Once you start running WP and AK with players who has relic or +1, those players either will make you or break you as a tank. (I was running them with my FC sword, until i have full set of DL)
Once you start running WP and AK with players who has relic or +1, those players either will make you or break you as a tank. (I was running them with my FC sword, until i have full set of DL)
Ah, okay, I see what you mean. That is something I had not thought of. When trying to hold aggro for a bunch of mob Fates, I'd just spam my cone AOE aggro ability to keep them all on me. Efficient use, of only using it in rotation with another ability, never came up because most Fate fights were short enough that Invigorate resolved any issues with TP consumption. I can see now that dungeon mobs, who live a lot longer, would teach me to stop spamming. Though in my case, I guess I was at least TRYING to be the best tank I knew how to, so the issue wasn't me not having aggro, but wasting resources on maintaining it.Tanking FATES doesn't teach you how to tank dungeons. It teaches you to grab aggro but not maintain it for multiple targets. Many starting tanks know to use an AOE aggro on the initial pull, the problem is that they forget to do it after the initial pull. By the time they get to the third or fourth target a healer or arcanist with Bane has pulled aggro. Additioanlly, FATE grinding doesn't teach you the rotation to optimize hate when you have DPS that hit really hard.
On your last point, though, I'm not so sure. Boss-like FATEs that I've been in (namely the Courell King one in Quarrymill) have taught me that if I'm not doing well, I will loose agro. Now I'm not sure if what I came up with was optimal rotation to get enmity back, but it at least worked for lvl 25-30 (tomahawk, overpower, heavyswing-skull smash was my quick-aggro-grab method of choice)
Last edited by AvonRekaes; 12-14-2013 at 03:27 AM.
God, I've ran healer for too many parties where I'd wind up stealing hate from the tank. Or watched DDs steal hate from the tank. It's not a matter of what you learn from Fates, it's what you learn from having the shyte hit the fan. Fates don't last near as long to allow you to learn this. This is why I say we need a crucible liken to XI's Valkurm Dunes. When you were level 14 it was either Valkurm or spend the next few weeks soloing. If you couldn't learn your role in Valkurm your party wasn't going to be doing much of anything beyond respawning or running for their life to Selbina.
The problem is more than just people not learning, though. It's ingrained. I've had arguments with people who think the hate mitigation actions are all you need to control hate... complete BS but this is what people really think. That you can just spam all day long and make everything alright by just hitting Quelling Shots when the cooldown is up. Haven't had much talk with tanks about hate management, but if the DDs think like this then they clearly have their work cut out or them.
I'm leveling up a PLD at the moment and it's a mixture of FATE grinding and dungeon runs. As previously mentioned, you can't really learn your class by just running into a group of mobs and spamming AoEs. I've only tanked Sastasha and Tam-Tara on my PLD but keeping aggro is tough. Especially if they're 20 levels higher than you and better geared *cough* *grumble* but it's been great experience, learned to be on my toes and act quickly when the Healer has all the aggro. That's something you won't learn in FATE grinding!
I've made a point of running every dungeon (apart from Qarn and AV, because ugh, not fun in DF) at each level tier to ensure that I'm figuring out the best way to play my class in a true group environment. In 2.1 the XP will be raised to a point to where it should trump that of FATEs, assuming you're not waiting 30 minutes for a party, (which shouldn't be an issue for a tank) so there will be more incentive to do dungeons. That's not to say that some people won't still pick the path of least resistance and continue to spam that same 1 button to 50 though.
Supplement your fate grind with appropriate level dungeons. That's what I've been doing on all jobs. Even though 90% of the time in fates its just aoe to tag then off to next fate before it depops (save for the off chance you log in when less people are on), the dungeons force you to use all the skills you've unlocked to that level so it teaches you pretty well.
if you do fates the way they were probably intended (not a giant gw2 style zerg like we have now) then you should have no problem learning your respective job
try doing fates in an area that isn't populated with a lot of people, like upper la noscea, or eastern thanalan
In a game where just about everything is easy, I say fate grinding is perfect for this game.
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