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  1. #121
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    if i were in charge for the day i'd bring 1.23 back up and shut down arr. when i finished that i'd re-hire tanaka and put him as my replacement for when my day was over to take back over the direction from 1.23 onwards.
    (5)


    http://crystalknights.guildwork.com/

  2. #122
    Player
    Djeserit's Avatar
    Join Date
    Oct 2011
    Location
    Limsa
    Posts
    304
    Character
    Daeada Fehr
    World
    Hyperion
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by darkstarpoet1 View Post
    if i were in charge for the day i'd bring 1.23 back up and shut down arr. when i finished that i'd re-hire tanaka and put him as my replacement for when my day was over to take back over the direction from 1.23 onwards.
    So you'd kick out the guy who took Tanaka's original mess and made it into 1.23? Why not just say you'd go back to 1.0?
    (0)

  3. #123
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Djeserit View Post
    So you'd kick out the guy who took Tanaka's original mess and made it into 1.23? Why not just say you'd go back to 1.0?
    because 1.23 was a much improved game over the rushed release of 1.0. 1.23 imo was leaps and bounds above what we currently have, but the direction arr has taken gives me major doubts on whether the group in place now will be able to get the feeling back that 1.23 gave.

    things needed to be fixed when arr released and that was completely true, but it seems when they brought out arr they threw out everything that made the original version unique and trashed it all. things like the directional combo's, nm's with material drops, open world content, notorious monsters, the original crafting system being relevant, the 1.0 controller setup, the incap system, and many other things from 1.0 i wish would have been brought back in arr.

    i only mention the tanaka switch to be put back in place because i can't see him have taken the game this far to the other extreme if he started at 1.23. if i thought yoshi would continue from the 1.23 reset following the path he had set in place in improving the game instead of going this route again i'd have said leave him in. he's just proven this is the direction he wants to go so why put him back in to go there again in the hypothetical scenario in which i could prevent it?

    edit: remember we are just using a hypothetical where we could do anything we wanted. i'd take the game back to 1.23 and worked on the server fixes, new classes, story, and content. to me, a bunch of the things that were changed did not need to be. yes, a ton of stuff still needed work, but i think a bunch of stuff was just changed for the sake of change.
    (5)
    Last edited by darkstarpoet1; 12-13-2013 at 11:31 AM.


    http://crystalknights.guildwork.com/

  4. #124
    Player
    Manilas's Avatar
    Join Date
    Sep 2013
    Posts
    24
    Character
    Manilas Stwolf
    World
    Diabolos
    Main Class
    Gladiator Lv 87
    1- Increases sources of income for Myth tomes. Just WP and AK is freaking annoying and I already have an overdose of both of them and I am sure I ain't the only one (mind you, I was level 50 two weeks after official release).
    2- Remove zoning from zone to zone. It makes it look more like small individual worlds instead of a huge one.
    3- Enable Materia socketing on high-end gear. Currently the way it is, everyone with the same job will end up with the same. Tanks can't really choose between more health or more avoidance. Dps can't choose between faster skill speed or more critical hits.

    Nothing else comes to mind at the moment but I'm sure I'll find some more.
    (0)

    Manilas StWolf - Level 82 Paladin - Diabolos - Final Fantasy A Realm Reborn
    Manilas - Level 80 Human Berserker - Anvil Rock - Guild Wars 2
    Manilas - Level 76 Human Warrior - Ares - Knight Online World
    Manilas - Level 50 Human Warrior - Turalyon - World of Warcraft
    Manilas - Level 150 Human Warrior - Adventure Quest

  5. #125
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    Make cutscenes unskippable
    (6)

  6. #126
    Player
    valthone's Avatar
    Join Date
    Oct 2013
    Location
    yo
    Posts
    15
    Character
    Valthone Ebonrune
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    I would put in open world PvP areas then proceed to camp a town with my friends O_O <<<<<easily amused
    (0)

  7. #127
    Player
    Sumii's Avatar
    Join Date
    Mar 2012
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Milky Tea
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Djeserit View Post
    So you'd kick out the guy who took Tanaka's original mess and made it into 1.23? Why not just say you'd go back to 1.0?
    Tanaka was the Director of 1.0, but it came out several times he was never ready to release it. SE's top pushed that decision to get it out fast into the market. That's not to say a lot of the systems or things Tanaka had in place obviously didn't need a ton of work or to be scrapped. But you generally expect that with unfinished products. Kind of like what 2.0 ARR was supposed to have is in 2.1. So wouldn't 2.1 be the true release? Hmm.

    In regards to the OT, I was going to say find the copy of early pre-alpha that had 1.23's combat system with ARR's UI and go from there. When touting how awesome 2.0 was going to be that's what they kept showing Legacy players and possible new players for ARR. But more and more I actually find myself missing a good bit more from 1.23 than just the combat.

    Needless to say way too many things to be done in one day.

    Ah well, I'm heading off to Japan in less than two months. My sub should be ending just before that and it'll be a while before I get a chance (and possibly even longer if I care to renew) to play again. I definitely spend more time dwelling on all the great things that were in this game in the end opposed to all the 'new' things supposedly in this one.
    (4)
    Last edited by Sumii; 12-13-2013 at 03:55 PM.

  8. #128
    Player
    MaethusXion's Avatar
    Join Date
    Jun 2012
    Location
    Limsa Lominsa
    Posts
    905
    Character
    Makoto Edakumi
    World
    Midgardsormr
    Main Class
    Paladin Lv 80
    I'd give DRG the original Power/Life Surges back as well.
    (0)

  9. #129
    Player
    EmeraldSerenade's Avatar
    Join Date
    Aug 2013
    Posts
    189
    Character
    Roxie Revolver
    World
    Balmung
    Main Class
    Goldsmith Lv 100
    I would make Blood for Blood level 12. It's so unfair that I have to level Dragoon clear to 34 while they only have to level Pug to 12 for their cross-class DPS cooldown.

    I mean, I already have Monk.. Why would I want to level Dragoon that close to the level cap? X_x
    (0)

  10. #130
    Player
    DeceptionsWrath's Avatar
    Join Date
    Aug 2013
    Posts
    243
    Character
    Anita Rathkamp
    World
    Leviathan
    Main Class
    Weaver Lv 60
    Oh my god, not sure where to begin! Lets start simple, Auto sort feature? Then maybe work on the lag? Or even work on enemies not spawning in during most fates for us poor ps3 players? Oh yeah, and also delete the PLD/WAR Darklight gear dat file. Whoever designed that should be unemployed!
    (0)

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