That would require pretty much to re-design all dungeons and zones. Dungeons in XI were effectively dungeons, with secret passages, different paths etc. In XIV, you have a scripted straight line.Most of the quests leading to dungeons have us clearing them out for whatever reason. I think it would be amazing if, after clearing them out, they become a zone we can regularly enter. Sort of how like Chains of Promathia handled various areas. This would achieve a few things;
I mean...
vs
'Nuff said.
Don't think they need to redesign but just add these types of dungeons along with what we already have. More content variations.
I loved this in FFXI and they should really think about adding these types of dungeons. I felt they should've done this with primals instead of just a staged fight. Have a primal deep inside an open(probably better in an instance) dungeon with mazes and mobs that are akin to the ones that summoned them. Along the way, have bosses as well as group fights you have to do to get there as well as treasure chests. Also, those bosses will drop items(equivalent to DL gear, basically titan gear, garuda gear, etc, etc) that you can eventually use to defeat the primals. Just my thought, probably don't even make any sense. lol
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