
Originally Posted by
YuriRamona
A weekly reset on the tomestone cap only partially addresses this. More casual players (or dedicated players under extenuating circumstances) will arrive at the endgame and will forever be behind players who reached endgame earlier. While the progress of dedicated players is limited, the stratification/gap between dedicated players and casual players will always be present.
Players should each have a capped allotment of mythology tomestomes assigned to them that grows every week by 300/450 starting from the first week of release.
With this system, a player that reaches level 50 for the first time tomorrow has the chance to gather the thousands of mythology tomestones that their friends or peers have already obtained over the course of the last few months.
Dedicated players aren't really harmed by this system; they were still the first to enjoy the benefits of accessing higher level content such as the Binding Coil and obtain gear earlier. And, if anything, having casual players be able to reach dedicated players' level of achievement means there are more opportunities to make friends and meet new players.
This is dangerous to fostering a healthy endgame community.
As it stands, it is quite difficult to ask dedicated players who have nearly completed a set of item level 90 equipment for a job to party up with an equally eager player who, due to the weekly cap, can only obtain, at best, one item level 90 weapon when they've reached level 50. By keeping dedicated players permanently ahead and casual players behind, there is little opportunity of mixing the two groups and generating new friendships. Even the most eager casual player must wait months to reach the level of achievement of a dedicated player - and by that point, they will once again be months ahead.
This system also disincentivizes and punishes casual players for playing through mythology tomestone-granting dungeons repeatedly. While dedicated players have dozens, if not hundreds, of completions through these dungeons and encounters along their course of obtaining mythology tomestones every week, casual players will, often, only be rewarded lesser tomestones of philosophy for completing this content. They are discouraged from reaching the same level of mastery and understanding as dedicated players. This translates to an ever-widening gap in skill and experience in endgame content.
An accumulating personal allotment is simply an extension of the ideals and tenets of the rested EXP system and the levequest allotment system. Players who have less time for the game should be encouraged and supported in their efforts to catch up, even at the highest level of endgame.