In case you were interested to know, in the official players poll Viera was quite the popular race in regards as to which next to add.
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In case you were interested to know, in the official players poll Viera was quite the popular race in regards as to which next to add.
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Highly Likely: many votes for Mammalian Demi-Beastmen solely because Viera was used as an EXAMPLE. People's eyes probably dropped down when they saw that V... I like to think that the numbers there would drop up to 5% if they didn't list Viera as an example. I know most the people I talked to in v1 (ie, like 20-40) said they'd rather see Mixed Heritage over Viera.In case you were interested to know, in the official players poll Viera was quite the popular race in regards as to which next to add.
BUT! More for the topic at hand, non-XI RDM needed! Or just go Tactics and skip RDM if the only other choice is make it a little do-nothing like XI.



Padjal isn't gonna be playable...ever. Yoshi already said they are a rare race in the lore, so he won't make them playable because instead of 100 living in Eorzea, there will be thousands. Doesn't fit the lore.

As far as RDM goes, the strength that it brings in single player games is a huge weakness in an MMO setting. It's very likely that they're going to go the route of the Druid in WoW and allow the RDM to do melee, dps casting and healing but they have to shift into a stance of sorts.
The whole Paralyze and En-spell discussion is all fine and dandy but people aren't going to bring a job to a raid based on if they have Paralyze or not, it's going to come down to whether or not they do competitive damage or healing compared to the other classes that specialize.
The problem with this is that Druid can do all those things because of the specs available to it, allowing it to fulfill multiple roles. That doesn't work with this class/job system where each class/job gets a single role and that's it. Thus, if RDM is locked into a single role, does it become a tank, healer, or DD? DD seems to fit at least better than Tank and Healer because RDM aren't known for their super heavy armor and they can do more than just cast healing spells (and I'm sure a lot of people would be upset of RDM was, once again, stuck in the back-line as it was in XI).As far as RDM goes, the strength that it brings in single player games is a huge weakness in an MMO setting. It's very likely that they're going to go the route of the Druid in WoW and allow the RDM to do melee, dps casting and healing but they have to shift into a stance of sorts.
Last edited by Nahara; 12-13-2013 at 04:30 PM.

I would love to see red-mage as a tank type class
Red Mage: I see this based on Gladiator/Black Mage/Monk... Astral/Umbral would last for 30s
30-- Astral Flames : single target damage (enhanced enmity based on astral fire stacks), adds 1 stack astral fire
35-- Umbral patch : burst area damage (enhanced damage based on umbral ice stacks.. NO enmity boost)
40-- Astra/Umbra-Spikes : consumes astral/umbral charges to enhance defense (damage-spikes, or damage shield)
45-- En-Astra/Umbra : consumes astral/umbral charges to enhance attacks (extra damage, or MP)
50-- Faith of the Void : Grants 2 additional Astra/Umbral stacks of whatever element you currently have charged (1min cooldown)

it was posted 4/1 april fools!
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Last edited by LaralnKornera; 12-13-2013 at 04:05 PM.



^ they actually look good.
Having one "less human looking" race could be fun.

The problem with this is that Druid can do all those things because of the specs available to it, allowing it to fulfill multiple roles. That doesn't work with this class/job system where each class/job gets a single role and that's it. Thus, if RDM is locked into a single role, does it become a tank, healer, or DD? DD seems to fit at least better than Tank and Healer because RDM aren't known for their super heavy armor and they can do more than just cast healing spells (and I'm sure a lot of people would be upset of RDM was, once again, stuck in the back-line as it was in XI).
They could do a stance position so that while they have all spells available to them, they'd perform better in specific stances. So, for example, they could go into a melee stance which would reduce their magical abilities but make them viable for melee, or have a caster dps stance that would make their heals probably as effective as Physick on a BLM or SMN.
Duty Finder would have to be updated to allow for them to choose which Role they prefer to play but I don't see that as being an issue.
I would think it would be melee, caster dps and Healer as the available choices
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