<->monster growth a bit imbalanced. Monster growth was usually high, more so with the big named monsters you'd run into. Your characters had very low growth and stats were determined by your magic junctions, which for that system made casting some magic useless.

    Omega's got a point with marmot drops, if bite bugs weren't much harder to kill at 99 (actually FFVIII went to 100, but 99 is the common example) compared with everything else then you'd expect marmots to be the same. And since we can always change jobs, we'll still have a use for the weaker monsters for a while to come.
    (0)

  7. #7
    Player
    LillithaFenimore's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    461
    Character
    Almalexia Nerevar
    World
    Siren
    Main Class
    Arcanist Lv 50
    I don't remember FFVIII's leveling system being like that....
    (0)
    "I've never watched a nuclear explosion myself. That's a couple of degrees of stupid above my limit"- Old Man Harris

  8. #8
    Player
    Rinoa's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    526
    Character
    Rinoa Lilieu
    World
    Hyperion
    Main Class
    Blacksmith Lv 88
    I don't meaning for them to be strong enough to make you want to play in that area, just strong enough so when you pass through a low level area the enemies aren't a waist of time.
    (0)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    296
    No.
    This doesn't work in single player games, and is very difficult to implement in an MMO, unless you eliminate progression entirely.

    And no, I do not agree with OMEGA_HACK that it worked in FFVIII.
    (1)

  10. #10
    Player
    Shampooo's Avatar
    Join Date
    Mar 2011
    Posts
    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    all i can say is ....really????
    (1)

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