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  1. #7
    Player
    Eightbit's Avatar
    Join Date
    Sep 2013
    Posts
    116
    Character
    Eightbit Ho
    World
    Malboro
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Paikis View Post
    Except my Inner Beasts are much larger than 1k. The change is a nerf on all content except turn 4 and 5. WAR gets really good with gear. People need to stop gearing and playing like a Paladin. Yoshi was right, most WARs need some L2P.
    It is a nerf only when the warrior is over geared for the content. Maybe at much lower levels, I guess, but I'd still say any level 50 dungeon paladin is better until over gearing it. To design around over gearing is a horrible idea. Your inner beasts have a cap based off your gear. Hypothetically, with both tanks having infinite hp and both in the same gear set, and your IB heals for 5k (far beyond what is possible). Boss hits you for 20 damage, paladin gets hit for 16, IB over heals you. Boss hits for 20,000 and you heal back 5k for a total of 15k damage, paladin takes 16k. Almost on par suddenly, now time to truly go over the top. Boss hits for 20 million, you heal for 5k for a total damage of 19,995,000, and paladin takes 16 million damage. Yes that is really extreme but that is the point.When a warrior cannot heal back more than 20% of the damage taken he is behind paladin.

    Sorry warrior currently is just behind paladin mathematically. There is no magic play style or tricks to make up for that.

    Quote Originally Posted by ZenBear View Post
    You misunderstand. What I'm talking about replaces all self-healing with shield generation. Using IB does not recover HP and is not affected by current HP. The shield generates independently, so you don't need to be at max health.

    Obviously I don't have a complete picture of how this would work. I don't know if perhaps a buff or nerf to potency would be needed or what. I'm not proposing this option as a replacement to the current changes; as I said, my idea will never be implemented. I'm just throwing it out there to discuss for the giggly shits.
    I think I follow. So instead of healing hp, it generates a shield say based off the damage done instead? If so, it still runs into the flaw that a flat percent mitigated is better in the long run over anything that is based of a fixed out put number.
    (1)
    Last edited by Eightbit; 12-13-2013 at 06:54 AM.