Well the Red Mage would probably have haste etc, act as a buff/debuff mage. Since Lv49 mobs cast Haste, so the spell is in the game :d
Well the Red Mage would probably have haste etc, act as a buff/debuff mage. Since Lv49 mobs cast Haste, so the spell is in the game :d
Out curiosity, Why is it that so many people demand that new class/jobs simply MUST be tanks?
I'm referring to posts here about making Ninjas based on Gladiators and giving them shields, or weird concepts thrown out for Red Mages to make them Tanks ... Why do these classes *need* to be Tanks?
I can agree with Samurai being Tanks, Especially as Samurai in general are about Honor (Much like a Paladin), and their fighting style involves evading/parrying attacks made against them. But Ninja? I really can't think of a good way to spin a Ninja in a protective tanky role.
emote-based mp regeneration.
/dance /dance /dance!
Time mage. 'nuff said.
Last edited by GilbertLapine; 12-13-2013 at 05:53 PM.
I agree. On a separate note, it'd be awesome if Dark Knight was a hp-drain-based light-mitigation off-tank role. Perhaps geomancer could be a mitigation-based mage tank with earth spells!Out curiosity, Why is it that so many people demand that new class/jobs simply MUST be tanks?
I'm referring to posts here about making Ninjas based on Gladiators and giving them shields, or weird concepts thrown out for Red Mages to make them Tanks ... Why do these classes *need* to be Tanks?
I can agree with Samurai being Tanks, Especially as Samurai in general are about Honor (Much like a Paladin), and their fighting style involves evading/parrying attacks made against them. But Ninja? I really can't think of a good way to spin a Ninja in a protective tanky role.
Dancer as an agility tank would also be awsum![]()
The Dark Knight as a draintank could be interesting, But the amount healed would often go to Overheal anyways, much like our existing Warriors.
Dancers wouldn't make sense in a Tank role. You wouldn't be wearing heavy armor, and you'd be relying purely on RNG to avoid getting creamed in one shot by saaaay Mountain Buster. The same issue the WAR currently has on Titan, no effective way to reduce that massive shot.
The concept of a Magetank sounds fun on paper, but I've never seen one, in any MMO, that pulls it off properly and i don't think XIV will be the one to manage that lol.
Look at wow brewmaster monk's tank or just their tank mechanics in generalThe Dark Knight as a draintank could be interesting, But the amount healed would often go to Overheal anyways, much like our existing Warriors.
Dancers wouldn't make sense in a Tank role. You wouldn't be wearing heavy armor, and you'd be relying purely on RNG to avoid getting creamed in one shot by saaaay Mountain Buster. The same issue the WAR currently has on Titan, no effective way to reduce that massive shot.
The concept of a Magetank sounds fun on paper, but I've never seen one, in any MMO, that pulls it off properly and i don't think XIV will be the one to manage that lol.
WoW monk tank has trait(stagger) that causes 20% damage taken to happen over 10 seconds.
They have a ranged aoe taunt that doesn't require a target .
WoW Tanks have quite a variety in abilties to make them unique. FFXIV new classes can be unique too.
Our current tanks have RNG mechanics too. Block and parry.
Last edited by sharazisspecial; 12-13-2013 at 06:08 PM.
A self-healing tank steps on the toes of WAR, which already does self-healing, and as fun as an evasion tank might sound, the current issues with WAR being "inferior" to PLDs (and the resulting huge buffs to WAR's midigation) show that dodge-tanking is probably not gonna work.The Dark Knight as a draintank could be interesting, But the amount healed would often go to Overheal anyways, much like our existing Warriors.
Dancers wouldn't make sense in a Tank role. You wouldn't be wearing heavy armor, and you'd be relying purely on RNG to avoid getting creamed in one shot by saaaay Mountain Buster. The same issue the WAR currently has on Titan, no effective way to reduce that massive shot.
Having more tanks is not a bad thing, though one hopes that the new tanks are all unique in their own way.Out curiosity, Why is it that so many people demand that new class/jobs simply MUST be tanks?
I'm referring to posts here about making Ninjas based on Gladiators and giving them shields, or weird concepts thrown out for Red Mages to make them Tanks ... Why do these classes *need* to be Tanks?
I can agree with Samurai being Tanks, Especially as Samurai in general are about Honor (Much like a Paladin), and their fighting style involves evading/parrying attacks made against them. But Ninja? I really can't think of a good way to spin a Ninja in a protective tanky role.
As for the request of Ninjas being tanks A) I've never heard people ask for Ninjas to be built out of Gladiator, because that mades no damned sense, but B) Ninjas were forced into the tanking role in FFXI due to two things: 1) Utsusemi was fucking broken, giving the Ninja a guaranteed dodge for every "shadow" you had and could be kept up indefinitely if you had the recast speed for it and 2) the only other viable tank at the time of Ninja's release was Paladin, and the players really needed another tank. Ninja was originally supposed to be a melee DD and only in the last few years did SE finally give up and agree to make it a tank.
Samurai makes WAY more sense as a tank than Ninja does, though the whole evasion/parry thing still has issues because of the whole situation with WARs and the up-in-arms call to increase their passive mitigation that caused the huge WAR buffs in 2.1.
Lorewise, Brewmasters have Stagger because they get blind freaking drunk. And mechanically, it's a Block by any other name. Something *all* the Tanks have. They have unique names, but the tanks are mechanically identical.Look at wow brewmaster monk's tank or just their tank mechanics in general
WoW monk tank has trait(stagger) that causes 20% damage taken to happen over 10 seconds.
They have a ranged aoe taunt that doesn't require a target .
WoW Tanks have quite a variety in abilties to make them unique. FFXIV new classes can be unique too.
Our current tank have RNG mechanics too.
on page 3, there was a guy who made a post about RDM and Ninja being Tank, when i read it initially, i didnt see the RDM part. Went back to get the quote and facepalmed, lol. Realized he was referring to the RDM with a shield, not the NIN
Last edited by Sylve; 12-13-2013 at 06:15 PM.
I honestly feel rdm needs to be skipped in this game, although it was my main in XI. In this game whm already has black magic, disciples of war and magic have a strong line down the middle so giving the sword DoW class a Mage job makes no sense... Who would get this job? Rdm is known for 3 things, swords, spells blm and whm have, and speed casting. All these already exist and are impossible to mix in this structure. Even if they added a "red Mage" it would be far from what it has been
RDM could easily be a melee/magic DPS with a few heals for flavor.
30GLD/15THM + WHM or ACN skills. Change the GLD combos to boost your spells to set up attack->attack->attack -> spell cast type combos (think self weapon chains). Make their casts based off STR in some way (a STR -> INT Cleric stance?). Double cast and you're most of the way there.
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