
I've been leveling up Arcanist by mixing dungeons and looking for FATEs that people generally ignore so it's only myself solo, or a few others - it's helps tremendously. When I leveled MNK through Coerthas and N Thanalan in FATEs it felt like my eyes were bleeding. 2.1 and increased dungeon XP will be interesting, I did Satasha the other night and was the only person clicking the bubbles on the final fight, I don't think the others knew or cared. Of course, I wasn't quick enough to keep all four drains covered so it ended up a massive zerg race and frantic tank healing. I hope it gets better.
Abyss: Welcome to a Higher Quality of Nerding™

I agree. Doing FATEs isn't going to stop you from learning your class. Shy of forcing people to group the entire way up (which I am a fan of old school grouping for experience), you cannot prevent getting people hitting cap without experience doing their role in a party system to an extensive degree.
We aren't talking about a complicated combat system with this game. I'm not trying to make a swipe, I love this game, but its about as simple as you can get save having the abilities say "PUSH ME FOR THREAT" "PUSH ME FIRST" "PUSH ME SECOND"


What scares me is that I've seen Paladins in Stone Vigil spamming the living crap out of Rage of Halone (not comboing, just the skill alone). Worries me that people can actually get that far without learning how their combos work (especially the main one), and thank goodness the ones I ran with were fine with taking advice though.
In my opinion, it's fine to FATE grind, but it really helps way more (skill wise) to add a bit of dungeon grinding in-between.
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