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  1. #1
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Most of the quests leading to dungeons have us clearing them out for whatever reason. I think it would be amazing if, after clearing them out, they become a zone we can regularly enter. Sort of how like Chains of Promathia handled various areas. This would achieve a few things;
    • The world would seem much larger.
    • Areas like Brayflox's Longstop should have a community of Goblins living in it after clearing it, which gives potential for new shops, even new quests.
    • As well as that, there is potential for more Gathering locations, including new materials and fish to obtain. Would also work very nicely with the new Treasure Hunts feature for DoL.
    • New FATEs/Hunting Logs/etc. Remember how they had to add more sheep to Coerthas due to overcamping? Well, there are plenty of dungeons they could use for the same purpose.
    • Since Copperbell Mines (Hard) has us excavating deeper into the mines, it would also lead into such quests better. Rather than "We dug deeper" and you're still running to the same entrance, we'd have "We dug deeper, go to the dig site".

    They could even spice it up a bit with some areas, like Castrum Meridianum and Praetorium, which
    should be a smoldering crater after we clear them.
    (37)
    Last edited by Sotek; 12-12-2013 at 07:02 AM.

  2. #2
    Player
    Luminessence's Avatar
    Join Date
    Aug 2013
    Location
    Southern San D' Oria [S]
    Posts
    22
    Character
    Quiescent Symphony
    World
    Cerberus
    Main Class
    Summoner Lv 70
    Sotek, that's a fantastic idea!
    (1)

  3. #3
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    This is a very good idea actually! I don't see how some of these instanced dungeons can't become zones in future expansions. Assuming they won't be used for hard mode instances.

    It'll make sense story-wise
    (1)

  4. #4
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sotek View Post
    Most of the quests leading to dungeons have us clearing them out for whatever reason. I think it would be amazing if, after clearing them out, they become a zone we can regularly enter. Sort of how like Chains of Promathia handled various areas. This would achieve a few things;
    That would require pretty much to re-design all dungeons and zones. Dungeons in XI were effectively dungeons, with secret passages, different paths etc. In XIV, you have a scripted straight line.

    I mean...



    vs




    'Nuff said.
    (4)

  5. #5
    Player Bizniztyme's Avatar
    Join Date
    Mar 2011
    Posts
    343
    Character
    Solo Playa
    World
    Hyperion
    Main Class
    Botanist Lv 50
    Quote Originally Posted by Taruranto View Post
    That would require pretty much to re-design all dungeons and zones. Dungeons in XI were effectively dungeons, with secret passages, different paths etc. In XIV, you have a scripted straight line.
    Don't think they need to redesign but just add these types of dungeons along with what we already have. More content variations.

    I loved this in FFXI and they should really think about adding these types of dungeons. I felt they should've done this with primals instead of just a staged fight. Have a primal deep inside an open(probably better in an instance) dungeon with mazes and mobs that are akin to the ones that summoned them. Along the way, have bosses as well as group fights you have to do to get there as well as treasure chests. Also, those bosses will drop items(equivalent to DL gear, basically titan gear, garuda gear, etc, etc) that you can eventually use to defeat the primals. Just my thought, probably don't even make any sense. lol
    (1)

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