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  1. #41
    Player
    Drakzen1's Avatar
    Join Date
    Sep 2013
    Posts
    149
    Character
    Lynx Yamaneko
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by FMElan View Post
    I'm pretty sure most people understand that there's a lack of endgame content. That's why the lockouts are there, to string us along week-by-week until the devs have the chance to implement enough content to keep us all satisfied. And they seem to be off to a great start with 2.1, IMO.
    I would hope so. Now ill play the game or atleast keep my account because its only 8 bucks a month but after turn 5 on mondays...what gear wise is there to do for the next 4-5 months. Now im not saying they can do anything about it because i kind of feel like they have dug a hole, but when people just say lockouts dont = lack of content im like meh
    (1)

  2. #42
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Randalthor View Post
    5) My recommendation - Run CT as many times as you want per week but allow the player to loot one piece of gear PER JOB. If I loot a CNJ/WHM/SCH item, I can't loot on another one of that type of the next week, but I can still loot on a THM/SMN item if I wanted to. This removes the restriction slightly and lets you gear your alts at a moderate pace(which in my case is the point of CT since I am almost all ilvl90).
    Most likely 5 pieces of gear per class in CT: 5 pieces * 6 sets / 4 bosses = 7 or item in each loot pool.

    So you want to be done with CT in 5 weeks?

    I will agree the loot lock needs to be less restrictive, but it still needs to give the players something to do for 3 months. Let's call it 13/14 weeks, 30 pieces of gear / 14 weeks = just over 2/week. 2 items a week or 72h loot lockout would work just fine. You are asking for the content to not last until 2.2 by asking for loot lock per class.

    As it stands, between XM primals, Myth tome increase, and CT you'll be able to gear up a single job in full i80+ (avg i85 or better) in 5 weeks. That's plenty fast.
    (1)
    Last edited by Djeserit; 12-14-2013 at 07:43 AM.

  3. #43
    Player
    TeaTimeBear's Avatar
    Join Date
    Sep 2013
    Posts
    939
    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Miburo View Post
    ...
    This would be true if it weren't for the fact that...not everyone likes every single job in this game. those against it have admitted this. (Some do have all jobs capped.) you can't win with either choice. Don't kid yourself thinking people won't complain with or without the lock. No matter what they do someone will be here upset.

    And besides if I hate other jobs but love only WHM, I would burn the hell put of Coil to gear up all day everyday baby. Hypothetically speaking of course..
    (2)

  4. #44
    Player
    KerenRhys's Avatar
    Join Date
    Jan 2013
    Posts
    72
    Character
    Kaeren Rhys
    World
    Spriggan
    Main Class
    Bard Lv 90
    Quote Originally Posted by Eekiki View Post
    And there isn't enough for you. That means there isn't enough for anybody, right?
    Except I never said that since I still have plenty to do (as you can see on my character's page). The thing is, I'm able to put myself in the shoes of those players with a lot more gaming time than me and understand why they are dissatisfied with the game. Something that most here don't really bother trying.
    (1)

  5. #45
    Player
    TeaTimeBear's Avatar
    Join Date
    Sep 2013
    Posts
    939
    Character
    Denevieve Nebilim
    World
    Midgardsormr
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by KerenRhys View Post
    Except I never said that since I still have plenty to do (as you can see on my character's page). The thing is, I'm able to put myself in the shoes of those players with a lot more gaming time than me and understand why they are dissatisfied with the game. Something that most here don't really bother trying.
    You did say that.
    (1)

  6. #46
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    I can put myself in their shoes, too. But I can also see the big picture, and I can look at history and say with confidence that this game will be very different a year from now than it is today. So the lockouts don't bother me, because I don't see them as a permanent thing.
    (2)

  7. #47
    Player
    C-croft's Avatar
    Join Date
    Sep 2012
    Posts
    907
    Character
    Cloudcroft Ieyasu
    World
    Goblin
    Main Class
    Marauder Lv 52
    Vote with your wallet.
    (2)
    You should have bought an authenticator.....



    Your tears feed me....

  8. #48
    Player
    Miburo's Avatar
    Join Date
    Jan 2012
    Posts
    116
    Character
    King Brohemoth
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TeaTimeBear View Post
    This would be true if it weren't for the fact that...not everyone likes every single job in this game. those against it have admitted this. (Some do have all jobs capped.) you can't win with either choice. Don't kid yourself thinking people won't complain with or without the lock. No matter what they do someone will be here upset.

    And besides if I hate other jobs but love only WHM, I would burn the hell put of Coil to gear up all day everyday baby. Hypothetically speaking of course..
    I know. The point I was making is that the same logic being used to defend lockouts can easily be applied to things like philosophy tomes and leveling. If you really like whm but can only get 5 levels a week then that would prolong the game for you and keep you from finishing everything and having nothing to do too. You can go level your other jobs 5 levels each if you want something to do for the rest of the week. Etc. The pro-lockout stance is just crappy because lockouts simply don't bring more enjoyment to the players, at all.

    And you're right. I'm sure some people would complain that they have nothing to do if the lockouts were made less restrictive. But people are making the same complaint now. Difference would be that if the lockouts were less restrictive then people would have more freedom to play the aspects of the game they enjoy. If we could do coils every three days then people that enjoy coils would be able to do content they enjoy twice as much per week. If coils was given a loot lockout instead then people could help their friends progress, and people that simply enjoy the battles could join groups that need them. Potentially bettering the community by giving people more opportunities to help others and make friends.

    So yes, people will be people and complain either way. But the stances are still far from equal.
    (2)

  9. #49
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    There are two goals I see SE trying to achieve with the Lockout:

    1) To temper against power creep and separation of players because of constant or hardcore play.

    2) To tempt players to play other content and play with other players beyond simple self interest to build community.

    This to me is evidenced by the lockouts and Duty Roulette. As well as how specifically the lockout for Crystal Tower is just for loot.



    If I'm right in this goal, then perhaps a good method of compromise is to attach some sort of bypass to the lesser content that allows players to rejoin this content out-of-lockout by helping other players who are behind them.

    Say, earn tokens that amount to an additional run in coil, by going back and completing all 4 sections of duty roulette. Gain an Extra Primal Extreme/Crystal Tower loot card by helping people through story who haven't completed it.

    This would further incentivise getting players to help others by rewarding them.

    Personally, I don't mind the Lockouts, as I'm not pushing endgame progress above other in-game distractions. And I find it an unhealthy habit to push so hard for vertical progression. One run a week is good, especially as endgame broadens in scope - as it means you're going to do multiple runs in a week anyways.

    People say the Armory System doesn't support more than one class, but I beg to differ, especially if you use different methods to gear different classes.

    Coil - Main Class.
    Myth Tomes - Secondary.
    Crystal Tower - Tertiary.

    Then you can gear up pretty much most other classes at the same time with Darklight due to how easy it is to get Philo.

    Your Primary and Secondary can both help with all content except for Coil (the only complete lockout we have). However, this is just my perspective.
    (5)

  10. #50
    Player
    storm's Avatar
    Join Date
    Nov 2012
    Posts
    202
    Character
    Fozzie Bear
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    lockouts on characters rather than class/jobs in a game that both allows, and even encourages you to play more than one class/job is stupid. Otherwise I have no problems with lockouts. Most games have them. But in those same games it's understood if you want to play another class you make another character and then are allowed the same lockouts as your main.
    (3)

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